New World: Aeternum

New World: Aeternum

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xanaki 2 dez. 2024 às 10:53
How required is the DLC (are there more than one)?
Sorry if this feels dumb, but I rather ask than be sorry later *smile* <3

After spending years and years in MMOs starting from 1999 with Asheron's Call, Dark Age of Camelot, 15 years in WoW, 12+ years in Eve Online etc etc. I basically had given up my hope for MMO games, or multiplayer in general. Not more about that, I can tell why if someone wants. (Toxicity, dead feeling static worlds etc etc, in short). From all MMOs DAoC had the best PvP (RvR) system and frontier control ever. New World brought me back to the genre giving some hope.

The Big Question:
How necessary is the DLC I see available for NW, called Rise of the Angry Earth, https://store.steampowered.com/app/2487480/?snr=1_5_9__205
Is it the only DLC or are there more too?

I suspect the base game lacks some new mechanics/features. But how required is the DLC for a old timer and veteran MMO player like me to be able to experience and enjoy the game as full as possible. The DLC is now discounter -25% for 21,74€ here in Finland. Not bad, but I just bought many other games too, my wallet is starting to weep in distress heh :P

Some explanation, brief:
I bought New World because it looked and felt promising in many places. The world was immersive, felt alive and was functional. First MMO for YEARS, with a alive feeling and VERY PRETTY (to me atleast) world.

There were also regional storage spaces and housing for players, etc. I think I spent more time cutting down trees, collecting plants/materials and mining ore veins than killing enemies .. :P. Actually my feeling about NW was back then that it had THE BEST world design in any MMO I've played, it felt really immersive to me back then. The world alone was something that kept in playing, even the game was broken in many places. On most servers one Guild dominated and controlled most of the land and regions alone (mostly 70-80% of the land). I was really looking for the guild PvP because I liked RvR in DAoC a lot.

I played NW for about 4 months but quit it because the game was pretty much broken in all of it's main and important features. PvP and guild region control was broken, auction hall was broken and used for duping thus closed for over a month, crafting was broken. AND NO SWIMMING in game, dungeon groups got disbanded so many times because people downed in water ponds because could not get up from the bottom, players walked on the bottom of the pond etc. Also, for many players who got to high level fast, NO end game or high level content, other than grinding, crafting and such. Basically nill back then.

How's the game these days regarding those borked features I mentioned above?

Sorry for a long post!
Última alteração por xanaki; 2 dez. 2024 às 10:57
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stax 2 dez. 2024 às 11:35 
Nice to see a fellow DAoC enthusiast :)

This is the only DLC so far. You want it because without it you will be capped at level 60 (max is 65), won't be able to use the flail weapon, nor ride a mount. Plus other stuff (some crafting etc.)

Swimming is in. I have not encountered any game-breaking bugs since i returned (with Aeternum release). Balance is another matter, but im not an expert (if you believe this forum *every* weapon is overpowered if it was used by the guy that killed you :P)

There will be a seasonal server coming in January that forces PvP flag on for everyone all the time. Might be like the good old Frontiers. We'll see.
Última alteração por stax; 2 dez. 2024 às 11:37
xanaki 2 dez. 2024 às 12:02 
Originalmente postado por stax:
Nice to see a fellow DAoC enthusiast :)
Hola to you too stax :)


By far and in any MMO I've tried to this day, DAoC had the best PvP system (Realm vs Realm) system. Conquering frontier walls and forts with consequences also. That's why I got into New World originally, because of Guild controlled regions, borked in game back during the release though sadly, not sure about the current state of it.
In DAoC we had so much in RvR, like hours and hours of fighting on the frontier trying to gain control of borders/walls/forts, or doing those near frontier zone PvP Gank Trains where lot of players of the same realm were just auto-following each other and killing every unaware enemy Realm player they could find, try to hunt in that zone like that :P Hmm, there was a sequel (kinda DAoC2) in progerss, was it Camelot Unchained. How is it doing, last I read about it it was plagued by delays and such... But, have to check :)

Btw, I was in DAoC beta back before the release, actually grouped a lot with the main top dev and author, Mark Jacobs during the beta. He was a cool guy back then... Now I hear different stories about him in the Camelot Unchained related context/stories... I have good memories about him :)

Asheron's Call was fun also in 1999, it had actually a player vs player COLLISION detection for PvP enabled players. Not many MMOs have done that at all, even to this day. PvP flagged players could not overlap, meaning they couldn't get through other PvP enabled players. You could build player flesh-walls and other funky formations blocking access to areas etc. I think this feature was somewhat used also on the famous Thisledown Shard event where players delayed an important story related event with their effort. Eventually caused the Developer to force it to end somehow because the story was frozen for quite a long time :P Novel idea from people it was :)

I've seen no player collision detection much in these MMOs since then. It's a computational operation, a heavy hard and resource hungry of such. Detecting if multiple player controlled (read randomly moving basically) objects (other players) intersect or collide/overlap. Figure that out :) (https://en.wikipedia.org/wiki/Collision_detection)

But DaoC, nothing beats RvR which existed in DaOC, sadly PvE raids in atlantis DLC killed RvR mostly at least on my servers. People just farmed for raid items all the time....
Última alteração por xanaki; 2 dez. 2024 às 12:11
xanaki 2 dez. 2024 às 12:13 
Originalmente postado por stax:
Nice to see a fellow DAoC enthusiast :)

This is the only DLC so far. You want it because without it you will be capped at level 60 (max is 65), won't be able to use the flail weapon, nor ride a mount. Plus other stuff (some crafting etc.)
Okay so there are new game mechanics and systems not available without the DLC. That is the key thing for me. Level capping to 60 is not so bad at least in few weeks-months for me, but missing mechanics is.... Thanks stax!
stax 2 dez. 2024 às 12:59 
One thing new world is missing compared to DAoC frontiers is the sense of ownership.

Like, this is OUR land and OUR keeps and OUR relics and you are invading/stealing it. Even if hibs captured an alb keep, it was still an occupied alb keep, and not a hib one, and this sense of patriotism was what was driving the alb force to recapture it.

Here, territory ownership changes like underwear. Nothing in Monarch's Bluffs screams THIS IS COVENANT TERRITORY and i will fight you tooth and nails to kick you out, dirty marauder. You took it? FIne, we'll take your Weavers' fen or whatever. Kinda a letdown for a DAoC veteran. No "home turf".

I hope someday the devs realize this and re-do the territory ownership mechanics. Once can dream :)
Última alteração por stax; 2 dez. 2024 às 13:00
xanaki 2 dez. 2024 às 20:53 
Originalmente postado por stax:
One thing new world is missing compared to DAoC frontiers is the sense of ownership.
I hope someday the devs realize this and re-do the territory ownership mechanics. Once can dream :)

How is the guild PvP and taking control of fortresses/castles and land regions these days. I expected a lot for it by the launch but....

During the launch guild PvP was basically totally broken/borked/bad. Every server I checked for there was basically always one single guild dominating and owning 70-90% of the land regions taking taxes etc thus gaining resources even faster as the domination grew up.

And fortress battles attack/defending in Guild PvP was also broken and being exploited every time all the time...

DaOC had a really good RvR system in <3 None has beaten that so far IMO.
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Postado a: 2 dez. 2024 às 10:53
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