Bonfire

Bonfire

Acubens Oct 7, 2021 @ 6:35pm
First Impressions
The game is AWESOME! Darkest-Dungeon level, but With one HUUUGE issue!!!!

FOOD! (lack of)

I opened Pyra as 4th character a few quests ago and even before, with only 3 characters on my party, I was always hungry! IE barely enough food to ration amongst 3 people.
The amount of food the game gives the player is grossly insufficient, as even maintaining a 3 person party is already hard!

Then I spoilerize myself and learn that being hungry enough and they leave.... Whaaat...

SUGGESTIONS:
1. Remove Food. It is not really needed. OR give an in-game option / difficulty without food.

2. Keep food. Make it buyable on stores. MAKE IT VISIBLE THE MORALE (or whatever stat of characters that make they leave), and make the game prioritize giving food to lower-morale charaters to sort of stabylize them..?

3. If the food mechanic intention is to limit maximum party, my suggestion would be to just make whatever new character say something in the lines ´Your party is already too full! I´ll just stay around here if u want me´, and make some way to dismiss characters (that then should go to their start location)...

I assumed a lot on those suggestions, but actually I´ll just put the new Bonfire on hold until the food problem is solved!
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Showing 1-5 of 5 comments
MoaCube  [developer] Oct 8, 2021 @ 5:02am 
Thanks! I'm glad you like the game!

Food is a continued balance issue that's been eating away at me since the early builds, but I really want to keep the system, as it adds to the survival management aspect (which I would like to expand a bit in a future update). I'm constantly tweaking it, especially in the early game, so thanks a bunch for the feedback!

My recommendation for now would be to keep playing and see how it develops, though. It's normal to be hungry for extended periods of time early on, but it gets easier to manage once you have more characters to send on food-collecting errands. Heroes losing morale (you'll know when that happens, don't worry) and leaving is also part of the experience (it even unlocks some story content), but you can't lose anything or anyone permanently. Oh, and the game already prioritises hurt and/or down heroes when distributing rations :).
Last edited by MoaCube; Oct 8, 2021 @ 5:06am
Acubens Oct 8, 2021 @ 3:59pm 
Thank you for the reply :) Anyway, I made only suggestions! OFC the food system puts emphasis on a sorta grim-dark oppressive atmosphere that I can live well with! I´ll keep playing, but it would be nice to have a way, once in a while, to dump gold to replenish food stores! The game journeys seems to be sort of random, right?
The combat gameplay, as for now, is great! I can´t tell much about current balance now, but the starting team (mage, knight, monk) was not only my favorite but one of the more powerful I´ve found before! (Then, I used to like some broken compos with Jester, too!)
Mage´s buff is buffed a LOT, it seems, but now I´ve noticed enemy armor is much more efficient at protecting them, so I think that using a party that wouldn´t lower or pierce enemy armor would be tough! Anyway, I am curious to find the new old characters :)
Keep it up! :)
MoaCube  [developer] Oct 8, 2021 @ 4:14pm 
I think runes and skills really gave the old characters some welcome versatility -- they're generally more powerful now, and it's easier to mix and match than in the alpha.

Have fun unlocking/re-discovering the rest of the cast! The further away from the core three, the more they got changed from the original. :D
Last edited by MoaCube; Oct 8, 2021 @ 4:14pm
Sorry for revving an old thread, but regarding food - it's also my main issue in the game; there's no reliable way to farm it. There's no guarantee to find it in any given region, and though I do like having to keep it in mind, it feels like I *can't* account for it, which takes out the fun and trust out of the mechanic.

How about a) trading battle items for food, introducing some choice - do I want a leg up in battle, or more food?, b) an upgrade to the main camp that would produce tiny but reliable amounts of food (I don't know, a garden box on wheels with onions growing in it) that you have to unlock?
MoaCube  [developer] Feb 24 @ 6:20am 
No worries about reviving old threads -- feedback is always very welcome!

The next big update is going to bring an overhaul of the travel/survival mechanic, to make it less random and more strategic, as it's a recurring critique (and deservingly so IMHO).

For now, remember to always check the descriptions of all routes leading out of an area -- they include predictions on what resources are gonna be available in the next location, including food.
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