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But yeah, like you'd notice some odd shading/texture issues going on with the face. I honestly don't know how to explain it, it's est for you to check it out for yourself. But also, let me know if you figure out a better way of fixing things up because I kinda want to use created characters outside of Koikatsu myself.
https://www.deviantart.com/japanyoshi/art/Tutorial-Export-Koikatsu-to-MMD-PMX-828583369
This gives you the download link to the plugin, have fun. lol
https://www.youtube.com/watch?v=INmv9TJLTSI
https://www.deviantart.com/guruguruguro/art/MMD-PMX-koikatu-Model-Export-and-Editing-Guide-791054271
There is also a big Discord server with modding, guide channels and more. Maybe you find more informations there. https://universalhentai.com/
As I was writing this, I took a closer look at the eyes, with the renderer set to cycles experimental GPU compute, and it looks like the eyes themselves are mostly fine. The eyeliner texture is broken, and they are half closed, and all the bones around them are so big that I can't figure out which one is the right one yet. After I'm done writing this, I'm going to see if I can edit the armature to be more usable.
EDIT: Selecting a bone in the armature freezes my computer for a moment. I'm worried I may end up needing to build a new one from scratch, which I've never done, as it's very hard to work with.
I also took an even closer look at the eyes, and it looks like the glitched textures I was seeing on non-cycles render modes are some sort of emotes. I'm going to see if I can delete them.
EDIT 2: I realized that deleting them was annoying, so I took a look at the shaders. If you edit all of the gageye shaders to just be a transparent BSDF node going into the material output, the eyes look much better, allthough I still need to work on the expression and weird lines around the eyes. I'm starting to think that they might be the eyebrows.
EDIT 3: It looks like all of the bones are on one layer. I'm going to figure out how to use bone layers, and then start moving them onto different layers for ease of use.