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Sounds like you are using mods though. This can sometimes affect the behaviour with the vehicle action.
Also do you use an AI mod like Bcombat? That can also affect things.
I cannot get the AI to disembark, I tried all the waypoints but it didn't trigger because the landing craft would not go to that waypoint eventhough I placed move and Transport Unload ontop of eachother.
Use the waypoint "dissimbarc" and set the timer value (waypoint options) in all 3 fields, at 2 or 3 sec.
sometimes AI jump to next waypoint . it does not, if you set the timer value.
try it out.
You will likely need to tweak, test, tweak, test, tweak.... and so on until you finally get it just right.
RUMarine1 leaveVehicle RusBoat1;
RUMarine1 = name of the Group disembarking
RusBoat1 = name of the Boat
It worked great for me. I remember always having problems w/ the waypoint Transport Unload & every other type of waypoint that you would think would make the AI leave the boat.