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I wonder if the ending is different if you go alone? Leave the rest at the camp topside in the Black Priory?
Or maybe just take Roland and Embla?
What if you have an entire team of mercenaries?
You could backtrack before the final boss.
I'm going to check my autosave and find out myself.
EDIT
I beat the final boss with a Champion, Roland and Embla.
Idren's body is still there but the cutscene doesn't pop up.
Driina and Kat do not appear.
Next I'm going to try to solo the boss - I have a Potion of Diamond Form and like a +13 Dodge bonus.
Ah, that's what I was wondering too. I assumed it barely changes anything (given how linear the ending is), but it's nice to have confirmation. I am also very curious about what happens if you do it solo (I even wondered what would happen if you rejected all companions along the way, but I wouldn't try that myself XD). Let us know what you find!
As for the ending itself: to be honest, I found it very disappointing. It's fine to have a sad ending, but here it feels like all the effort my party put into resolving things peacefully and doing their best to help people along the way was all for nothing, since the entirety of the Outer Isles get destroyed. It doesn't help that the stakes go from small and personal to big (Outer Isles) to increase once more near the end and include the whole world, I just didn't feel attached to the outcome anymore at that point. It's all out of your hands, ultimately.
The final battle was also easy compared to what comes before (I think it's easier than several of the random encounters you can get). I panicked at first, and thought I had wasted my potions, because that couldn't possibly be the end! XD
I pinched all the Agility boosting gear off of my archers, quaffed a Potion of Diamond Form AND a Potion of Stone Skin (they stack).
A few other magical buffs and I was able to kill all of the last fight's enemies with nary a scratch.
Rolands cutscene DID NOT trigger.
Embla showed up in the final room despite being left behind at camp.
Not much difference, they'd all die anyways,
You can see Iago's ship in the final slideshow, so maybe if I demobbed my crew onboard ship then painstakingly backtracked alllllllllllllllll the way back to the Black Priory, they might canonically survive.
Here's my Champion absolutely juiced to the gills:
https://steamcommunity.com/sharedfiles/filedetails/?id=3262229710
Yeah the final boss battle was pretty bad.
Probably because that stage in the game Kat was doing like 60+ damage each backstab hit.
But I feel the point it comes in the story and the pace of it made it feel like just a slightly fancy "game over" screen.
Also liked the Ending,but i expected atleast 1 or 2 desicions you could make.
But somehow also makes sense that you dont have control over the things that happen at the end.
I didnt expect the Endboss to be the Endboss cause the fight was pretty easy,but that maybe also depends on how you play.Based on how he seems to work it also may wouldnt have been bad to maybe let you fight against him a second round.
Would have loved to see some additional content,but tbh the length was good,2 or 3 more and i would have lost the mood to play.
Final Dungeon was great,loved the tone and Athmosphere overall,ending also did fit in context.
Great Game overall
I was surprised too at the final game boss, since a few backstab hits took him out and I thought he was just a smaller mini-boss.
The way I imagine the whole "repeating cycle" aspect of the story working is that maybe it repeats over the course of eons, somewhere in the universe, and the only important parts of it are the "dragon", the "sleeper", the "dreamer", and the player, whose role was named in a dialogue too but I can't remember it right now. Those entities always exist and the story always plays out vaguely in the same way for them, regardless of all the other details of when and where, so a group of islands on one planet being blown up is a detail that ultimately doesn't matter. The "dreamer" and the player (...is it "seeker"?) always have some subconscious memory of their roles, and they never have any agency in the end because they are tools of the gods. That's my take on it, anyway.
Having said all that, I loved this. I already want to see a sequel, and I could deal with a less deterministic ending to please those who are disappointed by that kind of thing. I also kind of feel like a roguelike with the theme and most of the systems in this game could be really cool. Think of all the creepy and imaginative ways a run could end.
It also doesn't help that by that point you soon reach level cap and your party is so overpowered that enemies pose no threat which makes most battles turn into a tedious chore where the outcome is already decided.
Brother since you have a save ealier could you check something?
I don't know if imagining thing but when you interact with the computer, I remember appearing 4 times doors unlocked, but its seems that I only opened tree. The first where you spawn, the corridor to Drina and the last one to the end. Its being bugging me for since then.