Dungeon Scavenger

Dungeon Scavenger

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vidamasoftware  [developer] Aug 21, 2019 @ 7:11am
Newbie Tips and Hints!
Lets start a thread for tips that you will need to start the game.

General Tips:
  • The town upgrades and the bank is for the whole account. Store money and items and retrieve them with another character if you want.
  • Hovering over Equipment will display a comparison with equipped armor and weapons. In blue you will see the gain and in red you will see what you lose out on.
  • Storing the Pet and getting it back heals it completely.
  • Buy a String Necklace, if you don't start with one, soon. It helps with those early chests.
  • If you having trouble finding a quest, the Seeker can mark it on the map for you.
  • Don't waste gold on the Alley at the beginning, use it at the middle of the game when the next tier of items and equipment is no longer for sale at the stores.
  • Always buy the maximum of Rations and Town Portals, any items found in the dungeon can exceed the cap. You can carry 30 Rations!
  • If the dungeon is empty and you want to stay at that level, sleep on the Inn to refresh it.
  • Each weapon type increases skills and damage differently, some classes have 3 weapons while others might have 2
  • At level 9, you can buy Warp Crystals to head quickly to any level you been on.


Combat Tips:
  • In combat you have one action per turn, if you do not roll a specific skill, look into using enhancements or items instead.
  • You can disable the combat summary at each turn by pressing the X or at the settings. You can enable it there as well.
  • The ? next to the monsters name shows the type and resistances. Most monsters are immune to an element and weak to another.
  • Spell power increases every level, so until you can upgrade weapons, it might be convenient to use a spell instead of melee for some monsters.
  • Damage over time might be small at the start but it can quickly ramp up.
  • Some monsters are impossible to beat without using enhancements.
  • You can cast some potions (Regeneration and Shield) before combat to get the upper hand in the next battle.


Skills Tips:
  • Dual strike is great! Until you find the monsters that cast Reflect or Thorns, then you wish you had a single attack avenue.
  • At high levels, Balance is king. Nothing like blocking 35-70% of a 600 damage spell while still doing damage.
  • Critical Hit/Cast are great against high defenses, but if you can increase power or reduce armor/resistances, Double Hit/Cast can do way more damage.
  • Evasion and Defend can make you almost immune to damage, they can combine to roll Fortify (Blocks all damage by 70%). A great build for Impossible Mode uses damage over time and these 2 skills. Additionally they last 2 turns and it stacks, you can have a 9 stack defend!
  • Don't sweat skill point mistakes, beginning at Floor 9, Potions of Skill drop which grant 1 skill point. Additionally, the academy lets you convert XP to Potions of Skill. You will be able to get +20 in all skills.

Keep adding and I will update this post!
Last edited by vidamasoftware; Oct 15, 2019 @ 6:39am
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Showing 1-12 of 12 comments
Elvoc Aug 21, 2019 @ 8:42am 
These are great, lots of these are good to know when you start...
sdshadow Aug 24, 2019 @ 4:57am 
You can only retrieve stored money from the bank with another character. Not items.
Is this a bug or is the description above wrong?
vidamasoftware  [developer] Aug 24, 2019 @ 5:02am 
Let me look into it.
vidamasoftware  [developer] Aug 24, 2019 @ 5:04am 
Is working here. What happen when you click an item on the bank?
sdshadow Aug 24, 2019 @ 5:25am 
With a new character i dont even see the items at the bank. Only the money is there.
vidamasoftware  [developer] Aug 24, 2019 @ 5:26am 
Did you save the previous character before switching? Does the other character see the item at the bank?
Last edited by vidamasoftware; Aug 24, 2019 @ 5:26am
sdshadow Aug 24, 2019 @ 5:30am 
Now it is working, i dont save after putting the items in the bank :)
Thx.
vidamasoftware  [developer] Aug 24, 2019 @ 5:44am 
Great!
Last edited by vidamasoftware; Aug 24, 2019 @ 5:45am
FroBodine Oct 30, 2019 @ 9:42am 
What does this tip mean, please?

In combat you have one action per turn, if you do not roll a specific skill, look into using enhancements or items instead.

I'm not sure I understand what you mean about rolling a specific skill. I'm just barely starting the game, but all I can see that you can do is either attack with your weapon, or cast a spell. Sometimes a shield action comes up and I can reduce incoming damage.

What do you mean by rolling a specific skill or not, please?
vidamasoftware  [developer] Oct 30, 2019 @ 10:17am 
Hi there. It depends on your class, equipment and build.

Let's say you have 15% Critical skill as seen on the Stats. Every round, you have a 15% chance to have the Attack button replaced by Critical Strike instead. In other RPGs, you have to pray that you get a critical, here you can make a decision about it.

The tip mentions that if you did not roll a special such as critical attack, it might be more beneficial to use an enhancement (they stack) or guard against a particular nasty spell or curse.

Thanks,
Ilmar
FroBodine Oct 30, 2019 @ 10:26am 
Oh, I see! I had no idea the game worked that way. So, it tells you up front if you will deal a critical hit or not. Very cool. Does it work that way for all actions, spells, abilities, etc?

What a unique design. I like it!
vidamasoftware  [developer] Oct 30, 2019 @ 11:06am 
It does, at least for the skills that you can sink stats on or improve with weapon and armor. Check the stats for your current chances per round. Some skills even combine attack and defense or magical attack with physical attack. You can see an outline for the combination. The best one combines magical, physical and defense with just one action, you need high balance and dual strike for that.
Last edited by vidamasoftware; Oct 30, 2019 @ 11:08am
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