コイカツ / Koikatsu Party
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コイカツ / Koikatsu Party

Chaarly Nov 5, 2020 @ 8:12am
export designs in .obj/.stl
Hi, I wanted to export some designs I made (in .obj or .stl), and I tried with some plugins, but it just T-posed. Is there any way I can export custom poses made in charastudio? P.d. I don't care about textures, I just want to 3d print them.
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Showing 1-12 of 12 comments
Chaarly Nov 5, 2020 @ 8:15am 
Also, I don't know how to use Blender, but I can use Fusion 360 (I know it's not suposed to work for this)
MILKElikeCAT Nov 5, 2020 @ 8:27am 
"Animated 3D objects are hollow." You can use industrial software to cut off the outer layer, so that you can get the physical objects and slice them for printing.
But the software I know is not "Blender" so I can't help you.
MILKElikeCAT Nov 5, 2020 @ 8:34am 
The hair of this game is very messy. If you want to print it as a real object, it is better to make your own personal objects. Real objects are different from game objects. You need to be concerned about collisions or too small.

※But don’t worry too much, as long as you re-topology, you don’t have to worry about collisions.
Last edited by MILKElikeCAT; Nov 5, 2020 @ 8:51am
Chaarly Nov 5, 2020 @ 10:22am 
Originally posted by MILKElikeCAT:
The hair of this game is very messy. If you want to print it as a real object, it is better to make your own personal objects. Real objects are different from game objects. You need to be concerned about collisions or too small.

※But don’t worry too much, as long as you re-topology, you don’t have to worry about collisions.
ok, but how can I export the objects in custom poses instead of T-pose?
MILKElikeCAT Nov 6, 2020 @ 3:05am 
I am not clear about this game export file etc.

The T-shaped action is for the convenience of binding the skeleton. You can check the "Blender IK" binding to make the action you like. (This is the only sure and feasible)

There are several methods you can try, but I haven't used them, so it may not work & or there is no such method.
1. Export other actions and see if there will be actions. If possible, switch to "Kikatsu" for the "CharaStudio" action on the Internet.
2. Find someone else to export and convert the skeleton to a specific program, such as "Kikatsu party to Max, Maya, Cinema 4D, Blender, Houdini...".
3. I give up to other people to answer.(,,Ծ 3 Ծ,,)
Chaarly Nov 7, 2020 @ 3:25pm 
I found how to do it. If you have pmx export plugin, instead of starting koikatsu party, start charstudio. Edit the model you want, or make a custom pose. Export, go to the model and open it with pmx editor. Just click on export and chose .obj. Then open the .obj with meshmixer, and export as .stl. Then open the .stl with 3D builder, and click on add model. It will say it needs to repair it, just click on the text you will see in the bottom right corner, wait and export it as a .stl (I sugest changin the name) and with that you have a high definition printable 3d model of any character in any pose. The problem I had was that if you click export in koikatsu, the model will be T-posing, but with charastudio you can make custom poses, and add more items.
Chaarly Nov 7, 2020 @ 3:26pm 
Originally posted by Chaarly:
I found how to do it. If you have pmx export plugin, instead of starting koikatsu party, start charstudio. Edit the model you want, or make a custom pose. Export, go to the model and open it with pmx editor. Just click on export and chose .obj. Then open the .obj with meshmixer, and export as .stl. Then open the .stl with 3D builder, and click on add model. It will say it needs to repair it, just click on the text you will see in the bottom right corner, wait and export it as a .stl (I sugest changin the name) and with that you have a high definition printable 3d model of any character in any pose. The problem I had was that if you click export in koikatsu, the model will be T-posing, but with charastudio you can make custom poses, and add more items.
I hope I can help people with this trick; I learned it thanks to Maker's muse https://www.youtube.com/watch?v=4czpUz1bEV4
MILKElikeCAT Nov 7, 2020 @ 11:26pm 
Congratulations.
But I can make 3D characters myself.٩(๑•̀ω•́๑)۶
Help those in need! (◕ܫ◕)
Last edited by MILKElikeCAT; Nov 7, 2020 @ 11:32pm
Chaarly Nov 8, 2020 @ 11:29pm 
Originally posted by MILKElikeCAT:
Congratulations.
But I can make 3D characters myself.٩(๑•̀ω•́๑)۶
Help those in need! (◕ܫ◕)
Which programa do you use?
MILKElikeCAT Nov 9, 2020 @ 4:04am 
3Ds max,zbrush,Substance Painter,ps
But my "ps" is lazy and can only do texture and post-processing.
MILKElikeCAT Nov 11, 2020 @ 5:46am 
You don't need to use my name in your work >/ / /<I just don't like passersby who make friends.My name is different everywhere(。◕∀◕。)
I'm so sorry at first I was doubtful that you can accomplish this.Σ(°Д°; .
Because there is a certain degree of difficulty in the cognition that I have learned.
ρ(・ω・、)SORRY.
Last edited by MILKElikeCAT; Nov 11, 2020 @ 5:47am
Chaarly Nov 11, 2020 @ 10:04am 
Originally posted by Chaarly:
I found how to do it. If you have pmx export plugin, instead of starting koikatsu party, start charstudio. Edit the model you want, or make a custom pose. Export, go to the model and open it with pmx editor. Just click on export and chose .obj. Then open the .obj with meshmixer, and export as .stl. Then open the .stl with 3D builder, and click on add model. It will say it needs to repair it, just click on the text you will see in the bottom right corner, wait and export it as a .stl (I sugest changin the name) and with that you have a high definition printable 3d model of any character in any pose. The problem I had was that if you click export in koikatsu, the model will be T-posing, but with charastudio you can make custom poses, and add more items.
If you have HF patch 3 or newer versiones, PMX export won't work, if anyone knows how to make It work, please tell me
Last edited by Chaarly; Nov 11, 2020 @ 12:51pm
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Date Posted: Nov 5, 2020 @ 8:12am
Posts: 12