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Just some things to consider:
1. No dev worth their salt is going to respond in a thread and say "yep we're shutting it down". That'd be a marketing/pr responsibility and one that'd not be relegated to a thread reply.
Thus propping it as a "rest assured" sort of validation is probably something one should take with a grain of salt.
Keep in mind though Im not saying its shutting down. I doubt it and that leads to point 2.
2. MMO's can languish and linger for years. We've plenty of mmo's we can cite that do/have done this for years before shutting down, OR some still are languishing in relative obscurity/maintenance mode too.
Defiance is a good example. It tanked pretty hard not long after release (and its entire dev team (except 2 people) laid off staggered over 3-5 months from the San Diego branch studio(which they shut down)) and then languished for years, even after gamigo bought Trion before it finally was sunsetted.
So...
3. The main focus should be on the statements of their entrenchment to continue to essentially provide the --same-- intent and focus that they've been doing thus far.
Its that "same" that should be of concern because it has lead to the game being in the steep and pretty steady decline its had now for 8+ months and from a dev team with experience deficits that have been discussed on here multiple times.
https://www.businessinsider.com/amazon-pulls-crucible-from-steam-2020-6
https://www.businessinsider.com/what-happened-to-amazon-new-game-crucible-2020-7
Sadly all official posts from AGS are deleted. But they vowed to move it back to beta. Vowed they will fix it. Then they threw in the towel.
I'm imagining Jeff Besoz as Kate Winslet laying on a door floating in the middle of the ocean and the players as Jack.
lmfao ZING
All he has to do is look at the game credits but hundreds of people, basically. :P
So they're working on other stuff? Iirc LOTR and the other thing got cancelled?
It's not even close to represent the current numbers of devs working on this game