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The company has moved to completely different games after that, as far as I can tell.
Also, where does Bastion have "open ended levels"? And, of course, the more details from Bastion you put on your "must have" list, the fewer games you'll be able to play... go out and look for something else.
That's what I'm doing with this thread. ;)
It is made by the same studio.
Both games (Hades and Bastion) feel alike to me.
If that's important for you, Zwei: The Ilvard Insurrection comes to mind. Although it's not isometric, I suppose, and it's not something I'd have described as "like Bastion" -- no narrator or anything. You do get a bit of a hub world with 2 towns and the airstrip, but you're not building that. An no crafting either, but do you really call Bastion's "put this material into your weapon to upgrade" crafting? With that, Zwei probably has food crafting since you're combining 10 food for a new one :-) It's a dungeon crawler.
The narration doesn't affect gameplay, and that's what I'm looking at here. Anyway that Zwei game looks pretty fun, thanks.
Also characters there are top notch, and the dialogue system will blow your mind.
https://store.steampowered.com/app/345180/Victor_Vran_ARPG/
The story is not as good as Bastion's, as it is more generic. The playstyle however and many other elements are quite similar imo. (e.g dodge)
Your weapon defines 3 of your skills and you can switch between 2 weapons when in combat. You also have 2 demon powers (spells) similar to Secret skills, but they are completely independant of the weapon you use.
You have some cards to equip that give passive bonuses (similar to Bastion's spirits). There are also some Hexes that you can activate to make the game harder (similar to Bastion's Idols.
Weapons can be upgraded, but not the same way as Bastion. You can increase their stats (e.g. increased chance for critical hit) or add 1 more stat, but you can't add more functionality to them (like make Calamity cannon's rockets seek out foes).
There are however several legendary weapons that often add such functionality. For example there are some swords that can reflect projectiles that you hit with a certain skill, or some revolvers that fire piercing bullets, or a hammer that pulls targets towards you with a certain skill etc.
Finally there are some cards that add functionality to a weapon. For example there is a card that makes some sword attacks give health regeneration when you critically hit.
Hyper Light Drifter is pretty similar. It plays closer to SNES Zelda's and is way more open world and complex than Bastion, but the overall indie action RPG vibe with a bunch of weapons is there. It's not for everyone and can be pretty vague at first, but ends up becoming an amazing game once you start to piece together the story and upgrade your character. It's best played with a controller, as well. Keyboard and mouse is really clunky with that game.