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On a paper design it might be effective, but not a computer!
But at least there are mods for better contours and colors.
I don't like adding stations, the screen goes white and you can't see things like city names any more.
As for the white overlay it's person by person. Some like it others don't. The point of the white overlay is to remove all backround colors so you can see what is what. It's quite helpful when looking for bad roads with the traffic density overlay. You can always make a mod to remove it or make it a black overlay with white lines.
IMO the best overlay colour depends on the screen size. Played on a small screen at daylight, white is most pleasant for my eyes. But when I play in a dark room at night in front of a huge 4k cinema setup (which is great for immersive gaming), the white overlay drives me crazy.
So if anyone knows where to find and how to mod this color, I would love to use that mod.
Don't know if that's a legit reason to do something like that but I was just guessing. I hate it too, except for the terrain height and emissions overlays.
If the white overlays are by design then they should make it something you can toggle on and off in real time while playing.
i mean, the various overlays in TPF1 were easy to see and understand, easy on the eye, and were handy to have active while you were going about your business in game.
This "whitewash" in TPF2 is not only ugly, it doesn't really allow much building/editing while it is active, so you have to keep turning it on and off.
A step backward, for sure.
My default setup in TpF1 is to have land use and contour overlays on 100% of the time, it's perfectly readable and the only thing that needs 'fixing' is that the game doesn't save which overlays should be active either when loading a save game, or returning from first person vehicle cam mode. You'll note that neither of those issues was fixed in TpF2, despite the overall UI downgrade in the name of change.