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Subs are not playable in battles, only on the strategic map and their fights are auto resolved.
There are (and hopefully never will be) no planes and carriers, as they would, in a game where you are free to design and build your own forces, terminate the need for big warships if you focus on them... just some thousend of long range bombers, fighters, and guided bombs, tallboys and nucelar bombs you wont need anything else anymore.
That's literal what the end game should be, Planes, carriers and the end of warships while some nations struggle it out trying to stay relevant on the world stage.
If this game goes into ww2, it should have carriers and planes so I want to know if there's a mod for it or if this game is permanently stuck in Victorian/early ww1.
What's the dev's stance on carriers? Is there any carrier esk model/mod? - because otherwise it's just another game that id love to play but won't because it doesn't evolve with gameplay.
Tech tree ends in 1950 and there are no aircraft???
What?!?
No mods that add them either?
I dont know if you have the right idea about the game, it very different to the battlestation series:
You can play:
-naval acadamy:
Single mission where you design one ship or ship class to win a certain mission, some have turorial character, others are designed with certain hisotric engagements in mind, like end of bismarck or battle of tsushima.
-custom battle
You set two nations, the year, how many ships per class partitipate per nation, the stating distance, and you can design both sides ships, if you dont the AI does and then fight the battle.
-campaign (mostly a grand strategy game with limited options):
-You start a campaign as the commanding officer of one (major) nations navy. You can start it from 1890 in 10 year steps. The map is quite historical. Then you allocate you budget to training, tranposrt building, resarch and design and build, and refit them over time with a limited budget. You have diplomatic options to make allies or get a war going and then you try to earn victory points by sending around your ships over the map to blockade, sink their fleets, do naval invasions, or destroy their transports (merchants) until you accept peace or they dissolve.
You only have limited control as you are the chief of navy, not your countries leader. You can decide some random multiple chpice events, influence diplomacy, make suggestions for peace deals and so on. You have no control over your nations land army, but they may take or loose province through land battles. You political influence is very limited.
This game has:
-no historic ship designs (you can try to make them yourself more or less close)
-no 100% accurate historic battles, some can be found in the naval acadamy
-no planes or carriers
-battles are quite simple without a map overview or pre setup formations and detailed maneuvering, formations and so on
-quite detailed ship designer for ships from 200t torpedoboats with 2" guns up to 130.000t super-BBs with 20" guns
-mines and subs on a strategic level
Fantasy Ok, but this is clearly meant to be historical.
Depriving the game of planes for 1950's tech is ridiculous - the game should have started in the 1700's onward if that's their objective and made it about sailing boats into Victorian era only and ended at ww1.
Il stick to warthunder realistic (as possible) battles I think and that barely scratches that battlestations pacific itch I always have. Annoying but better than being unsatisfied with this... though i'd love the ship building process.
I like it the opposite way, i have played enough "historic" naval games where i am limited to the sometimes awfull ships (especially german WWII ones) that they biuld back then, with my knowlegde i at least somehow know it better...
Isnt war thunder a mulitplayer only game? Havent played it yet. The ones alike i played had so awfull mechanics i stopped playing as the designers seem to have no clue about naval history and ship design (gun philosophy, armor schemes etc.) at all.
Clearly, you are not understanding the scope and core of this game.
It's Ultimate Admirals: Dreadnoughts. This game covers the period of time of Dreadnoughts. Not Sail craft. Not Air craft carriers. No Missile destroyers.
Dreadnoughts.
The Age of the Dreadnought was a very brief period of naval history, preceded by battleship, and ended with Air Carrier. All said the age of Dreadnoughts was only arguably 30 years.
This is NOT a historical game, even though it looks at certain technological event in history. Since the game starts in 1890, the events from our history NEVER happen/happened, and thus some developments never came about. (If you wish to look at this way).
For example, the Washington naval treaty. This treaty came about after WW1 as a way to limit the expansion of naval resources to obscene levels, by limiting both the size adn number of ships a nation could field.
in UA:D, WW1 never happens, thus there is no naval treaty, thus there is no limit to the size of naval ships.
Historically, it was WW1 that proved the potential of the aircraft, both as a means of transport, and as a weapon of war. With out WW1, and the massive investments into aircraft by all nations, would aircaft even be viable today without WW1??? (One has to wonder...)
If you are interested in the Age of Sail, there IS an Ultimate Admiral: age of Sail age and it takes place int eh 1700's...
If you are after a Historical naval combat game, there War on the Sea. IT features a historical ship line up, has planes and subs, and is a historical battle recreation. (And there are many others.)
*****
In short. This is a game about Dreadnoughts. Building, sailing and fighting Dreadnoughts: With other Dreadnoughts and other ships of that age. It is NOT a historical recreational game. it is not a complete naval warfare game. It ONLY focuses on Dreadnoughts and similar ships of THAT period of time.
There's a new battlestation pacific coming out in awhile called task force admiral - carrier battles so that might get the itch, this games far too niche and doesn't do anything but dreds, it's biggest mistake it seems.
Yeah warthunder is MP, pretty solid all around but the real sht part is you cant pick whatever vehicle you want to fight in from the start (aside naval or tanks if land battle) and instead have to rush to the point to get the points to spawn in a aircraft (for land battles and naval) it's a king of the hill game, which I bloody hate, more so in naval battles as I love flying planes over water and attacking boats - was the best bit of battle stations aside the sub gameplay.... there's literally nothing out there that hits the mark like battlestations pacific/midway hit back in the day.
Too many devs making niche games, nothing that encompasses all.
If warthunder combined naval, (added subs) and let you fly aircraft from the go of a match in a tdm deathmatch it'd be great.