Before We Leave

Before We Leave

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mruuh Mar 12, 2023 @ 9:28am
Separate shipping settings for space ports?
Is there a way to set different import/export settings for a space port on a given island?

I'm having trouble setting up goods flow like so:

- Planet 1, Island 2 produces widget X and should export all of it via its sea port.
- Planet 1, Island 1 needs to collect all surplus of widget X from all other islands on the same planet
- Space port on Planet 1, Island 1 needs to export all of widget X to Planet2

But since Planet 1, Island 1 has both a sea port and a space port, I can set widget X to either max 0 (to export all of it), or to "fill" (to import any available widgets X.

I'm stumped, as it seems to me that you can only do this kind of setup with manual control of trade space ships, which is, to put it lightly, dumb.

Am I missing something?
Originally posted by back_buffer:
If you are using Smart Shipping (which is the default so you probably are), the game handles this logic for you. Just set each island's desired amount of items and the sea-to-space pipeline will work itself out.

As an example, you could set P1I2's quantity to 20 so that they keep a stock of items for their own use. Then you could set P2I1's quantity to 20 as well, and the game would start sending P1I2's surplus there through P1I1. If you pay close attention, you might see that P1I1's ports will have items while they're in transit, but the inventory would still show a total of 0.

If you're using the old Shipping Lanes style of shipping, you can set up trade routes to do what you want with a bit of work. Check out the wiki [beforeweleave.fandom.com] for instructions.
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back_buffer Mar 12, 2023 @ 2:30pm 
If you are using Smart Shipping (which is the default so you probably are), the game handles this logic for you. Just set each island's desired amount of items and the sea-to-space pipeline will work itself out.

As an example, you could set P1I2's quantity to 20 so that they keep a stock of items for their own use. Then you could set P2I1's quantity to 20 as well, and the game would start sending P1I2's surplus there through P1I1. If you pay close attention, you might see that P1I1's ports will have items while they're in transit, but the inventory would still show a total of 0.

If you're using the old Shipping Lanes style of shipping, you can set up trade routes to do what you want with a bit of work. Check out the wiki [beforeweleave.fandom.com] for instructions.
mruuh Mar 12, 2023 @ 3:16pm 
I see, I haven't really noticed that it works this way. What I'm trying to do on every planet is collect all the research, ship it to the Library on an island with a Space Port, and from there, ship it all to one planet where I then do research.

So if I understood it correctly, I should add the research widgets to shipping with quantity set to 0 on all islands of all planets, except for the island where I want the research to end up?

And yes, I'm using the default new shipping system, which I find much better than the old one - except for this one detail, which could either be explained in the game better, or I missed it when the game tried to beat it into me. :)
back_buffer Mar 12, 2023 @ 3:25pm 
Originally posted by mruuh:
So if I understood it correctly, I should add the research widgets to shipping with quantity set to 0 on all islands of all planets, except for the island where I want the research to end up?

Yes, exactly that. You can set the research island to infinite, but I prefer to set a quantity so that shipping space isn't clogged with stuff I don't need yet.

Have fun :steamhappy:
mruuh Mar 12, 2023 @ 3:29pm 
Thanks a lot, man! :) Indeed I'm having a lot of fun, this game is simply amazing!
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