Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was at the point of muskets and canon. It was the Romans who dropped the nuke...
https://steamcommunity.com/sharedfiles/filedetails/?id=126959669
Sorry for the interruption. Now back to Transport Fever 2. :)
Pre built scenarios where all the AI needs to do is upgrade. You'd have to offer faster/cheaper alternatives to get the trade.
Would be more than happy with the AI sticking to just roads, sea and air.
Multiplayer is an obvious one.
But wont happen in 2.
Thanks for your Time
'Bob was hit and killed today by your coffee bean truck. You are due 100 000 dollars in legal fees.'
Or maybe not.
Also it would significantly affect the computer's performance. Not just the extra lines on the map, but the actual pathfinding to look for suitable routes as well - anyone play Planet Coaster and tell the AI to auto-close unfinished roller coaster loops? Not to say that it will also force people to play on play mode - and not on pause - which will further decrease performance...