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翻訳の問題を報告
I have one easy spot I make a faction farm for points. Increase the points I earn from faction to make more for the faction store. Makes faction daily bonus and purchasing the orbs much easier and rewarding.
Use the town standing buff to increase the standing earnings always. It bumps your standing faster.
Storage? Increase capacity, housing discount, and add extra furniture to make it look pretty
crafting? lower crafting taxes, increase gathering speed
Just make the zones your playgrounds.
Generally though it used to be a few in the faction standing at least to move things along. Though, at the end those are just wasted, so...
If you plan on crafting, buying/selling in that town you want to lower those taxes as well.
I used to always get the storage one but now they have some linked storage system so not sure how important that is anymore.
Faction points can be spent on orbs that assist in your Gear score advancement. Also, a lot of higher tier mats in faction store sell good in MP. Making faction points easier to obtain can make you decent money and help you level faster.
I assumed once you max a territory, that was it. So while they help to get there, anything put into standing gain would become useless eventually.
Are you saying that's not the case?
territory points to help territory levels pop faster, and in return, your perk choices
There is a total of 300 levels in each zone. It gives you the opportunity to create hubs for your end game pleasure.
I meant territory points, Noticed there's things like XP gain(bad?), Storage, Tarrifs, gathering speed and so on.
If there is a way to reset (none right now), then I can see XP gain being good for the leveling.
Though the standing boost will be nice for a while seeing there's 300 lvls
2 orbs daily for advancing gear score. Then mats that can be sold on market.
It all depends on your needs really.
Make zones your playground for each thing.
Is it really the meta to have specialization for each zone instead of a balanced all around for each?
Making zones hubs for specific needs is what I think works well.
Problem with personal choice is that ir can be “wrong” and quite suboptimal. Since there’s no reset you’d prefer to do what’s usually considered good
That being said, I'd break it down like this.
If you plan on making a city your home. (where you do most of your crafting, trading, and buying houses...
Anything that lowers the taxes.
It doesn't matter if you're lvl 1 or lvl 60, these will always help because you will always be crafting and probably trading and will thus save you money for as long as you play.
If you're just passing through, or hunting occasionally, i'd prob say storage.
The standing increase is a mixed bag. It's great while you're lvling it up, but useless once you're maxed in that territory. Maybe take it a few times early on, just to get things moving.
Trading Tax should only be taken in Everfall OR Windsward, and then just do all trading there.
Take Storage every time you see it because it will eventually cap out.
House tax/upgrades in the most active and populated towns because you want the town bonuses (Everfall AND Windsward).
Crafting tax in the cities that are most popular and most protected AKA Everfall or Windsward.
I wouldn't be surprised if the entire Territory Standing system gets completely overhauled. Back near release, you had to pay stonks in tax if you wanted the safety that was Everfall/Windsward, and because teleporting was prohibitively expensive, you were frequently forced to trade and craft in all cities. Now that town tax is standardized and teleporting is free, the majority of the standing bonuses are worthless or should be taken in only one place.
Don't think I quite understand, you seem to suggest I should only focus on two territories and take certain things there, but what do I take in other locations?