SKALD: Against the Black Priory

SKALD: Against the Black Priory

Statistiche:
Ending (Spoilers obviously)
So how did you like it?

I was pleasantly surprised by how it was handled. It was extremely gruesome and graphic and everyone basically lost their minds and/or got slaughtered. You not having any options except to partake in the ritual because you're essentially being mind controlled by a god also made sense.

What I don't understand is:

The god you're reviving basically shields you/the world from the Dragon's eyes? Or did I misunderstand something? Also why does everyone claim that you've been there a thousand times already (aka time looped for eternity) when - according to the ending - things are basically returning to normal after the outer islands were destroyed?
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I just completed the game with a Champion, Roland, Kat, Driina, Iben and Embla.

I wonder if the ending is different if you go alone? Leave the rest at the camp topside in the Black Priory?
Or maybe just take Roland and Embla?
What if you have an entire team of mercenaries?

You could backtrack before the final boss.
I'm going to check my autosave and find out myself.

EDIT

I beat the final boss with a Champion, Roland and Embla.
Idren's body is still there but the cutscene doesn't pop up.
Driina and Kat do not appear.

Next I'm going to try to solo the boss - I have a Potion of Diamond Form and like a +13 Dodge bonus.
Ultima modifica da Caaaameron; 5 giu 2024, ore 21:53
Messaggio originale di Caaaameron:
I just completed the game with a Champion, Roland, Kat, Driina, Iben and Embla.

I wonder if the ending is different if you go alone? Leave the rest at the camp topside in the Black Priory?
Or maybe just take Roland and Embla?
What if you have an entire team of mercenaries?

You could backtrack before the final boss.
I'm going to check my autosave and find out myself.

EDIT

I beat the final boss with a Champion, Roland and Embla.
Idren's body is still there but the cutscene doesn't pop up.
Driina and Kat do not appear.

Next I'm going to try to solo the boss - I have a Potion of Diamond Form and like a +13 Dodge bonus.

Ah, that's what I was wondering too. I assumed it barely changes anything (given how linear the ending is), but it's nice to have confirmation. I am also very curious about what happens if you do it solo (I even wondered what would happen if you rejected all companions along the way, but I wouldn't try that myself XD). Let us know what you find!

As for the ending itself: to be honest, I found it very disappointing. It's fine to have a sad ending, but here it feels like all the effort my party put into resolving things peacefully and doing their best to help people along the way was all for nothing, since the entirety of the Outer Isles get destroyed. It doesn't help that the stakes go from small and personal to big (Outer Isles) to increase once more near the end and include the whole world, I just didn't feel attached to the outcome anymore at that point. It's all out of your hands, ultimately.

The final battle was also easy compared to what comes before (I think it's easier than several of the random encounters you can get). I panicked at first, and thought I had wasted my potions, because that couldn't possibly be the end! XD
You can solo the end fight quite easily on Normal.

I pinched all the Agility boosting gear off of my archers, quaffed a Potion of Diamond Form AND a Potion of Stone Skin (they stack).

A few other magical buffs and I was able to kill all of the last fight's enemies with nary a scratch.

Rolands cutscene DID NOT trigger.

Embla showed up in the final room despite being left behind at camp.
Not much difference, they'd all die anyways,

You can see Iago's ship in the final slideshow, so maybe if I demobbed my crew onboard ship then painstakingly backtracked alllllllllllllllll the way back to the Black Priory, they might canonically survive.

Here's my Champion absolutely juiced to the gills:

https://steamcommunity.com/sharedfiles/filedetails/?id=3262229710
Ultima modifica da Caaaameron; 6 giu 2024, ore 4:22
Messaggio originale di ALK:
Ending was fine but it felt a bit rushed. You go from winning the last battle to whatever that finale was. The last battle was really anti-climactic and easy though and was a big disappointment when I realized that was the last one.

Yeah the final boss battle was pretty bad.

Probably because that stage in the game Kat was doing like 60+ damage each backstab hit.
Just finished the game and I have to say, I should have expected an ending like this but I'm on the fence about it. I'll have a sleep on it. On one hand, yeah I mean what other ending could this have been. On the other, I feel like kicking some cosmic ass would have also been great. It could just be that I wanted to crazier final boss. Great game though, might play though it again at some point.
The ending was appropriate for something like this.

But I feel the point it comes in the story and the pace of it made it feel like just a slightly fancy "game over" screen.
My only complaint is the final boss was really anticlimactic
Wait this game has multiple endings!? I thought you were supposed to fight and win!?
Finished the game after around 25 Hours,enjoyed it.
Also liked the Ending,but i expected atleast 1 or 2 desicions you could make.
But somehow also makes sense that you dont have control over the things that happen at the end.

I didnt expect the Endboss to be the Endboss cause the fight was pretty easy,but that maybe also depends on how you play.Based on how he seems to work it also may wouldnt have been bad to maybe let you fight against him a second round.

Would have loved to see some additional content,but tbh the length was good,2 or 3 more and i would have lost the mood to play.
Final Dungeon was great,loved the tone and Athmosphere overall,ending also did fit in context.

Great Game overall
If anything the endgame still felt sort of rushed and seems like most of the content was at the beginning of the game. After completing Horryn there's only Fingol, Tower of Ash left for side quests.

I was surprised too at the final game boss, since a few backstab hits took him out and I thought he was just a smaller mini-boss.
Yeah the game fell off hard after the first island. Firgol was alright, but it was already almost done then. Past that point felt very rushed.
I've gotta be honest, I wasn't exactly satisfied by it. To preface I did absolutely adore the game, had great fun with it pretty much all the way through, but that ending kinda sucked on multiple levels. Firstly, the scale of the adventure shifts from a seemingly localized calamity (It's never actually specified how dangerous "The Dragon" is) to a clearly world, possibly cosmic scale event in the span of about 5 minutes at the very end of the game. Secondly, I wasn't a fan of any character end bar Roland, very abruptly everyone is just ♥♥♥♥♥♥♥ dead, not even some badass unwinnable fight beforehand, just suddenly everyone is ♥♥♥♥♥♥. And I know, I know, Lovecraftian futility and the smallness of man blah blah ♥♥♥♥♥ I just bodyslammed some Demon flesh worm from out of space, at least give me the decency of a proper send-off! Thirdly, the Outer isles getting giga nuked felt incredibly grim for the sake of grimness. I dunno, I just felt mostly nothing about it to be honest. And finally, what the ♥♥♥♥ just happened? I'm guessing the ending is purposefully near-nonsensical to evoke that classic H.P "I don't know what the ♥♥♥♥ is going on and I am rightfully frightened?" shtick, but Embla is what, a battery for this divine being, a vessel? Is she a descendant of whatever the ♥♥♥♥ this thing is? What about the time loop? Why would there be a loop in the first place, there were absolutely no seemingly insurmountable objects that would cause this scenario to play out thousands of times, at least to my mind considering how much of a giga-badass the characters are as a rule. Was it a time loop at all, or is this some kind of cyclical cosmic rodeo? That seems impossible, given I doubt the God just goes to sleep after every interaction with the Dragon. I dunno, about 5 bazillion questions, and not even an enjoyable hypothetical to run with, since everything surrounding this cosmic duel is so vague and blurry. I just, I really wasn't a fan of the ending to be quite frank lmao. Still though, fantastic little game, really enjoyed my time with it, will definitely check out any other games this developer makes.
Cosmic horror in the vein of Lovecraft is meant to evoke a kind of nihilistic helplessness, hopelessness, and timelessness that provide the underlying uneasiness, painted with the sometimes clumsy and increasingly frantic descriptions of the stories' protagonists or the accounts they uncover. We mortal humans are insignificant specks of matter against the omnipotent elder beings and the vast, cold, dark space they inhabit. There is never a "satisfying" conclusion, let alone a classic "good guys beat the bad guys" ending (at least not that I can recall), so if you were expecting either, you either weren't really familiar with the subject matter (for which I don't blame you) or had optimistic expectations (for which I also don't blame you, as this is a video game and not a short story).

The way I imagine the whole "repeating cycle" aspect of the story working is that maybe it repeats over the course of eons, somewhere in the universe, and the only important parts of it are the "dragon", the "sleeper", the "dreamer", and the player, whose role was named in a dialogue too but I can't remember it right now. Those entities always exist and the story always plays out vaguely in the same way for them, regardless of all the other details of when and where, so a group of islands on one planet being blown up is a detail that ultimately doesn't matter. The "dreamer" and the player (...is it "seeker"?) always have some subconscious memory of their roles, and they never have any agency in the end because they are tools of the gods. That's my take on it, anyway.

Having said all that, I loved this. I already want to see a sequel, and I could deal with a less deterministic ending to please those who are disappointed by that kind of thing. I also kind of feel like a roguelike with the theme and most of the systems in this game could be really cool. Think of all the creepy and imaginative ways a run could end.
Ultima modifica da BeerdedPhantom; 6 giu 2024, ore 20:17
Messaggio originale di Rufert:
Yeah the game fell off hard after the first island. Firgol was alright, but it was already almost done then. Past that point felt very rushed.
Yeah, that's kind of how I feel about the game too and I hated how railroaded all of it was.

It also doesn't help that by that point you soon reach level cap and your party is so overpowered that enemies pose no threat which makes most battles turn into a tedious chore where the outcome is already decided.
Messaggio originale di Caaaameron:
You can solo the end fight quite easily on Normal.

I pinched all the Agility boosting gear off of my archers, quaffed a Potion of Diamond Form AND a Potion of Stone Skin (they stack).

A few other magical buffs and I was able to kill all of the last fight's enemies with nary a scratch.

Rolands cutscene DID NOT trigger.

Embla showed up in the final room despite being left behind at camp.
Not much difference, they'd all die anyways,

You can see Iago's ship in the final slideshow, so maybe if I demobbed my crew onboard ship then painstakingly backtracked alllllllllllllllll the way back to the Black Priory, they might canonically survive.

Here's my Champion absolutely juiced to the gills:

https://steamcommunity.com/sharedfiles/filedetails/?id=3262229710

Brother since you have a save ealier could you check something?

I don't know if imagining thing but when you interact with the computer, I remember appearing 4 times doors unlocked, but its seems that I only opened tree. The first where you spawn, the corridor to Drina and the last one to the end. Its being bugging me for since then.
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