Arma 3
What is dynamic simulation for AI?
I would like an explination and an example: Make sure to explain it like you would explain it to an 8 year old, im not very smart, and over think stuff.
< >
Showing 1-10 of 10 comments
iEatCheapGlue Mar 7, 2017 @ 9:52am 
Kinda like Reddits ExplainItLikeImFive.

"Dynamic Simulation is a feature that extends the possibilities to define and control object simulation. It's goal is to allow designer to increase number of objects and AI units that can be present in the mission without destroying game performance. This is achieved by selectively simulating only what is needed." -From Bohemia.

That basically means that you can select an AI unit, and add parameters to stop it from being simulated (Think- No longer using cpu) Which means that less things are happening, and so your performance is not destroyed.

This is useful to have large amounts of AI or vehicles on a mission or in the editor without destroying your performance.
Moon Truther Mar 7, 2017 @ 9:54am 
Originally posted by 🅡🅞🅚🅰:
Kinda like Reddits ExplainItLikeImFive.

"Dynamic Simulation is a feature that extends the possibilities to define and control object simulation. It's goal is to allow designer to increase number of objects and AI units that can be present in the mission without destroying game performance. This is achieved by selectively simulating only what is needed." -From Bohemia.

That basically means that you can select an AI unit, and add parameters to stop it from being simulated (Think- No longer using cpu) Which means that less things are happening, and so your performance is not destroyed.

This is useful to have large amounts of AI or vehicles on a mission or in the editor without destroying your performance.

So this just means it will help with performance?
Sgt Smash Mar 7, 2017 @ 9:54am 
Originally posted by 🅡🅞🅚🅰:
Kinda like Reddits ExplainItLikeImFive.

"Dynamic Simulation is a feature that extends the possibilities to define and control object simulation. It's goal is to allow designer to increase number of objects and AI units that can be present in the mission without destroying game performance. This is achieved by selectively simulating only what is needed." -From Bohemia.

That basically means that you can select an AI unit, and add parameters to stop it from being simulated (Think- No longer using cpu) Which means that less things are happening, and so your performance is not destroyed.

This is useful to have large amounts of AI or vehicles on a mission or in the editor without destroying your performance.
You beat me to it.

TBH tho you have probably explined it better than i could anyways lol
Moon Truther Mar 7, 2017 @ 9:55am 
Originally posted by 🔫Sgt 🆂Ⓜ️🅰🆂🅷:
Originally posted by 🅡🅞🅚🅰:
Kinda like Reddits ExplainItLikeImFive.

"Dynamic Simulation is a feature that extends the possibilities to define and control object simulation. It's goal is to allow designer to increase number of objects and AI units that can be present in the mission without destroying game performance. This is achieved by selectively simulating only what is needed." -From Bohemia.

That basically means that you can select an AI unit, and add parameters to stop it from being simulated (Think- No longer using cpu) Which means that less things are happening, and so your performance is not destroyed.

This is useful to have large amounts of AI or vehicles on a mission or in the editor without destroying your performance.
You beat me to it.

TBH tho you have probably explined it better than i could anyways lol

Oh, i was thinking it ment the AI thought differntly.
iEatCheapGlue Mar 7, 2017 @ 10:02am 
If you have a read through Bohemias page on it, you'll find out the gritty stuff, i honestley have never really worked with this par once, so i learnt a few things too.
Moon Truther Mar 7, 2017 @ 10:06am 
Originally posted by 🅡🅞🅚🅰:
If you have a read through Bohemias page on it, you'll find out the gritty stuff, i honestley have never really worked with this par once, so i learnt a few things too.

So i can make it to, lets say stop simulating when outside of my veiw distence?
iEatCheapGlue Mar 7, 2017 @ 10:07am 
Yes, that's the idea behind it-If you can't see it, you don't need it.
Titipoco Mar 7, 2017 @ 10:08am 
nigher
Sgt Smash Mar 7, 2017 @ 10:13am 
Originally posted by Idle Dart:
Originally posted by 🅡🅞🅚🅰:
If you have a read through Bohemias page on it, you'll find out the gritty stuff, i honestley have never really worked with this par once, so i learnt a few things too.

So i can make it to, lets say stop simulating when outside of my veiw distence?
Yes. there are also some good sctrips that can improve on that giving you more tools to config for foot ,ground vehicles patrols and air patrols for when there are certain distances from players
2 Slow Aug 22, 2020 @ 2:29am 
Originally posted by iEatCheapGlue:
Kinda like Reddits ExplainItLikeImFive.

"Dynamic Simulation is a feature that extends the possibilities to define and control object simulation. It's goal is to allow designer to increase number of objects and AI units that can be present in the mission without destroying game performance. This is achieved by selectively simulating only what is needed." -From Bohemia.

That basically means that you can select an AI unit, and add parameters to stop it from being simulated (Think- No longer using cpu) Which means that less things are happening, and so your performance is not destroyed.

This is useful to have large amounts of AI or vehicles on a mission or in the editor without destroying your performance.




Thx for good answers, need it too. now i got a question after reading..
im lazy at scripting, more placing xD.. soo can dynamic simulation be a replacement for KI spawns and their triggers? both bring better performance but, dynamic simulation is same good? mabe better? for performance and game play?
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 7, 2017 @ 9:46am
Posts: 10