Before We Leave

Before We Leave

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Elykdez May 20, 2021 @ 5:40am
Tame a Gremlin Nest?
As the topic asked (also to get the achievement).
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Showing 1-14 of 14 comments
Pesky May 20, 2021 @ 9:25am 
Use lighting to stop the gremlins from stealing things from your buildings. Or put a sacrificial potato field near the gremlins so they'll steal only cheap stuff.

Eventually the gremlins give in.
Elykdez May 20, 2021 @ 12:55pm 
Originally posted by PeskyTheTroll:
Eventually the gremlins give in.

Seems true! It happened after hours of playing later on. I think I did nothing, they were most likely self-tamed. (Only on one island though, others are still trying to steal my stuff.)
chiefmonkey  [developer] May 20, 2021 @ 2:35pm 
Exactly this - let them steal enough stuff and they'll become tame. Or protect yourself with Light Towers and they won't bother you (but won't become tame). We're *considering* the possibility of tweaking how gremlins work, just to make their mechanic a bit clearer too :)
GhostLyrics May 21, 2021 @ 5:28am 
Originally posted by chiefmonkey:
Exactly this - let them steal enough stuff and they'll become tame. Or protect yourself with Light Towers and they won't bother you (but won't become tame).

Unlocking the achievement by *not* building the mitigation that you have to research feels somewhat counter-intuitive.
Elykdez May 21, 2021 @ 9:09am 
Originally posted by Kakysha Saranictil:
Unlocking the achievement by *not* building the mitigation that you have to research feels somewhat counter-intuitive.

Ha! True generosity gathers friendship in return, I may say. The game is great; while in real life some others just wanna every piece of me, those are even worse than Gremlins.
Last edited by Elykdez; May 21, 2021 @ 9:11am
dbvel Jul 9, 2021 @ 8:56am 
Originally posted by Elykdez:

Ha! True generosity gathers friendship in return, I may say. The game is great; while in real life some others just wanna every piece of me, those are even worse than Gremlins.

then give them the pieces they ask, so they'll be tamed eventually... not


Originally posted by Kakysha Saranictil:
Unlocking the achievement by *not* building the mitigation that you have to research feels somewhat counter-intuitive.

agreed.

ferçen Jul 19, 2021 @ 2:05am 
Originally posted by Kakysha Saranictil:
Unlocking the achievement by *not* building the mitigation that you have to research feels somewhat counter-intuitive.
Maybe but counter-intuitive may not be a bad thing in a game. I think it makes more sense that they become tamed once they've gotten to steal enough... even the notification implies that they stop and start helping due to developing guilt.
It's also a nice variety since other guardians need to be tamed by force and research. Let gremlins be tamed by generosity.
Pesky Jul 19, 2021 @ 7:30am 
It's interesting that all guardians become helpful once they've been tamed. The Minotaur starts transporting goods for you. I'm not sure what the wizards (?) do but the game says that they're helpful.
ferçen Jul 19, 2021 @ 7:41am 
Originally posted by PeskyTheTroll:
It's interesting that all guardians become helpful once they've been tamed. The Minotaur starts transporting goods for you. I'm not sure what the wizards (?) do but the game says that they're helpful.
Sphinx? It becomes a power source.
Pesky Jul 19, 2021 @ 7:43am 
Yes, Sphinx. I never knew what good it did. That's cool.
_Q_ Sep 1, 2022 @ 1:55pm 
Is there any way to see some sort of progress on taming the gremlin nests?

I now have multiple islands on different worlds with gremlins (and have for quite some time), but none of them have been tamed. I can see them stealing goods.
_Q_ Sep 1, 2022 @ 4:43pm 
Ok, I finally got it but it really needs some sort of progress indication or something. Maybe a bar above the gremlin nest the fills up as they steal stuff.

Right now, there is no indication to the player what's going on. At least with the Minotaur and Sphinx, it's clear to the player what they need to do.
Lanosa Sep 2, 2022 @ 4:57am 
In a guide here, says it last around 10 in-game hours of stealing before they tame, but it's false. The 1st gremlin nest I discovered, it kept stealing from me around 15/20 hours before tame. The 2nd gremlin nest I discovered gave up before 1st one, and I discovered it some hours after 1st.

And, like said, if you try protect yourself once with lights, taming those gremlins become impossible, so you just can defend yourself for the rest of the game.
Techhead7890 Sep 18, 2022 @ 1:37am 
I think you two might be right, it could be based on the number of items taken or something. I had a really long banana-shaped island and it took them forever to tame there, whereas on a more compact one they felt like they were done fairly quickly. Just anecdotal though.

I have been able to tame gremlins after using lights on them, but I did have to turn some of them off and make a sacrificial well outside of the light though. It does just seem to take a lot longer. Lights are pretty effective at reducing the number of items taken, so if it's based on item-count taken that would obviously slow them down a lot? But I don't know if there are any other code modifiers or hidden stuff like that at play either.

They certainly do feel a lot less interactive than Sphinx/Minos though. I kinda wish you could just build like a luxury goods embassy to trade with them, as if they were magpies that liked shiny gems and fancy fabrics, or something like that.
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