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Find "Specular power" parameter and try setting it to the "5" value for example.
Do the same for face as well (as face and body has separate material properties).
I have tried this but all it seems to do is add a effect similar to skin glow... It's not dynamic at all...
nvm I found a video on how to do it...
aparently I had to set specular color A to 1 and the notusespecular to 1 and I got it working
Ok so heres how it works! it's basically the same as what Jehuty said with one addition... you also have to set the specular color alpha to 1.... it's normally at 0
So just go to body or face set specular color alpha to 1 and then crank the specular power up.... that's
This will change skin glow from a static kind to a dynamic kind.
I can't really give the link since it's not really sfw...
To me it only makes the highlights more obvious. But that's just it. Not oily at all.