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"Get up kid, I said get up, it ain't funny"
Just give it time
A Good Example: Bastion. Without giving away too much, the premiss is simple at first: collect all the cores. That alone should be enough to motivate you to complete that task, because your still getting to master new weapons and skills. After that, well...
A Bad Example: Resonance of Fate. The gameplay and design was visually pleasing and also one of the most exciting battle systems I've experienced yet from an RPG, but that doesn't amount to much when you barely tell a story, and leave most of everything unexplained for the wrong reasons.
i am truly glad i bought this game
Indeed it has a story. The difference is that it's not told in the modern "cutscene in your face" kind of way.
The story is delivered by the narrator, a couple painted still images here and there and that's it. Still, the delivery is really good.
When I first gave the game a go I ended up putting it down after a few hours and there it sat for months. I finnaly got around to play it again and when the story starts to blossom more, it's just great.
Like Sbanato said, give it time. It's worth it.
As far as companions go, you do not get a companion per se, but you will meet Zia. I don't want to spoil anything, but, wait until you meet Zia--just wait.
10/10 job saying the line you get when you win
As you play you get to find out what happened. and who the kid and the others are.
Here's the transcript of the opening scene:
Proper story’s supposed to start at the beginning. Ain’t so simple with this one. Now here’s a kid whose whole world got all twisted, leaving him stranded on a rock in the sky. He gets up. Sets off for the Bastion. Where everyone agreed to go in case of trouble. The ground forms up under his feet as if pointing the way. He don’t stop to wonder why. [...] He sees what’s left of the Rippling Walls. Years of work undone in an instant. In the Calamity.
This raises up so many interesting questions:
- What's this kid doing on a rock in the sky?
- Speaking of rocks in the sky, how's that even possible?
- What kind of a strange world does this kid live in, then?
- He sets of for the Bastion where everyone agreed to go in case of trouble... what's the Bastion, and more importantly - what's the trouble?
- The ground forms right under the kid's feet? Whoa!
- But, why doesn't he wonder why?
- Is this normal in his world, then?
- Well, who the hell is the Kid exactly?
- And who's the guy telling me all this?
- The Calamity... that must be the 'trouble', but what exactly?
And that's just in the opening narration. If this doesn't spark your imagination and drive you onwards to find out the answers to these questions - what will, I wonder?