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And of course the game isn't going to change difficulties mid-campaign, let alone mid-checkpoint; I don't know of any game which did that, or could do that. It would also mess up how you obtained high-difficulty achievements if you could switch it to "easy" on a whim, in order to BS your way through certain points.
I thought the Alien campaign was by far the weakest, but for different reasons. In any case Rebellion is finished as far as AVP is concerned, and this game is 5 years old with no support, so addressing them here will be pretty fruitless.
I had no problems with the game on hard so far, the Marine and Predator campaigns were tough but fair but in the case of the Alien it's a joke. You die in a few shots which is ridiculous compared to the marine campaign where an alien can eat up almost half of a pulse rifle magazine and to make matters worse stealth simply doesn't work sometimes: there were a few parts where soldiers spot you from crazy angles and distances while in other parts they act as idiots. I don't like these things, I think it's atrocious game design, personally I think it would have been much better if instead of having regenerating health the alien is a bit tougher even on hard and if the game had different types of marines with different skills (some fall for your hiss, others don't, some spot you easier than others etc.), all of them being easy to distinguish.
On top of all this the alien's "senses" are all messed up:
- you are constantly disoriented because of the stiff transitions in your movement while going from wall to wall,
- you are unable to spot enemies that are far: soldiers that are far from you simply won't highlight even though you'd desperately need that because of the camera being lowered which makes things hard to see,
- you can't quite feel light and dark places because the alien "effect" washes out colours and makes everything bright etc.
- most of your attacks don't work 100% of the time, the charging jump attack misses sometimes for example even though the game is giving you a clear hightlight if the attack is available - on hard that can lead to your death.
These things should work if the difficulty is high, in fact considering that the alien campaign is the shortest by far and that the whole game takes place on the same levels everything should be 100% polished. Hell, the alien campaign doesn't even have any progression, you don't get any upgrades, it's just about utilizing a specific, small set of abilities. For example in order to complete the predator fight in the alien campaign on hard it would be nice to know a few things:
- Which attacks can you block, counter, which should you avoid and just in general how the hell the alien's "combat system" works. You get a thorough tutorial about the predators fighting capabilities and the alien's moves in the predator campaign so why not here and why introduce blocking at the last freakin' fight of the campaign?
- How do the other aliens affect the fight? Do they make damage of just serve as bait for the predators?
The game tells you nothing of this and you don't even get sufficient visual indication to show you this stuff, you just don't know what's up. That's just horrible game design and it actually kills every bit of fairness, making the whole campaign infuriatingly frustrating on a high difficulty.
Btw. I switched back to easy and completed the level that way: it was like the alien was invincible which kinda makes me understand the positive reviews on this game because I guess that on easy and normal you don't even feel just how horribly bad some of the mechanics are.
Also the game's overall story is clearly in the "1 out 10" territory, God the alien ending was awful that made the whole campaign absolutely pointless. :D Idiots wrote this freaakin' game, I actually felt sorry for Lance Henriksen, his lines were just unbearable.
Please, Rebellion, don't do this again, spare us!
Well, damage will ramp up, and combat will change slightly as the difficulty goes up. At the risk of inciting a quote tree, I'll try to address the rest of these.
Transitioning takes a while to get used to, but it starts to feel natural later on.
You'll find the Alien vision isn't really needed for anything far away that isn't a Pred, but you're close enough when you fight the Preds anyway sans jumping into the arena.
The tutorial campaign level mentions the indicator in the middle of your screen which will invert its green and black colour (black will be in the middle) when you're in the dark; the bolder the black, the more camouflaged you are.
I've never heard of a "miss," so you probably mean a block. If someone blocks the pounce, then they became aware of your presence. My advice would be a ceiling transition asap if this happens, or a heavy attack if you can afford it.
The combat system is also explained in the tutorial level, and I believe on the easy and normal difficulties there are melee prompts, so you learn to recognize what/when to block, what to counter, or what to break for Marine and Predator (possibly Alien too, I don't remember); Predator melee works a lot like Alien melee if not identically.
This is the problem with starting on hard or nightmare; there are no prompts, as per the difficulty.
Bait, mostly. They do very little damage I believe.
As aforementioned, the Alien's abilities are basically explained in the first level, so maybe you played in a way which caused the game to skip over that dialogue without waiting, but the explanations are there.
The mechanics work pretty well, if you apply them competently. Things actually tend to fall apart in multiplayer situations, due to janky net code.
As for the alien controls: I'm sure you can get used to it just like you can get used to regular beatings but frankly they are abysmal.
For example, it's usually safe to hold up a block so the Pred attacks with a light melee you can then counter; but if the Pred winds up for a heavy, you drop block and light attack the Pred yourself, to stop the heavy.
I found the controls pretty easy to learn after a while, to be honest; I'm lightning fast with the Alien if I want to be.
No problem. The main difference is it's much easier to dispatch an Alien as a Pred, since Rebellion liked the idea of them being the strongest.
The melee mechanics are about the same, but you have to treat the Predators like tanks when you fight them, and play defensively when they're facing you; on hard and nightmare difficulty, taking a heavy attack or two will likely ruin your day.
The part you're talking about starts at 3:30.
Was played on nightmare.
♥♥♥♥ this game, it's uninstall time.
Edit: I did it at last, strangely enough the elite predator went down on my first try I guess because it actually had a ♥♥♥♥♥♥♥ health bar and there were no other aliens fighting him to ♥♥♥♥ up his animations. God, this was one of my worst gaming experiences ever and this comes from a guy who played old school Castlevanias and hard as hell games like Commandos and enjoyed them. This ♥♥♥♥ is just broken.
As I understand the hit detection is all messed up in this fight: my logic told me to attack the predators the same time when the other aliens make their moves and to approach from behind. That's cool and all and I feel the game is supposed to work this way but the thing is that even if you attack a predator from behind while he is blocking against an other alien the predator will counter YOUR attack instead of the other alien's which basically gives you the question of "What? How did he counter me when I attacked him from behind?" The answer to that is the shoddy hit detection so the solution is to attack the predators when they are alone, this way you'll be able to read its moves and counter its heavy attacks easily. You broken, broken game.
Have you watched the video I posted?
Wasn't so difficult there... And the video was shot in nightmare difficulty.
Hard should be easy instead. :P
I'm sorry if I sound a bit condescending but I never heard about a similar experience like you had.
So it's just a bit strange from my side.
I enjoyed every campaign, but sorry if you had this much problems with the game.
exactly!!! when I retired this game last year, the easiest way I found out to beat the last Predator (also done on Nightmare), was basically spam the hell out of the Heavy Attack until he practically has zero-health and go for the easy grab.
Alien just isn't meant for melee. You can only expect a one-hit-kill shotgun if you charge in.
This is why I prefer predator, he's pretty much the stronger and fitter version of the alien. Can withstand at least a little punishment, and can jump across trees while still being stealthy if not stealthier than the aliens.
Holy necromancy Batman!
Maybe that's who needs to be introduced into the game: Batman. Aliens vs Predator: Batman Edition.
Did I say ♥♥♥♥ 'em?