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报告翻译问题
maybe they just require a metric tonne of wrangling to get looking "good", but in my limited time futzing about with them they've never really played ball with other materials
like, you set the skin base to a KKUTS material and then try to overlay an article of clothing with a non-UTS shader applied to it and you get alpha-mask intersection and everything goes to ♥♥♥♥... well, usually
i imagine that UTS looks pretty good if you have base character designs that are less complex and are built from the ground-up to take advantage of UTS and realistic normal maps / diffuse textures, but by that same logic, as jehuty said HS2 is better suited to serving that aesthetic
could just be a skill-issue on my part