New World: Aeternum

New World: Aeternum

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The game with the best PvP has one of the most frustrating PvP experiences due to poor management.
As someone who enjoys a fresh start on New World, I’ve noticed a major issue when queuing up for PvP content, Arenas and Outpost Rush (OPR). The current matchmaking system puts fresh start players against legacy server veterans, leading to an extremely unfair experience.
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Showing 1-15 of 17 comments
Why? Just need to be good.
there is zero difference b/w the fresh start players and the legacy server players.

- over the past 3 yrs when AGS would do fresh start servers, it only takes about a month, give or take, until the fresh start toons are the same gear wise. it really only is a noticeable difference in the first 2-3 weeks of the fresh servers. AGS has catered the game more towards casuals so it's too easy to lvl everything now.

- a HUGE chunk of those "fresh" players are actually legacy players.

- OPR isn't a PvP mode. Annoyingly, it's actually a PvX mode. As much as I loathe it, one could spend the entire match and not do a single bit of PvP. "OPR where you can level up your PvP track without doing an ounce of PvP"

- New World currently only has two pure PvP game modes, 3s and Wars.
It takes 2 days to get to max level, get out of here with hating on legacy servers and get good. They even level up your gear to 700 gear score.
yveH Jan 4 @ 4:21am 
Originally posted by wictorjames:
As someone who enjoys a fresh start on New World, I’ve noticed a major issue when queuing up for PvP content, Arenas and Outpost Rush (OPR). The current matchmaking system puts fresh start players against legacy server veterans, leading to an extremely unfair experience.
So many better PVP games out there which is why it's almost dead again.
If you think there's no difference between a fresh server and a legacy server, that's honestly funny. The real issue here is the items people have. In OPR, the team with more players from NYSA usually wins because their access to items is cheaper and easier. Even if I increase my gear score from 700 to 1000, it wouldn't make a difference – what's important here are the perks. Do you really know how much an end-game item with 3 out of 3 perks costs?
Tycho Jan 4 @ 5:40am 
Bis perks can make a diff, but players on Nysa have been around since launch and will have had plenty of time to get the latest LA silly build. LA builds are not very well balanced and are really in there element within OPR, quick hard rapid attacks, then cant catch me :)

They can be beaten but it takes alittle knowledge.

Remember 1v1 you are at a serious disadvantage if you not fighting in LA and the other person is.
Originally posted by wictorjames:
If you think there's no difference between a fresh server and a legacy server, that's honestly funny. The real issue here is the items people have. In OPR, the team with more players from NYSA usually wins because their access to items is cheaper and easier. Even if I increase my gear score from 700 to 1000, it wouldn't make a difference – what's important here are the perks. Do you really know how much an end-game item with 3 out of 3 perks costs?


there is indeed negligible difference. you can create a new toon on a legacy server and have the EXACT same experience as creating a new toon on a fresh start server. the ONLY difference would be the Wars and open world PvP due to gear. AGS has dumb'd downed everything for the casuals. it's way too easy to get near BIS items now. if people are complaining about not having gear...that's a them issue and not a game issue. one doesn't even need full 725 GS to be "competitive".
Teladi Jan 4 @ 2:39pm 
The Matchmaking system is terrible. But to put you in context, this game never had Matchmaking, never.

90% of the games are unbalanced and ends with scores of 1000 vs 150. It has been always like this, since years. Do you understand?
Originally posted by Teladi:
The Matchmaking system is terrible. But to put you in context, this game never had Matchmaking, never.

90% of the games are unbalanced and ends with scores of 1000 vs 150. It has been always like this, since years. Do you understand?


incorrect....he is talking about "matchmaking fresh start vs. legacy" and NOT just "matchmaking". you will see my points highlighting the next to no difference b/w creating a toon on fresh start vs. one on legacy (too easy to lvl and get gear, most fresh start server players are actually legacy server players, etc...). do you understand?
Teladi Jan 4 @ 6:03pm 
Originally posted by FI3RR0:
Originally posted by Teladi:
The Matchmaking system is terrible. But to put you in context, this game never had Matchmaking, never.

90% of the games are unbalanced and ends with scores of 1000 vs 150. It has been always like this, since years. Do you understand?


incorrect....he is talking about "matchmaking fresh start vs. legacy" and NOT just "matchmaking". you will see my points highlighting the next to no difference b/w creating a toon on fresh start vs. one on legacy (too easy to lvl and get gear, most fresh start server players are actually legacy server players, etc...). do you understand?

Is the same bro.

If matchmaking doesn't exist since 3 years and the the new one it doesn't even work, how do you expect AGS will do it right when matching players from fresh start servers with legacy? Lol
usrobmc Jan 4 @ 6:41pm 
You think this is bad? You should see Wars and the exploiting and glitching that happens when the attackers are in the warcamp and they glitch through and spawn camp you before you even zone in after death. That needs to get fixed asap.
Originally posted by Teladi:
Originally posted by FI3RR0:


incorrect....he is talking about "matchmaking fresh start vs. legacy" and NOT just "matchmaking". you will see my points highlighting the next to no difference b/w creating a toon on fresh start vs. one on legacy (too easy to lvl and get gear, most fresh start server players are actually legacy server players, etc...). do you understand?

Is the same bro.

If matchmaking doesn't exist since 3 years and the the new one it doesn't even work, how do you expect AGS will do it right when matching players from fresh start servers with legacy? Lol


no it's not "bro". fresh start servers have been live for almost 3 months and are pretty much on par in terms of progression and economy with legacy servers. hell one of my fresh start toons is more geared than my legacy toon. the difference between fresh start and legacy is really only noticeable in that first month or so after they are stood up.

why would any dev create a matchmaking system that would separate fresh vs. legacy when it would only be good for about a month? that's throw away work. because as a i said before, historically all it takes is about a month, give or take, and the servers are relatively the same. anyone still whinging about fresh start vs. legacy is just grasping at straws to complain as it's just way too easy to lvl and get gear now.
Sometimes I feel like a bot added to the game on legacy servers to entertain people.
I had quit the game for a long time and started on a fresh server to play with new people. If they're going to match me with old servers, why did I even do this? If I had started on an old server, I would have had access to everything much more easily
And guys, I work at a game company that makes MMORPGs. I can understand what's a problem and what's not.
Originally posted by wictorjames:
As someone who enjoys a fresh start on New World, I’ve noticed a major issue when queuing up for PvP content, Arenas and Outpost Rush (OPR). The current matchmaking system puts fresh start players against legacy server veterans, leading to an extremely unfair experience.

Nope, it's not the best PVP, that imo goes to Warhammer Online Return To Reckoning.

https://www.youtube.com/watch?v=t-uAdpgE5vk
Originally posted by wictorjames:
Sometimes I feel like a bot added to the game on legacy servers to entertain people.
I had quit the game for a long time and started on a fresh server to play with new people. If they're going to match me with old servers, why did I even do this? If I had started on an old server, I would have had access to everything much more easily
And guys, I work at a game company that makes MMORPGs. I can understand what's a problem and what's not.

news flash....making a matchmaking system to separate legacy servers from fresh start servers will not keep new people from going up against legacy players.

who do you think owns all the major towns on the fresh start servers? legacy players. there may be one or two exceptions, but for the most part it's all legacy companies/players.

who do you think controls the market/economy on the fresh start servers? legacy players. go see for yourself the markets are pretty much on par with each other.

that type of matchmaking will only be beneficial for the first month, give or take, as that has historically how long it roughly takes to close the gear gap.

from a PvP perspective, most legacy players have multiple toons if not multiple accounts for war content and thus will queue OPR on their fresh start toons to grind the PvP track. AGS just made it way too easy to lvl and get gear hence why across all the servers, both legacy and fresh start, you have all the same companies/players owning all the towns.
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Date Posted: Jan 3 @ 1:17pm
Posts: 17