Unforetold: Witchstone

Unforetold: Witchstone

Diligence Feb 1, 2024 @ 2:24pm
Why did you choose Unreal Engine 4 over 5 developers?
?
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Showing 1-10 of 10 comments
RioRita Feb 2, 2024 @ 7:19am 
2
the simple answer is that we started working on this years before UE5 was available. Switching engine takes time and money so for this game we are sticking to UE4.
Diligence Feb 3, 2024 @ 9:06pm 
I heard the switch is very easy moving from 4 to 5
Diligence Feb 3, 2024 @ 9:07pm 
Plus it brings many new features and enhancements!
isaacaderogba1 Feb 3, 2024 @ 10:55pm 
Doing a major version upgrade of a gaming engine that you've built proprietary extensions on top of is almost certainly not easy.

If Unreal Engine wanted to introduce something that was an easy upgrade, they would introduce a minor version bump (e.g increase by 0.1.0), not a major version bump (increased by 1.0.0). The whole point of major version upgrades is that they break backwards compatibility.

Basically, smart choice to stay on UE4 if you've already developed on it
Vilor Feb 4, 2024 @ 5:53am 
Originally posted by SHG Peter's Wife:
the simple answer is that we started working on this years before UE5 was available. Switching engine takes time and money so for this game we are sticking to UE4.
Concise, honest answer. Well done! Gonna keep my eye on this game.
Caldrin Feb 4, 2024 @ 1:08pm 
I don't really see anything in this game that would benefit from updating to UE5..
markelphoenix Feb 4, 2024 @ 9:09pm 
Originally posted by Diligence:
I heard the switch is very easy moving from 4 to 5

You heard wrong.

If you want some insight, Look up Everspace 2. They launched, have done well, and as part of doing well, have decided to make the jump from UE4 to UE5 as part of some of the stability their launch has given them.

As part of their journey, they have shared some write ups on some of the peculiarities they've run across as they've begun the long journey of porting from UE4 to UE5. The weird defects/bugs that cropped up on their journey of migrating from UE4 to UE5, including radical changes to how things appear visually, where they need to completely redo scenes.
markelphoenix Feb 4, 2024 @ 9:10pm 
Originally posted by Diligence:
I heard the switch is very easy moving from 4 to 5
https://store.steampowered.com/news/app/1128920/view/3891737610851258991?l=english
xPhoenix Feb 5, 2024 @ 7:32am 
My studio did a 4 > 5 upgrade and we are multiple years in. It was not a "free" process - many teams build custom tools and extensions, migrating costs time away from features to upgrade all the pieces and test. Makes sense. Hope it gets the jump later (once the team can spare capacity).
Vitowns Feb 6, 2024 @ 9:30pm 
Unreal 5 sucks, 4 was best
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