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Man There should be a thread on this. I am having trouble finding one.
- Zulf and the Uras need to let go of Caelondia's transgressions against them and stop seeking revenge.
- Zia is enjoying her current life with The Kid, Zulf, and Rucks far more than her past one, which was spent primarily alone.
- Rucks needs to focus on the future and stop dwelling in the past (undoing the Calamity).
Rucks and Zulf are trapped in the past, Zia is looking forward to the future, and The Kid? He's us--the player--, just figuring it out along the way and enjoying the ride.At first, I thought Rucks was the future version of The Kid--who caused the calamity--and was trying to fix his error while trapped in some form of purgatory. He did say he "dreamed" up the Rippling Walls and "The Kid made them real". How else would he be the narrator at all times? Unless he knew of a way to keep an eye on him from the Bastion--his creation--, of course.
I later thought he was The Kid's father while doing The Kid's Who Knows Where. I still see this as a possibility.
Whether or not Rucks is The Kid's father or time traveling self is probably supposed to stay a mystery.
It's funny how the Caelondians brought about their own destruction with their treatment of the Uras--a people who surrendered to them. The Caels thought the Uras were a threat and would not trust them, but the Caels were the real threat to the Uras and other creatures due to their constant unchecked expanding. They secretly constructed the Mancer Observatory next to The Tazal Terminals--the Uras' home--to test powerful weapons and spy on them. The Caels wouldn't even permit any Uras to leave Caelondia out of fear of treason. They gave the Uras a reason to despise them. This is oh so relative to current and past events in life.
By the way, have you ever really sat down and listened to Mother, I'm Here (Zulf's Theme)[supergiantgames.bandcamp.com], Build That Wall (Zia's Theme)[supergiantgames.bandcamp.com], and Setting Sail, Coming Home (End Theme)[supergiantgames.bandcamp.com]?
They tell a story of their own.
Bastion is a very sad game indeed.
EDIT: Make that two dozen.
That's really all I got from it...
[IN CASE IT ISN'T ALREADY OBVIOUS; SPOILERS AHEAD.]
Something I always liked that I noticed.. Of the two endings of the game, one of them canonly makes you play through the game again, Rucks even gaining new commentary as if by Deja Vu. "Feels like I've told this part a million times..."
In my opinion, that means the true ending can only be the ending where you move on. Even Rucks says he hadn't thought about it much but that it doesn't seem like such a bad idea.
---
On a side note; Did anybody else notice in the end of the final area, when carrying Zulf they all stop attacking you out of respect? I mean it's kind of obvious but at first I thought it was only implied... Then on my last playthrough I noticed that after a while of walking in peace, one of them tries to attack you again with a repeater, and then a swordsman behind him strikes him down for it. In my mind this screams that the Kid took a strong first step in improving Cael/Ura relations... But maybe I'm reading too hard into it.
You make it sound like my opinion is fact, I was just saying what I got out of it, it was a pretty meh game overall though, so maybe I wasn't paying much attention.
Also, yeah, I noticed that, gave me a chuckle.
Plain'n'simple although so very hard at times...
I also wonder about saving whats his name? Are there in fact 4 differant endings?!
I saved him because duh tis the right thing to do and that battering ram was a pain in the ass!
Also what was all that wierd crap whenhe goes to the bog? It was implied he killed his best friend and shot the bartender. WTF?