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Who is Cleve?
I think its pretty good advice, carrots have lots of vitamins and minerals that keep your health up. The healthy you are the more RPGs you can play in your life. The more RPGs you can play the happier you are.
Its good advice
Looks like I'll have to sell some csgo cases and toss this man 10 dollars.
Thanks for the info. I will look it up.
I'll give a few examples. I've bought me a good PC back then to play to The Witcher 3 when it went out. The mapping was very good for the time and there were a few nice stories or side stories there. But the fighting system just sucked (I don't get what the interest is in such a "maniac ballerina feel", that kind of gameplay gives me) and the overall game felt like a chore playing. I finished the game (without the add-ons) just out of duty. Same for Cyberpunk (well, same people, no wonder), except I didn't finish it yet and maybe won't ever. Same for most AAA games, probably the reason why I let down Playstations and the like long years ago. Same for Red Dead Redemption back in the times. Same for Fallout 3. Same for Baldur's Gate 3, same for both Pillars of Eternity. They are nice, but somewhat dull and repetitive and self-indulging in overconvoluted plots.
Worst example ever for me, there was a sort of Baldur's like game that did evolve around a bad guy plot a few years ago. I forgot the name. It had to do with some monomaniac chaos gods about to finish the good guys and yet infighting. It sounded cheesy, but hell, that might have been a change in the style too, so I tried. It was the worst game ever I played regarding plots and discussions. Every single critter had a whole tortured self-centered and self-sufficient story to tell over pages and pages of narcistic masturbation. I had the feeling I constantly met frustrated RPG-players compensating while playing this game. Asked for a refund after a bit less than 2 hours.
So where does lay Skald? It hits right where it must. The ambiance is well-designed thanks the sounds and music, the cthulhuesque feel and other sources of inspiration. Nothing is too blattant until now (which is normally the usual misdesign in videogames imo, to a point it is almost synonymous to this medium), everything seems well balanced. Looking at the layouts, one can sees the love for details implied there too, contributing to the ambiance and feel.
If anything, the only reproach I'd have is a lack of ranged weapons and ammunition, which is a bit dumb when you actually only can move in a cross pattern and finds yourself most of the time not being able to reach your opponent with more than a PC. At the very least, fletching should give 2-3 times the ammo it does right now. Or enabling hand-thrown infinite weapons dealing low damage at the least. Or both. Or any other better idea.