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Eventually the gremlins give in.
Seems true! It happened after hours of playing later on. I think I did nothing, they were most likely self-tamed. (Only on one island though, others are still trying to steal my stuff.)
Unlocking the achievement by *not* building the mitigation that you have to research feels somewhat counter-intuitive.
Ha! True generosity gathers friendship in return, I may say. The game is great; while in real life some others just wanna every piece of me, those are even worse than Gremlins.
then give them the pieces they ask, so they'll be tamed eventually... not
agreed.
It's also a nice variety since other guardians need to be tamed by force and research. Let gremlins be tamed by generosity.
I now have multiple islands on different worlds with gremlins (and have for quite some time), but none of them have been tamed. I can see them stealing goods.
Right now, there is no indication to the player what's going on. At least with the Minotaur and Sphinx, it's clear to the player what they need to do.
And, like said, if you try protect yourself once with lights, taming those gremlins become impossible, so you just can defend yourself for the rest of the game.
I have been able to tame gremlins after using lights on them, but I did have to turn some of them off and make a sacrificial well outside of the light though. It does just seem to take a lot longer. Lights are pretty effective at reducing the number of items taken, so if it's based on item-count taken that would obviously slow them down a lot? But I don't know if there are any other code modifiers or hidden stuff like that at play either.
They certainly do feel a lot less interactive than Sphinx/Minos though. I kinda wish you could just build like a luxury goods embassy to trade with them, as if they were magpies that liked shiny gems and fancy fabrics, or something like that.