New World: Aeternum

New World: Aeternum

Vezi statistici:
GPU utilization in town is bad optimized
✔️𝐌𝐁: Gigabyte Aorus pro V2
✔️𝐂𝐏𝐔: AMD Ryzen 5800X3D 30600 cpu passmark / 15500 CR23 100 70 100
✔️𝐆𝐏𝐔: XFX 6900 XT 2665mhz 355W 70C
✔️𝐑𝐀𝐌: G.SKILL 3800C14Q32GTZN 4SR x 8gb IF 1900 / 34C DIMM CPU / 33C x 3DIMM
✔️𝐒𝐒𝐃: Adata XPG 1TB / 970 EVO 500gb / 2x 1TB QVO 860 / 4TB SSHD / 2TB HDD
✔️𝐏𝐒𝐔: Corsair HX 1200 Platinum
✔️𝐂𝐚𝐬𝐞: Thermaltake View 51 GT custom 4x200mm + 16x 120mm fans
✔️𝐎𝐒: Windows 11
✔️𝐌𝐨𝐧𝐢𝐭𝐨𝐫: G7 Odyssey 27" 1440p 240hz
✔️𝐇𝐞𝐚𝐝𝐬𝐞𝐭: Asus Theta / S880DB
✔️𝐌𝐨𝐮𝐬𝐞: Roccat Kone XP Custom grip
✔️𝐊𝐞𝐲𝐛𝐨𝐚𝐫𝐝: Steelseries Apex Pro
✔️G𝐚𝐦𝐞𝐩𝐚𝐝: Xbox One + PS4

everywhere on the map i get 225fps+ with 90% utilization(limited to 225) the moment i enter town i get 30% utilization and 70fps. why isn't gpu ramping up there?
edit: i watched the clockspeeds and they are getting 1/3 of gpu power, whenever outside of town, gpu is at 2600mhz + 350W , in town i stay between 800-1400mhz and 90-140W .
if alt + tab, it ramps up a little bit, if i use windowed game it's the same problem. the only solution is to alt + tab as much as i can.
Editat ultima dată de zax; 9 oct. 2023 la 11:19
< >
Se afișează 1-14 din 14 comentarii
gekobal 9 oct. 2023 la 11:34 
Even at lowest graphic settings, fps doesn't seem to increase much in towns. I agree it is a optimization issue and it is indeed irritating.
Editat ultima dată de gekobal; 9 oct. 2023 la 11:34
Cities are CPU bound. Your graphics card is doing less work because your CPU isnt supplying it with its full load because its gagging on calculating all of the people and things in the cities.
Editat ultima dată de Irot Noot; 9 oct. 2023 la 11:35
Nater 9 oct. 2023 la 12:29 
Need a better CPU. 7800X3D here and I get 120+ fps in towns on max settings 3440 x 1440p.
Viper 9 oct. 2023 la 12:45 
THats totally normal. GPU has to render all those moving objects ( people) .and the CPU has to track them and is constantly calculating 100s of changing 3D vectors. . Nothing to do with optimization. Lots of work for both the CPU and GPU. Every single frame the CPU has to do those calculation on those 100s of moving objects. SO much easier to render the wide open spaces.
Editat ultima dată de Viper; 9 oct. 2023 la 12:49
ente000 9 oct. 2023 la 13:43 
Player houses have an insane amount of objects inside, and there are like 15 of them.
Your hardware doesn't matter, it's just a rendering problem.
They ignored that problem sinze start. it was on the deleted forum a thousand times.
Postat inițial de ente000:
Player houses have an insane amount of objects inside, and there are like 15 of them.
Your hardware doesn't matter, it's just a rendering problem.
They ignored that problem sinze start. it was on the deleted forum a thousand times.
You also have to remember that housing is a pseudo instanced layer system that interacts with the city zone in the background processes.

So not only do you have the town, you have a housing system to deal with.

Housing should have been fully instanced. SImilar to LoRTO's or Rift's housing system. Not this semi instanced housing.
Editat ultima dată de EvilHare; 9 oct. 2023 la 13:47
The fix for frame rate drop in towns is to reduce the number of tags visible in the games settings to min.
I think you are all forgetting what engine this game uses .. its a fork of the Crysis engine called Lumberyard and Crysis is well known for being an un-optimised dog of an engine.

IIts also a DX11 game which makes it even worse for modern GPUs that are designed with DX12 Ultra in mind and have huge overheads when running DX11/9 games.

OP has a 5800X3D which is a beast of a CPU and is almost as good as the 7800X3D so their CPU certainly isn't an issue here nor is their GPU, I doubt their FPS claim though as even a 4090 cant pull 250 FPS with this dog of an engine.

Im on an even better system than what the OP has and even I cant get over 30 FPS in most towns, I tend to avoid the ones with high pops though which does help.

Reekwater is usually pretty empty and has everything a level 65 needs.

Game needs DX12 with FSR/DLSS as its pretty damn clear the devs have no clue how to optimise this engine so we may as well use some GPU magic to fudge the FPS in our favour.
Editat ultima dată de TrashPanda; 9 oct. 2023 la 15:04
zax 9 oct. 2023 la 15:01 
cpu is at 40% in towns.. it doesn't even pull more wattage than 52W ( at least 88W what bf2042 pulls); my 2nd build is with 5900x and i switched my card over, it's way worse, 5900x hangs in 15% utilization and sits there in 90W; i mean, that is configured to pull up to 200W+ but still, doesn't want to. And this happens only in towns, the moment i exit, i see drastic Wattage pull, 300gpu, 150+ cpu.
also anyone having AMD, switch over july update, newest update causes freezes (pulled my hair over it for a week; i thought my cablemods which i recently changed were bad, and from here i went to a full week cleanup/changing cables,nvmes,ssds and tower coolers)

EDIT : if you check sottr forums techpower you can see my 5800x3d equals bad 7800x3d (on bad mobos tbh, even surpasses it).

if you wonder my cb23 score is 15500; 66C highest temp; passmark 32000. co -30/ 100 70 100; stable ooct for 24h/ stable memory 16h
Editat ultima dată de zax; 9 oct. 2023 la 15:05
zax 9 oct. 2023 la 15:08 
Postat inițial de TrashPanda:
I think you are all forgetting what engine this game uses .. its a fork of the Crysis engine called Lumberyard and Crysis is well known for being an un-optimised dog of an engine.

IIts also a DX11 game which makes it even worse for modern GPUs that are designed with DX12 Ultra in mind and have huge overheads when running DX11/9 games.

OP has a 5800X3D which is a beast of a CPU and is almost as good as the 7800X3D so their CPU certainly isn't an issue here nor is their GPU, I doubt their FPS claim though as even a 4090 cant pull 250 FPS with this dog of an engine.

Im on an even better system than what the OP has and even I cant get over 30 FPS in most towns, I tend to avoid the ones with high pops though which does help.

Reekwater is usually pretty empty and has everything a level 65 needs.

Game needs DX12 with FSR/DLSS as its pretty damn clear the devs have no clue how to optimise this engine so we may as well use some GPU magic to fudge the FPS in our favour.
i can discord video if you want. outside i'm going 250+ all high (not ultra high) sry my mistake.
edit : no RSR cause i cannot make it work; dunno why.

i said above, i know my system compares to some 7800x3d-7900xtx in these forums(ones with bad mobos,psu',etc), also other system are 20-30% above me.
it's my name up there as here (alexzax), you can check my screenshots from this build.
Editat ultima dată de zax; 9 oct. 2023 la 15:10
zax 9 oct. 2023 la 15:21 
i recheck now to see what it's best optimized.
When i limit my fps in AMD to 130; the card pulls 100-200W, temps are in 41-50C. (HS 75)
80% utilization
when i increase to 300 in amd; card pulls 200-350W temps are in 60-65. (HS 86)
98% utilization
i tried again with 145fps : card pulls exactly like 300 with lower temps 2-5C and 98% utilization
when i go under 130fps : it seems it reduces the utilization, wattage,temps by a lot, it's drastically reduces that's the problem. i don't see linear wattage/performance.
when i go into town all of this, doesn't matter if it's 130,145,300 the card just goes at half utilization, lower wattage pull .. cpu stays in the same wattage range as outside of town.40-60W.

it's like the card doesn't want to pull more wattage..
zax 9 oct. 2023 la 16:21 
yes, same thing.
i kinda figured it out thx to you, which i forgot about is i can put minimum frequency in gpu > 2500mhz and i had 175fps+ in towns but there are 2 downsides here. when i go outside, i'm pulling 250fps + which i don't like cause of temps (65C/HS86) and i want to lower it, so i have to put min freq back to 500 and let the card choose for itself cause it breaks the second problem > it overrides the Radeon Chill which is a fps limiter, if i put 130 fps, it works outside. in towns it doesn't pull to achieve 130fps, just drops to 60-70.
If i disable Radeon Chill and leave the card to pull anything it wants it happens this > 200+ fps outside town full throttle(250-300 looking at grass), 70fps in town sleeping.

guess i'll do 1700 min freq and 2300 max freq and leave it like that.
Editat ultima dată de zax; 9 oct. 2023 la 16:26
zax 9 oct. 2023 la 16:30 
https://www.techpowerup.com/forums/threads/shadow-of-the-tomb-raider-cpu-performance-and-general-game-benchmark-discussions.280562/page-20

here is a link, in the last page you can clearly see i am on par with a friend's build with 7800x3d/7900xtx/am5 steel legend. (even 5fps better, which latter i had 20fps with clean install but did not post the screenshot which i still have)
and also there is someone else with same build as his and has 60fps above me.

so anyone who's "doubting fps claim" should check their system. no offence my friend. but if you have a better system, check it if you see 30fps in towns. i somehow solved my problem with custom frequencies when playing this game(thx evol) in other games i'll leave auto.
i am going min1700mhz freq - 2300mhz max and i'm hovering around 100+ in towns and 180+ outside. (high resolution all, low Shadows) temps in 50-65C range and i leave it like that.
hopefully one day this game will be optimized to go x desired fps; full gpu utilization/ wattage in any area.

such as in bf2042 all ultra settings 1440p i go 140-170fps+ and the gpu doesn't take a break. Only if i limit it to any desired fps and maintains it there by either sleeping or going full throttle which New World clearly mixed up coding.

it should be like this;
auto - gpu goes full throttle if temps are not a problem and go max fps if user is not limiting. And in town it should maintain high gpu utilization + wattage to maintain highest fps possible if temps allow.
if user limits the card to half > when i have 250 fps outside of town, i limit it to 144fps for x reasons, lower temps, lower wattage pull. cooler system and it should cap at 144fps; it somewho does. but when i enter town, it should pull more wattage, more utilization to maintain these 144fps.. and it does not

should not be like this :
outside of towns,full throttle but rarely drops to 50-60% utilization / low wattage on low temps and dunno why.
in towns it sleeps with half utilization half wattage when temps are not clearly a problem.
it ramps up/down like 1000mhz randomly, even if i stay in the same spot, not touching anything, the frequency goes rollercoaster.
but when i look at grass, goes full throttle. nice





Editat ultima dată de zax; 9 oct. 2023 la 16:58
the developers gave up on New World the moment it was released.
< >
Se afișează 1-14 din 14 comentarii
Per pagină: 1530 50

Data postării: 9 oct. 2023 la 11:08
Postări: 17