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The AI actually glitches out a lot; the Alien that leaped on you likely was stuck, because the Aliens are not programmed to behave that way, especially in the C-block segment. Sometimes they don't sort themselves out unless the player prods them in some way.
For example, one time in the refinery I was the Predator, and in the room next to the lift, the group of Aliens that attacks the group of marines waiting there won the fight, but a scripting error caused the Aliens to attack early, before I even got there. I was standing in the lift doorway, and the Aliens positioned themselves on the outside, but wouldn't attack even though I was right beside them, until I jumped in place.
The Praetorian spits acid at you when you're on the pillar because that's the only attack it has that can reach you. Games that came out on the Super Nintendo did that. Praetorians are programmed to call allies when they take a certain amount of damage or enough time has gone by since the last group was killed. And the marines will always take cover when they're in a certain point of the game; there is no ulterior motive such as baiting.
I think it's nice that you immerse yourself as you do, but yeah, more than meets the eye (or less, in this case).
In both games they tend to glitch out often, but the behavior and capabilities of the AI in the original game seem to have a lot more depth.
And to anyone saying that I'm being unfair to compare the previous games AI with AVP3, then notice that I am responding to the silly claim made above.
People need to take off their nostalgia-tinted glasses and actually play the ♥♥♥♥♥♥♥ games.
What's with the hate?
If the story, levels, length of the campaign were better made, then probably everyone would be singing a different tune, but because it is not, then people start seeing everything about the game as bad.
EDIT: I just remembered the marine AI in AVP1, and there I'll grant that I found how they could freak out and run around shooting everywhere to be a cool behavioural feature. But the aliens? They never did anything clever, but they didn't need to, for that old game, with their deadliness and speed, being a brain-dead zombie on steroids was enough to induce a scare factor.
That's not hate, merely fact.
This is false. The aliens in the first AvP clawed, tailed and bit you once they got near you. If you use the "impossible mission" cheat mode in single player, this becomes most apparent as bites and tail attacks would kill you in 1 hit, while claw attacks would kill you in 4.The aliens in AvP3 have only 2 attacks: light attack and grab. Pretty sure 3 attacks are more than 2 attacks.
As for the aliens running in straight lines, here's a random skirmish video I found on youtube: http://www.youtube.com/watch?v=j_4CuNIo4pI
You can clearly see the aliens attempt flanking, make numerous jumps and use the walls around them to get to you. If you check other playthroughs of the single player, you'll even see aliens attack players from the ceiling - something the AvP3 aliens are incapable of doing due to having only claw attack and grab attack at their disposal.
When did I mention AvP2?
Inferno made the SNES comparison to point out that the Praetorian has a scripted behavioral pattern, similar to your average boss fight. His point was that there's nothing special about scripted behavior, and I completely agree with him on it.
Nice attempt at making this about me instead of the claims. It just so happens that I have played both games, so your personal attack has no grounds to support it. A few words of wisdom for your next debate: "Once a debate is lost, slander becomes the tool of the loser".
Good question. There was no hate on my part. Only yours. I don't hate you, and certainly not the AI. I just find it dumber than the first AvP game. Simple as that.
Again with your false assumptions. It just so happens that I liked the AvP3 campaign the most out of all 3 AvP games. It was short as hell, but it was fun.
That it precisely the point. The AI in the first AvP reacted to you and behaved according to what you did. There was nothing scripted about them. If you were stealthy enough, they would just stand guard. If they detected your presence, they would actively go looking for you. They "saw" your targeting laser if you aimed it at them. They would panic and run in fear if you started killing their team mates or jumped on them out of nowhere. If they used an explosive weapon and you got close to them, they would throw the weapon away and pull out their sidearm.
The AI in AvP3 is mostly scripted. They would appear once you entered the room and do what is expected of them according to the game's plotline; If a friendly marine was supposed to die according to the plotline - he would die. They would also remain completely indifferent if you kill their team mates.
As for the AI aliens in the first AvP - they too would react to your actions. If you were stealthy enough, they would stay asleep and not attack you at all. If you used a flamethrower against them, they would stand back to avoid getting lit up.
Long story short: The AI in AvP3 is not horrible, and the game itself is not horrible. That said, The AI is an obvious step backwards from a reactionary AI to a scripted one.
I'll answer briefly.
Yes, aliens use claws, tail and jaws in AVP1, aliens use claws, heavy (the slow, hands raised, mouth open, as it closes in and then the tail strikes, usually then they immediately grab you), grab, and leap/focus attack (especially noticable in survivor mode when they fly by you with one arm extended and hurting you at the same time, a fast attack) in AVP3.
You can clearly see in the first 30s a leap/focus attack in this video:
http://www.youtube.com/watch?v=7zJQsKEqxik
The aliens in AVP3 usually try to drop from high behind you.
You didn't mention AVP2, I mentioned it as a question regarding something Inferno said, I can't remember how the Praetorians reacted in AVP1 if the player was in a hard-to-get-to spot, so I didn't use it as an example of not using the same scripted approach of switching behaviour as the Praetorian in AVP3. My later comment to Inferno was not clear enough on there being this additional point directed to him in my comment that had the other main point directed at what you wrote.
Your words of wisdom are taken to heart. I merely found your claim baffling, seeing that I too play and enjoy both games in question (or all three, as it were), and didn't find it - your claim - relating to any of my experiences in playing them both.
I'll freely admit, the nostalgia-tinted glasses-reference was a poor excuse at trying to explain psychologically what I was witnessing about comments (in general) made regarding the games in question. You are absolutely right, that does not invalidate the claims made themselves. I urge you to look at the video for example that I linked above, for a more measured and empirical examination of these claims.
It was an assumption made at my behalf that you'd fit the majority who have complained about the campaign in AVP3, so I apologise for lumping you in with the rest of the usual complaints made.
I'll completely agree that I find the human AI in AVP3 to be less fun and reactionary than the human AI in AVP1, mainly because they don't run around scared shooting, but I do find the alien AI in AVP3 to be at least on par with what you showed in that clip of a skirmish game.
Hope that clears things up.
The alien AI is indeed debatable (and as already mentioned, tends to glitch out often - in both games), but I think it is clear that the marine AI in the first AvP is superior. Which is really my original point of the first AvP's AI being overall better than the current one. Like I said, it's kinda sad considering how old the first AvP is (again, not saying the AI is horrible - I have definitely seen worse AI in modern games and the AI in the original AvP was pretty advanced for its time - just disappointed that 11 years of difference between the games couldn't produce a superior AI).
http://youtu.be/OICOe9ZofiE
Proof. The Aliens in AVP3 do use their jaws and grabbing is a different attack than their heavy, claws and leap.
I don't believe it's possible to be killed by a raw heavy-attack in single player.
Ad hoc to start now explaining away what was previously said. I was man enough to apologise and take note of my mistakes, I'm sure Brood-SkorpioN is more of a man, seeing he has already admitted to the leaping attacks being present.
The biting was indeed interesting, but I suspect it was more of a result of you using godmode in single player rather than something the AI does. I could be wrong, but since I've never seen them use it on me in single player, I would like to hear if anyone else has ever seen the AI aliens do a bite without the heavy grab in vanilla conditions.
I never said the focus attack was not present.
I don't know why we're still taking about the number of attacks the aliens have. I was under the impression that we've moved on to talk about the actual AI, which led me to say: "The alien AI is indeed debatable (and as already mentioned, tends to glitch out often - in both games), but I think it is clear that the marine AI in the first AvP is superior. Which is really my original point of the first AvP's AI being overall better than the current one. Like I said, it's kinda sad considering how old the first AvP is (again, not saying the AI is horrible - I have definitely seen worse AI in modern games and the AI in the original AvP was pretty advanced for its time - just disappointed that 11 years of difference between the games couldn't produce a superior AI)."
This:
Versus this:
Combined with this:
Certainly gives the impression that you did say no other attacks being present other than claw and grab, but I'm willing to concede that you just didn't think of focus when you earlier wrote about the 3 more than 2 attacks quip.
I would debate about the AI, but I sadly predict it will devolve into a semantic dispute and hair splitting, and I'd rather just play.