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But the software I know is not "Blender" so I can't help you.
※But don’t worry too much, as long as you re-topology, you don’t have to worry about collisions.
The T-shaped action is for the convenience of binding the skeleton. You can check the "Blender IK" binding to make the action you like. (This is the only sure and feasible)
There are several methods you can try, but I haven't used them, so it may not work & or there is no such method.
1. Export other actions and see if there will be actions. If possible, switch to "Kikatsu" for the "CharaStudio" action on the Internet.
2. Find someone else to export and convert the skeleton to a specific program, such as "Kikatsu party to Max, Maya, Cinema 4D, Blender, Houdini...".
3. I give up to other people to answer.(,,Ծ 3 Ծ,,)
But I can make 3D characters myself.٩(๑•̀ω•́๑)۶
Help those in need! (◕ܫ◕)
But my "ps" is lazy and can only do texture and post-processing.
I'm so sorry at first I was doubtful that you can accomplish this.Σ(°Д°; .
Because there is a certain degree of difficulty in the cognition that I have learned.
ρ(・ω・、)SORRY.