Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even the new servers, well USWest anyway is already taken over by the old guard. New players are so anxious to make money on low level stuff they're just undercutting themselves so the race to the bottom on pricing is crazy. The whole player economy is problematic in this game. It's just set up badly and there's not even an NPC to buy junk, you have to just drop stuff on the ground if you can't salvage it and salvaging is really poor. Don't play the game for the money, it'll just make you sad and cranky.
With the exception of certain things that were cheap at first because new players didn't know what to do with them and people didn't need it right away. But that window of opportunity is already closed by now.
With no deterioration you only buy a tool once, clothing, weapons, and use them for the rest of your life on the game at that particular level. Add to that too many valuable drops in game make crafting pretty useless. It's an issue current MMOs, some survival games just don't deal with but it means there is no circular system which would make crafting somewhat worth it. But that's an illusion as folks want to prance around in 725 gear you can only get from a couple sources. So, why are we crafting? Not for end game.
Midgame is the only area where there normally is a good ongoing sales opportunity in this kind of game but if there is not a continual influx of players to offset the continual attrition then you have what NW fights with and has since day one. They don't add new content often enough (once in 3 yrs, what a joke) to interest new players on an ongoing basis. Economies can only remain healthy with a decent middle class. The poor don't count, the rich don't need it. (sound much like rl?) Now it just all runs downhill into the hands of the legacy players who smile sweetly as they push those digital wheelbarrows to the bank.
You can make enough to get a couple houses through the MSQ but that dries up at the end of the story line. It's another reason the game just doesn't work for the long term. I wont even go into the faction foolishness re crafting, selling. Total leech system. lol