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And the worst thing is Nature Dmg and Healing Dmg is the same element ... and that is so awkward ... Nature dmg should be like poison and healing like light ... but once again AGS **** everything. So now we have healers that do more dmg on Corrupted then anyone else great ... And since when a healer is able to kills anyone he wants and get as much as healing ?
Only New World
If you are dying to a healer they are probably skilled and running a hybrid build and which has always been a thing. Paladin build has always been able to survive a lot of dmg with the right setup. The problem you face is everyone has good gear now and so they can survive longer. Where as in the early game it was only a few who could even afford BIS. And those who had the BIS pretty much had a free win against anyone but the most skilled players.
https://www.youtube.com/watch?v=hQLrrSSv6W8
https://www.youtube.com/watch?v=EJust3IQsSg
So you want the shield removed? I don't think the shield is your problem here. And therein likes the problem with games like this. Everyone wants everything they don't like or can't overcome be changed. If the devs did what most people wanted they would have to delete class roles entirely. There will always be a meta and there will always be a min/max build someone is able to take advantage of. They can rework it over and over and the only fix is remove classes entirely.
No. Balance changes are important. You don't stop balancing the game because there will always be a meta. At least Devs could Balance this game the best as possible, but the problem is that in 3 years the balance has been meaningless and pvp also got almost nothing of love.
Now with the release of Aeternum and the change to ARPG do you really think pvp will be a topic of attention for AGS in the future?
I can tell you already that the new pvp zone will be a joke. Like always rewards will be to deconstruct and useless. Then if you can go in raid big companies or premades will destroy casuals.
Yes healers and so many other things have been toned down constantly. Muskets had to be made totally unusable before people shut up about them. Problem is when they knock down a class it hurts PVE as much if not more than PVP. The real problem is not healers it's just bad players who want everything they don't like removed from the game. We went through the same thing in WOW and the insanity never stops once you give these people an inch they demand everyone be handicapped against them. Too many expect games like this to be balanced in 1v1 and ignore the group aspect of the game.
Meanwhile, back at the PvP ranch, you must be new to PvP as that's how healers rock. We protect the glass cannons and we prop up the tanks, allow them to do their jobs and they keep enemies away from us, works nicely - as it should. What you really want is just some generic food fight with no healers allowed (unless they are helping you of course). Pfft, go find yourself a good healer so you too can do your job and enjoy their help. Anyway, as noted above, this game doesn't appear to have much time left before they pull the plug on it so it's a moot point.
No Light Armor aka Dodge Rolls with a Tower Shield ! Is it better explained now ?
When you play tank, you re supposed to be heavy and not a lot of mobility and little dmg.
Hope this will help you to see how i see MMORPG thank.
To me they already removed classes and roles when i see a healer tanking as much as a tank, when i see a light armor player doing m3 without difficulty due to freaking dodge rolling. When i see musket and ranged bow in light taking as much dmg as a tank and healing themselve continuously without needing a healer at all !
New World don t have roles and classes, it s an illusion !
You are seeing the MMORPG when what you should be seeing is the PVP. They may both be a part of a single game but are totally different aspects, ya know, like PVE vs PVP.
Did you watch the video?
Do you think I want healing food in pvp without healers or I'm making a call to balance?
Watch the video.
The End.