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And although the idols give bonuses to the enemies, there are a couple that don't help them out too much, so those can be a good way to get additional loot as well.
Are these the "pipe" and "cooking pot" (or whatever they are called, don't remember)? They seemed unlike the other areas since it was just an arena fight, and it was definitely a 'dream' caused by the kid getting knocked out.
Grindy isn't quite the word I'd use at this stage; I wasn't able to get to the end of either one. They seemed optional, though, so I just ignored them for now. Maybe I should go back to the first one (I've only recently unlocked the 2nd one).
Of course, if these don't lock up when completed they can be used to farm stuff. Provided I can actually complete them :-)
Ok, maybe I should take a look at the ones that I have available. Still, "not too much" is more than "not at all", and since I have no idea what's coming next... and when I do I either fail which means I don't want an "idol" anyway, or I succeed and cannot play it again. Oh well. I guess I'll remain idol-less.
Fair enough. I tend to play with Acobi and Hense (and Roathus once I get Leechade. (Oh, and get leechade. No, really, get it.)) switched on for an extra 15-25%. But if you don't know what you're getting yourself into, starting clean is probably best.
As far as money--use it to upgrade whatever weapons you like best (and to buy good spirits at the Lost and Found, which my guide to spirits can help you with), then use the better weapons to successfully complete Who Knows Where, thus getting more money and xp. Then buy more upgrades. Then do them again for more money if you like.
Spoilers, though not big ones: If you want to know, there are twenty main levels in the game, and there is no endgame boss per se, though there are some challenging fights. There are 11 weapons, each with five levels of upgrades. You will not upgrade everything on your first playthrough--that's why there's new game plus.
Ok, I should at least read through the descriptions :-) Run or roll away shouldn't a problem since I prefer ranged attacks anyway, although I have recently replaced the machete with the flamethrower since it is far more effective in cases where I get swarmed... assuming that idol makes things explode or something like that, that could turn into a massacre... for me.
Ah yeah... regulr levels are a bit of a mixed bag. Some of them went through rather easily, while I died in others and was glad when I made it on the second try.
:-) I did try the Pipe again, and even made it -- with no tonics left and deep in the red on the last wave, but I made it. And that wasn't the only wave where I ran out of drugs... so yes, right now, I have zero intention to make that even harder. Might need to play a bit with the secret skills, though. And probably more upgrades :-)
Ah yeah, the spirits. Haven't experimented much with them yet either, as most "damage improvers" seem to have conditions attached that I don't like (low health) or can't maintain in a fight where more damage is actually useful (100% health). I shall try to find your guide to see what it says.
That has been the plan since I learned that I can replay these maps, and since I managed to actually complete the Pipe. It still felt rather hard and tedious, so I haven't done it again since...
But even Captain Hunt has stated at some point: "nothing worth doing is easy". He wasn't referring to games, though. Saving the universe kind of stuff.
Well, I simply assumed I get one weapon for each box in the Forge :-)
Yeah... at first I was like "oh, two levels per weapon, doesn't seem too bad". That was before I learned that I didn't build "true" things :-)
This is going to sound funny, but I wasn't going to buy the game if I was forced to use the idols.