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(it literally does play itself here)
One of the upcoming features is the introduction of danger level. As your party explores their current area, Mournfolk will slowly zero in on your location and eventually ambush the camp. This leads to an extremely difficult battle and a forced escape to another place, with some resources inevitably left behind. And that's in the best case scenario!
Managing this danger level becomes a game in itself. The threat of being ambushed means you really have to pick what to focus on in the current map. Sometimes it's okay to explore a bit, sometimes it's best to pursue only the most critical resources, sometimes you just have to run and that's it. There are also other, more intentional ways of lowering the danger level, if you have the time (and heroes) to spare. All in all, it's something that you'll always have to be mindful of, but can overcome through good decision making and resource management.
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