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every single weapon in the game has the following stats (until you change them with spirits or weapon upgrades):
so, as you can see boosting "critical damage" without backing it up with "critical chance" boosts - is useless
overall, critical damage is somewhat worthless in this game, because consider this. you have a weapon with "10" normal damage. it makes it deal "20" critical damage, right?
now you have an option, either increase the normal damage by 50% or critical damage by 100%. with either of upgrades you will have the following:
so, as you can see, the first option looks way better than the second one - and sucn calcualtions are true for all weapons in the game. so, between normal damage and critical damage, it is always more worthy to go after normal damage
I've been satisfied with going "all left" skills with the base hammer for all 5 upgrades. It's very stronk just going for straight damage.
it sure is! in fact, if I remember correctly, I beat 100% of that game (including power-run for highscore in leaderboards) without looking for any additional critical damage/chances. the raw damage is more than enough for killing anything in sight
I do think that there is might be some exceptional builds based around criticals, but I am unaware of any...