New World: Aeternum

New World: Aeternum

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What are the recommended Territory standing buffs to pick?
Hey guys! I'm a new player and I noticed you get to pick these buffs in areas.
I googled the recommended options since I don't have enough knowledge to choose on my own and there's no way to reset the choices, but they all seem to be oudated.
All I understood is to never pick XP gain, which I did about 2-3 already in one area but I suppose that's not the end of the world.
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1-15 / 17 のコメントを表示
use the territory buffs to create hubs you want.

I have one easy spot I make a faction farm for points. Increase the points I earn from faction to make more for the faction store. Makes faction daily bonus and purchasing the orbs much easier and rewarding.

Use the town standing buff to increase the standing earnings always. It bumps your standing faster.

Storage? Increase capacity, housing discount, and add extra furniture to make it look pretty

crafting? lower crafting taxes, increase gathering speed

Just make the zones your playgrounds.
I'm just recently back to the game so i'm looking forward to some insight myself.

Generally though it used to be a few in the faction standing at least to move things along. Though, at the end those are just wasted, so...
If you plan on crafting, buying/selling in that town you want to lower those taxes as well.

I used to always get the storage one but now they have some linked storage system so not sure how important that is anymore.
forcecomdr の投稿を引用:
I'm just recently back to the game so i'm looking forward to some insight myself.

Generally though it used to be a few in the faction standing at least to move things along. Though, at the end those are just wasted, so...
If you plan on crafting, buying/selling in that town you want to lower those taxes as well.

I used to always get the storage one but now they have some linked storage system so not sure how important that is anymore.
Each zone has a capacity. It is sectioned off like before, but you can access any storage from and zone without cost. It is not really universal, yet. They said they are not done with inventory system.

Faction points can be spent on orbs that assist in your Gear score advancement. Also, a lot of higher tier mats in faction store sell good in MP. Making faction points easier to obtain can make you decent money and help you level faster.
最近の変更はEvilHareが行いました; 2022年11月11日 4時50分
Wait, do you mean territory points, or faction points?

I assumed once you max a territory, that was it. So while they help to get there, anything put into standing gain would become useless eventually.

Are you saying that's not the case?
faction points for the faction shop...

territory points to help territory levels pop faster, and in return, your perk choices

There is a total of 300 levels in each zone. It gives you the opportunity to create hubs for your end game pleasure.
最近の変更はEvilHareが行いました; 2022年11月11日 5時15分
forcecomdr の投稿を引用:
Wait, do you mean territory points, or faction points?

I assumed once you max a territory, that was it. So while they help to get there, anything put into standing gain would become useless eventually.

Are you saying that's not the case?

I meant territory points, Noticed there's things like XP gain(bad?), Storage, Tarrifs, gathering speed and so on.
Do not go for XP gain... after you reach lvl 60, it is useless.

If there is a way to reset (none right now), then I can see XP gain being good for the leveling.
Yeah, the only things that won't eventually become useless is lowering taxes and increasing space.
Though the standing boost will be nice for a while seeing there's 300 lvls
forcecomdr の投稿を引用:
Yeah, the only things that won't eventually become useless is lowering taxes and increasing space.
Though the standing boost will be nice for a while seeing there's 300 lvls
Factions points earning is too. Allows you to gain more points for the faction shop.

2 orbs daily for advancing gear score. Then mats that can be sold on market.

It all depends on your needs really.

Make zones your playground for each thing.
EvilHare の投稿を引用:
forcecomdr の投稿を引用:
Yeah, the only things that won't eventually become useless is lowering taxes and increasing space.
Though the standing boost will be nice for a while seeing there's 300 lvls
Factions points earning is too. Allows you to gain more points for the faction shop.

2 orbs daily for advancing gear score. Then mats that can be sold on market.

It all depends on your needs really.

Make zones your playground for each thing.

Is it really the meta to have specialization for each zone instead of a balanced all around for each?
DaniTheHero の投稿を引用:
EvilHare の投稿を引用:
Factions points earning is too. Allows you to gain more points for the faction shop.

2 orbs daily for advancing gear score. Then mats that can be sold on market.

It all depends on your needs really.

Make zones your playground for each thing.

Is it really the meta to have specialization for each zone instead of a balanced all around for each?
Standings perks is what you make of it. Personal choice really. No absolute meta.

Making zones hubs for specific needs is what I think works well.
EvilHare の投稿を引用:
DaniTheHero の投稿を引用:

Is it really the meta to have specialization for each zone instead of a balanced all around for each?
Standings perks is what you make of it. Personal choice really. No absolute meta.

Making zones hubs for specific needs is what I think works well.

Problem with personal choice is that ir can be “wrong” and quite suboptimal. Since there’s no reset you’d prefer to do what’s usually considered good
I'm with you. I hate permanent decisions in a game like this. Forcing you to make a choice that you'll have to live with the entire rest of the time you play, when you're new and don't know much is BS. There really should be a reset option, even if it meant grinding it all the way back up.

That being said, I'd break it down like this.

If you plan on making a city your home. (where you do most of your crafting, trading, and buying houses...
Anything that lowers the taxes.
It doesn't matter if you're lvl 1 or lvl 60, these will always help because you will always be crafting and probably trading and will thus save you money for as long as you play.

If you're just passing through, or hunting occasionally, i'd prob say storage.

The standing increase is a mixed bag. It's great while you're lvling it up, but useless once you're maxed in that territory. Maybe take it a few times early on, just to get things moving.
最近の変更はforcecomdrが行いました; 2022年11月11日 17時59分
Woudo 2022年11月11日 17時37分 
XP Gain and Harvesting are useless.
Trading Tax should only be taken in Everfall OR Windsward, and then just do all trading there.
Take Storage every time you see it because it will eventually cap out.
House tax/upgrades in the most active and populated towns because you want the town bonuses (Everfall AND Windsward).
Crafting tax in the cities that are most popular and most protected AKA Everfall or Windsward.

I wouldn't be surprised if the entire Territory Standing system gets completely overhauled. Back near release, you had to pay stonks in tax if you wanted the safety that was Everfall/Windsward, and because teleporting was prohibitively expensive, you were frequently forced to trade and craft in all cities. Now that town tax is standardized and teleporting is free, the majority of the standing bonuses are worthless or should be taken in only one place.
Woudo の投稿を引用:
XP Gain and Harvesting are useless.
Trading Tax should only be taken in Everfall OR Windsward, and then just do all trading there.
Take Storage every time you see it because it will eventually cap out.
House tax/upgrades in the most active and populated towns because you want the town bonuses (Everfall AND Windsward).
Crafting tax in the cities that are most popular and most protected AKA Everfall or Windsward.

I wouldn't be surprised if the entire Territory Standing system gets completely overhauled. Back near release, you had to pay stonks in tax if you wanted the safety that was Everfall/Windsward, and because teleporting was prohibitively expensive, you were frequently forced to trade and craft in all cities. Now that town tax is standardized and teleporting is free, the majority of the standing bonuses are worthless or should be taken in only one place.

Don't think I quite understand, you seem to suggest I should only focus on two territories and take certain things there, but what do I take in other locations?
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投稿日: 2022年11月11日 4時29分
投稿数: 17