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Secondly you should always be sprinting and/or on a wall or ceiling until you engage in melee.
Lastly how the xeno plays depends heavily on the number of current players and the ratio dividing the species. For the most part the more enemy players there are the less agressive the xeno can be if they hope to obtain a kill streak of 4+ without spamming the wall tail attack. Additionally xenos can be more aggressive when they are low in number because predators will be using heat vision plus marines will be too worried of taking hits from plasma so you can usually get pretty close before they are concerned about you specifically. Ultimately when the game is full of 18 players how often you die is reliant on luck but also how often and when you decide to enter and leave combat.
To keep this post short, when the enemy target(s) are looking in your direction, do not attack directly. Wait for the enemy to become distracted or change direction. As already stated, the hit and run tactic is essential for the xeno to survive a disadvantageous encounter. Only when you know, guaranteed, you can kill a target without dying is it okay to engage. If you're having trouble getting close use the focused lunge attack to knock down the enemy for an easy follow up light attack to kill or quickly jump back into the shadows to weaken the health and sanity of your foes. Over time you'll understand the limits of combat but you'll need to also know when to push those limits and escape with 1hp. IMO it's not who's got the most kills or points who wins, it's whoever had the most style with kill streak.
In the future with practice you can poke the perimeter a target appears to have and test how they respond to your presense. Attempt stealth especially on Refinery and Gateway; xenos are difficult to see in the dark (I've actually surprised a lot of marines and preds just by waiting on the ceiling in a dark corner of the map). Taunt them, make them reload, make them chase you and when you finally see that opening take it, exploit their over confidence or exposed flank.
Ultimately you need to understand the limits of the players. If the target never blocks exploit that fault. If the target is a bad shot exploit that too. If the target has a favorite weapon, regularly sweep that area to deny it. If the target is plasma spamming just spam wall tail attacks or grab them if you are alone together. Know what your target can do with any weapon and take advantage of your advantages against it.
Here's a video of me playing a long time ago. At the time I'll admit I spammed wall tail attaks a little more than I should and I make a ton of mistakes which are embarrassing to watch now. However 6m in is what all xenos should know how to do. https://youtu.be/coUUwTWqZSA?t=354