New World: Aeternum

New World: Aeternum

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Teladi Oct 17, 2024 @ 1:27pm
PvP zone and matchmaking needs solutions
The new pvp zone is full premades. Yes, they can not create a group but they go in group. It is practically full and it works very well between 3 or more persons kill single players. The collateral damage is minimal.

My suggestion is that when a player attacks another one, they both enter in duel and other players can not damage any them.

If they stay close each other for too much time in duel they both die.

While in duel no one can open chest, get materials, etc. They are blocked.

When a duel is over then they get immunity for 30 seconds or get full hp instantly.

Players drop only the 25% of the things they got.

Respecting OPR matchmaking is terrible. Teams are something balanced but people can respect builds inside OPR.

I don't understand why AGS can not do, that when a player queue for OPR, then attribute points, weapon skill points, gear swap, etc is blocked.

Then internally they know exactly what build all players have, weapons, skill points etc and construct an algorithm to balance teams, instead make players select their role.

To finish i think OPR should give things between lvl 700 and 725 at the end each track as minimum.
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Tachyon Oct 17, 2024 @ 2:30pm 
No matter what the game is or what it's PvP system is, it's as if NONE of the Devs have ever actually PLAYED a PvP game in their lives. They must think it looks cool on the drawing board, and just leave it at that. 😄
Foxglovez Oct 17, 2024 @ 3:26pm 
Who thought that would work should have been fired. Of course folks are going to buddy up. Just leave it like it is and give no rewards for anything. They can just play whack a mole all day long. No gathering, no tree cutting, no chests, nothing. And they lose everything they are carrying except what they have equipped. Everything which includes all gear sets tucked away. Good times. And no one else gets them, they are just deleted from game.
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Date Posted: Oct 17, 2024 @ 1:27pm
Posts: 2