Aliens vs. Predator

Aliens vs. Predator

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graygoo Aug 28, 2015 @ 12:08pm
ALIEN - ATTACK MECHANICS QUESTIONS (focus + timing + recovery time)
Hey there,

I'm a beginner (rank 12) at this game and want to specialize as Alien. But I really don't get some of the mechanics, especially the focus. And it drives me crazy. So I need your help. Please. *whine*

I looked for videos and articles about it but either it does not answer my questions, or it's like "just hold focus button".

I'm explaining everything below as well as asking some questions (Q:...)

Vocabulary details (what I mean when I use specific words)
  • Recovering: wait x seconds before being able to do anything (example: recovering time after being shot by plasma)
  • Stun: stun for me is either target going to ground (marine in most case I believe) or target cannot react for around 1 second (=recover for around 1 second). I never saw the first case happening in a multiplier match. The second case always happens.

----- FOCUS ------

Focus seems like a really important mechanic as Alien to me, because I believe a good engagement win half the fight. But here is my issue: I can't make it work properly, and I really don't understand how to make it work.

Here is the process I use when using focus mode on a prey:
  1. Target in sight, but not in range
  2. Focus mode engaged (hold focus button)
  3. Wait for a target to come in range or come closer to a target
  4. Focus circle appears (target in range) (camera does not auto-lock; I have to follow the target with my mouse)
  5. Light attack (leap to target and deliver a light attack).


QUESTION: Should I active focus mode only when I am in range to make the leap? Is there any difference? Is there a way to be more precise when focusing?


List of possible results:

1) TARGET BLOCKS & TARGET GETS HIT: attacks gets nullified (does not break the guard) + alien has to recover just after the attack for around 1 second (because of the guard I believe).

and I died during that recovering time...

2) TARGET DOES NOT BLOCK & TARGET GETS HIT: target suffers damage from light attack + target is sometimes stun.


QUESTION: How can I be sure I'll stun the target with my leap attack? Is the distance from the target when leap making any difference? (far = stun 100%, close leap = no stun)


After delivering the leap light attack, I cannot deliver another attack (light / heavy) instantly, since the alien seems to recover from the leap attack. And my issue is: the opponent recovery time is always lower than my recovery time from the leap attack. And he hits me back even if I'm spamming light attack button or heavy attack button.

So this ALWAYS happens in this case:
  1. Leap attack
  2. Target hit
  3. Alien recover
  4. Opponent recover
  5. Furious spam clicking from the alien - nothing happens (still recovering)
  6. Opponent hits back and kill the alien
  7. Alien player has a good laugh and congratulates the opponent for his skills
  8. Alien player lied about the previous statement

I tried many patterns:
Leap Light attack + light attack
Leap light attack + heavy attack
Leap light attack + spam 1 button
Leap light attack + spam everything
Leap keyboard attack on the wall + Leap myself through the window


QUESTION: What the f... am I missing? How can I chain two attacks, or enough to kill my target after a leap? Why is my target faster than me after getting hit?


3) TARGET BLOCK/DOES NOT BLOCK & TARGET DOES NOT MOVE & TARGET MISSED

This case happens to me a lot. I'm starting to believe "focus mode" allows you to perform a special move (leap attack) but has actually nothing to do with locking the target in any way. So if I'm not aiming on the body itself but let's say 1 cm around, the alien will perform the leap, but it won't connect.

And I'm regularly facing this case:
  1. Target in sight
  2. Focus mode engaged (hold focus mode button)
  3. Target in range - Focus circle appears
  4. Target does not move
  5. Not aiming perfectly on the target but cursor close to it
  6. Performing leap (Witness me!!)
  7. Target missed
  8. Cry a lot

And the other issue is the time I'm looking around me attacking furiously, I'm dead. If I try to run away (sprint), the heavy attack of the predator will reach and kill me, or the marine will bullet me like hell. And I'm dead too.


QUESTION: Is there a way to lock my target (to be 5000% sure my leap attack will connect even when the target is not moving)? How should I use the leap attack then?



------ TIMING ATTACK --------

I talked about in 2) above, so it's more or less the same issue. I used to play the previous avp games, and the alien attack timing was much quicker than in this game. I'm ok with this, but I don't get the timing.

I cannot find a way to chain attacks, like claws + tail or double claws in a quick way. Or maybe there isn't and this game is all around "who hits first win" and I'm still ok with this, but then here is my other issue: timing between attacks.

Even without being blocked, the recovering time between two of my attacks is always higher than the recovering time of the opponent after being hit. A simple example:
  1. Alien and target are hand to hand
  2. Alien performs a light attack
  3. Target does not block and gets hit
  4. Alien recovers (player spamming furiously)
  5. Target recovers
  6. Target hits back
  7. Alien dead

So yeah I'm spaming light attack, or tried as I said light + heavy attack, or light + light. But it does not work.
Heavy + light works well because in that case only the target's recovery time is higher than the time between my attacks. But it's not the point here, I'm looking for a quick chain combo, not a guard breaker or sneak/fatality move.


QUESTION: How can performs 2 attacks in a row fast enough so my opponent cannot hits me back? Is there a specific timing I should be aware of?


The novel ends here, thank you for having the patience of reading all this. Any suggestions are welcome.
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Showing 1-8 of 8 comments
Andreas Bahne Aug 28, 2015 @ 12:57pm 
I'll just answer one of them without having read anything besides the question. (sorry, but I just feel like it). I'm not sure about distance, but it's a definite stun if the guy has his back turned.... so yeah. xD Hope that helped a tiny bit.
graygoo Aug 28, 2015 @ 2:18pm 
Thanks Six, appreciate the tip!
Felipe 2 Aug 28, 2015 @ 7:38pm 
Join to [WPC] Server.
firzen1 Feb 10, 2022 @ 9:24am 
sorry for necro, but I would very much like to know the answers to the questions posted by OP too.
PLEXI Feb 11, 2022 @ 9:40am 
I primarily play Alien but by no means am an expert or pro player. Take my recommendations with a grain of salt.

I believe you may be approaching the Alien's unique playstyle incorrectly. The melee system favors the Predator and the Rock, Paper, Scissors nature of the combat becomes unpredictable once lag is involved. You should always be attacking from behind, use your ability to see through walls; patience can be key.

Leap attacks are heavily telegraphed and easily blocked. They should not be employed unless at a sufficient enough distance to guarantee knockdown or the target can not otherwise defend itself (either in the air or on the wall etc). It can be used to counter a charging heavy but just be aware it could be bait for a counter. Once the target is knocked down, circle behind them while preparing a heavy attack to keep them stunned; this will usually give you the time needed to complete the attack.

The Alien's tail attacks are the most valuable offensive weapons you have, claws should only be used when countering or finishing off a low health Marine or Predator (know specifically how many of each hit it takes to kill). Chaining tail attacks is often the best method of dealing damage and keeping the target stunned. Be sure to move back while charging your heavy, then moving forward right before the attack to take advantage of the Alien's tail's slightly longer range.

Use tail attacks from walls as often as possible, it is very fast and it will allow you to aim for the head to deal extra damage. (Just be aware of your vulnerability to leap attacks while on the wall and learn how to evasively strafe around your target)
Thorp Feb 11, 2022 @ 11:08am 
Originally posted by firzen1:
[...]I would very much like to know the answers to the questions posted by OP too.

Originally posted by graygoo:
QUESTION: Should I active focus mode only when I am in range to make the leap? Is there any difference? Is there a way to be more precise when focusing?
Leap attacks only cause knockdown when the target is at 20 ingame units or farther. (I saw this number a long while ago so don't ask where it's from). Regardless if the target knocked down or not, the damage is the same as a Light Melee attack. Latency is a big issue with the Leap ability for both predator and xeno. Never Leap at a target that is sprinting away or perpendicular. Leaping at targets near corners or up stairs are also risks of missing.

Originally posted by graygoo:
QUESTION: How can I be sure I'll stun the target with my leap attack? Is the distance from the target when leap making any difference? (far = stun 100%, close leap = no stun)
The target needs to be 20 or more ingame units away. I do not recall there being a definitive visual cue that the target is at knockdown range.

Originally posted by graygoo:
QUESTION: What the f... am I missing? How can I chain two attacks, or enough to kill my target after a leap? Why is my target faster than me after getting hit?
Leap attacks deal Light Melee damage and if it does not knock a target down the recovery time from the Leap attack is not fast enough to land a second Light attack before the opponent can block or swing. When a target does not get knocked down you have 2 defensive choices: block the returned panic Light attack or initiate a Heavy Melee attack. The Heavy attack will force the target to either put bullets in your face, Light Melee attack, or die. In the case they respond with a Heavy attack you have to Light Melee and hope you hit them first. Experienced players will likely anticipate your Light Attack counter and will cancel their Heavy Attack into a block and knock you down instead. (Marines will die to a Leap attack + Heavy Attack followup) (Preds and Xenos will die from a Leap + Heavy + Heavy).

If you knock a Marine target down who has full health, you must follow up with a Heavy Melee attack to kill a Marine target. Following up with 2 light attacks is a risk of the second Light Melee attack being blocked. You can attempt to Frontal Grab the knocked down target if you know the target has already sustained enough damage to die from a followup Light Melee Attack. If the target falls prone (face down) you can follow up with a Trophy Kill grab which is a guaranteed kill however the random animation chosen is likely a longer duration than a simple Heavy attack. Don't perform a grab if you can't complete the animation; you're a sitting duck and a prime target during a grab animation.

Originally posted by graygoo:
QUESTION: Is there a way to lock my target (to be 5000% sure my leap attack will connect even when the target is not moving)? How should I use the leap attack then?
As said earlier in this post, you can not Leap on targets that are running away or perpendicular to you. Slopes on the terrain will also cause issues but are generally successful. High latency on the server will make this worse.

Originally posted by graygoo:
QUESTION: How can performs 2 attacks in a row fast enough so my opponent cannot hits me back? Is there a specific timing I should be aware of?
Heavy attacks will stun the target long enough that you can followup up with a Light Melee attack and they can't block it. However, this does run the risk of resetting melee combat to a neutral state when the target does not die. Marines always die when hit with a Heavy + Light. Predators and Xenos need either (2 Heavy + 1 Light) or (1 Heavy + 2 Light...maybe 3 Light...it's been a long time since I've played). I recommend always engaging with Heavy attacks because they can't be blocked and you can cancel the attack into a block if the target responds with a Light Attack. Light attacks will counter your Heavy attacks but if you're aware enough you can always block their Light attack response. So it will go like this when against preds or xenos:

Engage Heavy > Heavy > Light attack or Grab > dead.

Engage Heavy > Heavy > Cancel the Heavy by pressing Block if target Light attacks > Upon successful block, Light Attack for knockdown > Heavy > dead.

Engage Heavy > Light > Target is no longer stunned, enter neutral combat > Re-initiate with Heavy before they do to force target to Light attack or die.
+If they Light attack, Cancel to Block > Successful Block > Light Attack > Heavy > dead.
+If they Heavy attack before you do > Light attack or begin a Heavy and hope they mistakenly cancel their Heavy or the attacks tie and reset to neutral.
Last edited by Thorp; Feb 11, 2022 @ 11:19am
firzen1 Feb 11, 2022 @ 11:22am 
Awesome comments and explanation, thank you guys!
GOLDENERUT12 Feb 12, 2022 @ 2:39am 
the game is unbalanced af. marine and predator are the only vaible options if you wanna get high scores. alien is only good to take advantage of the chaos in a big match and get lots of kills with the insane running speed to backstab opponents
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Date Posted: Aug 28, 2015 @ 12:08pm
Posts: 8