New World: Aeternum

New World: Aeternum

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PvP balancing gets worse and worse with every update and every season.
These are *HARD* facts, this is not an opinion and if your writing anything trying to claim otherwise then your part of the problem and MEGA BIAS.
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New World's pvp has been declining in balance since the start.
The game used to function in this manner.
Light > Medium
Medium > Heavy
Heavy > Light
Thats how the game was originally built with all playstyles having a counterpart, a strong side and a weakside.

Light armor was for range users, and meant to be shoot from safety to deal dps in clumps, and have high mobility since they are squishier.

Medium has less mobility and a somewhat versetile mix, they have more iframe jumps and damage so they can out power tanks, break their stance, dodge their abilities.

Heavy have a strong shield, to hold their ground, a range player cant break their shield and dps them down, and the tank can cut down and cc lock squicky targets.
--
What we have now is the following:
Light armor does the most damage, has most survivability, they can instantly burst down tanks, they can put on a firestaff or bb and shread any other melee bruiser/tank in point blank range,
Bow users can no longer be CC'd, and tanks have no place at all in the game.
Heavy is completely dead, bruisers run Greataxe+Voidgauntlet for wars just for the vortex and aoe combos, and 70-80% of the entireplayerbase runs light armor with ether Firestaff+Bow+Rapier+Icegauntlet.

Every 3v3 arena is ether 3x firestaff, 2x firestaff+bow, 2x bow or 1x firstaff, or 2x firestaff/bow and a healer.
You rarely see melee anymore and for good reasons.
Flamethrower, and bb does 3 times as much damage as any melee weapon, So there is really no point in using a melee weapon.

Dex users who have bonus movementspeed/iframes/dodges and mobility, are now completely immune to the ONLY thing a melee player can do to kill them witch is CC.

And a heavy user can no longer ever kill a light dex user in combat.
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Why is it like this?
Well, the most poppular games the past few years are Elden Ring, and Fortnite. And if you play a range weapon you get a wonderful mixture of both.
So the majority want the game to go from a MMO to a generic 3rd person shooter game. So the moment they get reminded that its a MMO with stats, counter builds and ways to combat the advantages range users get, they cry cry cry. And since they are the vast majority the devs listen to them, And you end up with our current balancing.
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We are in a state where the hammer, The pure strength, heavy hitting weapon, that is super slow, clunky, tracks badly, has huge Animation loadups, deals less damage, than the speedy fast hatchet does.
Where a shockwave, a 2 second chargeup aoe stun that is next to impossible to land, now only does 500 damage, and ccs for 0.50 seconds, and can get clensed instantly by heartrune or dex users.
While a single instant cast none dodgeable firestaff firepillar ability instantly aoe pops 6-7k crits and burns you for an additional 2k.
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Melee has been frequently gothen their plays towards range ether completely removed or nerfed to the ground.
1: Nerfed greataxe attack distance, cause range users where to bad to roll it and create distance ( Good players dident complain and where against the changes )
2: Nerfed the leapstrike>Bash combo, The only and only solid way to punish range users as heavy was completely removed. It ONLY benefited heavy users to play their roll as the anti range class, and it was completely removed.
3: Nerfed GS tracking- Same as the axe, just to many low skilled players complaining.
By that time i was playing light myself and never had an issue dodging the autoattacks.
4: Nerfing the hammer to the absolute ground. Changing shockwave stun durration/ damage, Increasing cast time on path of destiny and wrecking ball, butchering Gavel to the point where a single gavel strike deals less damage than a charged heavy attack,
Tracking is terrible on light attacks, and a charged heavy strike does about the same as a greatsword heavy strike> but is 10 times harder to land due to how clunky the hammer is.
5: Introduce stupid mechanics like freedom/CC clensing, and buffing light armor damage and healing..
6: Just now recently, nerfing all healing, cause range users used to be able to throw a firepillar, fireball and then by the time the melee player was in range of them, they where dead. Now with healing, the melee player could heal up the damage from atleast the fireball and forcing the range player to actually well.. Play the game, but we cant have that now can we? So ofcourse they nerf healing.

And thats just the big ones i can think of ontop of my head, there are many many more.
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And what do the devs say?
: Well we dont see any reason to change things.

Well there you have it, enjoy your no skill Light Armor firestaff/bow/range ♥♥♥♥♥ style shooter meta, Just know and feel deep in your heart, then your a loser playing it in arenas and opr's. You are not a good player, and your not playing the challenging spec.
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Showing 1-6 of 6 comments
Bronislav Oct 27, 2023 @ 11:40am 
The developer does not play his game and does not know what it looks like. Developers develop each other's a s s h o l e s in offices, but not the game.
The main thing is to buy something in the store, after you bought the DLC more expensive than the whole game. And leave a positive review in Steam. Good luck.
Last edited by Bronislav; Oct 27, 2023 @ 1:08pm
TowelSnap Oct 27, 2023 @ 1:22pm 
No sympathy for you. As a musket player from release.. which was good, then really bad and never fixed the reticule so you had to and still have to aim 3ft to the right of each head. The Hammers were a problem when I quit over a year ago.. that was the game breaker back then. Now that it's still firestaff as it was back then also.. People will ALWAYS play the EZ. You dont keep changing the game over and over till it's completely retarded playing at all - SOMETHING has to be fun to play. Its just not Hammers right now. BTW Bows are globally Nerfed 14%, and Musket is 12% they both are -dmg. Firestaff is -5% so do the quik math. AXE HAMMER GREATSWORD DISABLED for pvp balancing
FishTiddies Oct 27, 2023 @ 3:30pm 
Originally posted by Destru# LiDL FazeClan MLG Winner:
These are *HARD* facts, this is not an opinion and if your writing anything trying to claim otherwise then your part of the problem and MEGA BIAS.
--
New World's pvp has been declining in balance since the start.
The game used to function in this manner.
Light > Medium
Medium > Heavy
Heavy > Light
Thats how the game was originally built with all playstyles having a counterpart, a strong side and a weakside.

Light armor was for range users, and meant to be shoot from safety to deal dps in clumps, and have high mobility since they are squishier.

Medium has less mobility and a somewhat versetile mix, they have more iframe jumps and damage so they can out power tanks, break their stance, dodge their abilities.

Heavy have a strong shield, to hold their ground, a range player cant break their shield and dps them down, and the tank can cut down and cc lock squicky targets.
--
What we have now is the following:
Light armor does the most damage, has most survivability, they can instantly burst down tanks, they can put on a firestaff or bb and shread any other melee bruiser/tank in point blank range,
Bow users can no longer be CC'd, and tanks have no place at all in the game.
Heavy is completely dead, bruisers run Greataxe+Voidgauntlet for wars just for the vortex and aoe combos, and 70-80% of the entireplayerbase runs light armor with ether Firestaff+Bow+Rapier+Icegauntlet.

Every 3v3 arena is ether 3x firestaff, 2x firestaff+bow, 2x bow or 1x firstaff, or 2x firestaff/bow and a healer.
You rarely see melee anymore and for good reasons.
Flamethrower, and bb does 3 times as much damage as any melee weapon, So there is really no point in using a melee weapon.

Dex users who have bonus movementspeed/iframes/dodges and mobility, are now completely immune to the ONLY thing a melee player can do to kill them witch is CC.

And a heavy user can no longer ever kill a light dex user in combat.
-
Why is it like this?
Well, the most poppular games the past few years are Elden Ring, and Fortnite. And if you play a range weapon you get a wonderful mixture of both.
So the majority want the game to go from a MMO to a generic 3rd person shooter game. So the moment they get reminded that its a MMO with stats, counter builds and ways to combat the advantages range users get, they cry cry cry. And since they are the vast majority the devs listen to them, And you end up with our current balancing.
-
We are in a state where the hammer, The pure strength, heavy hitting weapon, that is super slow, clunky, tracks badly, has huge Animation loadups, deals less damage, than the speedy fast hatchet does.
Where a shockwave, a 2 second chargeup aoe stun that is next to impossible to land, now only does 500 damage, and ccs for 0.50 seconds, and can get clensed instantly by heartrune or dex users.
While a single instant cast none dodgeable firestaff firepillar ability instantly aoe pops 6-7k crits and burns you for an additional 2k.
-
Melee has been frequently gothen their plays towards range ether completely removed or nerfed to the ground.
1: Nerfed greataxe attack distance, cause range users where to bad to roll it and create distance ( Good players dident complain and where against the changes )
2: Nerfed the leapstrike>Bash combo, The only and only solid way to punish range users as heavy was completely removed. It ONLY benefited heavy users to play their roll as the anti range class, and it was completely removed.
3: Nerfed GS tracking- Same as the axe, just to many low skilled players complaining.
By that time i was playing light myself and never had an issue dodging the autoattacks.
4: Nerfing the hammer to the absolute ground. Changing shockwave stun durration/ damage, Increasing cast time on path of destiny and wrecking ball, butchering Gavel to the point where a single gavel strike deals less damage than a charged heavy attack,
Tracking is terrible on light attacks, and a charged heavy strike does about the same as a greatsword heavy strike> but is 10 times harder to land due to how clunky the hammer is.
5: Introduce stupid mechanics like freedom/CC clensing, and buffing light armor damage and healing..
6: Just now recently, nerfing all healing, cause range users used to be able to throw a firepillar, fireball and then by the time the melee player was in range of them, they where dead. Now with healing, the melee player could heal up the damage from atleast the fireball and forcing the range player to actually well.. Play the game, but we cant have that now can we? So ofcourse they nerf healing.

And thats just the big ones i can think of ontop of my head, there are many many more.
-
And what do the devs say?
: Well we dont see any reason to change things.

Well there you have it, enjoy your no skill Light Armor firestaff/bow/range ♥♥♥♥♥ style shooter meta, Just know and feel deep in your heart, then your a loser playing it in arenas and opr's. You are not a good player, and your not playing the challenging spec.

In my opinion, if you lose to light users as a heavy in small scale fights thats a you problem.
BUT there are a lot of things that should just not exist in the game. Things like the 1 shot combos that take no skill to perform and are damn near impossible to prevent if you get knocked. Some abilities like the flamethrower are so ridiculous I question how the person who came up with the idea got their job.
IMO pvp has always been massively unbalanced. Closer to launch, DPS was definitely on melee user's side and now its devolved into bow spams (and as an OG bow player, Im hating it).
will pvp ever be balanced? no. but they can always take some of the bull**** mechanics out the game. but with the amount of time theyve been up there, im not sure if they will
Teladi Oct 27, 2023 @ 6:12pm 
I'm saying this since forever.

If you play OPR and you see 90% playing light armor then is obviously there is a problem.

Another thing common to see are range weapons, specially bows and muskets again.

Personally I remember play medium at the beginning of season 2 and being deleted faster than if I were in light. The reason is the roll dodge and the evasion of all damage that light armor offers.

I think armors are unbalanced.
Omegalol, people really write against the fax i said? Cringe as hell.. Aight, time to put yall in place and tell you the truth one by one.
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@TowelSnap
Personally i never had a problem with the musket, and i was against the nerfs on it.
I always found it unique to have a sniper with zoom mechanics in a mmo, and i always found it kinda weak and underpreforming.
The only nerf they could had done was to limit the range damage in opr exclusivly.
However, you are completely out of your mind on the hammer stuff. Shows how little you know, and how bias and retarded you are. Probably NEVER tried it, and the hammer is resting at level 0 un touched and unleveld in your bio.
Hammer has NEVER been BIS or big in teamfights, or in any regard for that matter. Its always been the greataxe. The hammers only job is to land a shockwave for the rend debuff, and thats it.
If you die to a hammer user as range, you are just straight up bad.
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@FishTiddies
Again, another dumbo who has never played heavy.
You realise all you have as a heavy is sns light attacks right? You know how next to impossible it is to kill a super mobil ifram spamming target with purely light attacks?
And if you are asking why only light attacks well, shows how little you know.
There are TONS of clensing mechanics for all the light users.
If you have 300 dex, you can clense any CC, and the only CC you can use in heavy that is reliable is shield bash, but its insanely hard to land in heavy, so you basically only have light attacks to deal with targets.
Rapier can Iframe/counter all cc, and any mage running ice gauntlet can just clense themselfs aswell, and then we have the clensing heartrune, and on top of that, basically 90% freedom builds that make every CC last only 0.50 seconds unless you use stopwatch.
How you get cc'd and killd is beyond my comprehention.
TLDR, you are dumbo and bias range player with no skill.
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@ms.picciola
Yeah, im actually always counting how many melee players i see in oprs whenever i decide to do one. Usually 4-5 melees, rest is range, and the melee players are usually playing assasins or medium, rarely heavy builds.
Literally 80-90% of the playerbase use Light armor with range weapon combined with rapier or now the magic artifact greataxe.
However, Fortnite and Elden Ring are popular, so ofcourse majority of fps lovers will cry to devs to keep it in this state, and the devs are to stupid to realise they are being played into making their MMO into a shooter/ or they just want that themselfs.
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As someone who loves heavy, and have played heavy in both season 1 and 2, this season/expansion is the only one where i feel (FORCED) to play light armor, and i do. Main specc is now a light armor build, cause its the only viable one for melee.
Literally must go Sns+Spear or GS if you want to have a good time as melee. And still, we have magic range users who just stand in your face toe to toe and out dps you.
Bloodmasked Oct 31, 2023 @ 2:55pm 
Originally posted by Vega:
The developer does not play his game and does not know what it looks like. Developers develop each other's a s s h o l e s in offices, but not the game.
The main thing is to buy something in the store, after you bought the DLC more expensive than the whole game. And leave a positive review in Steam. Good luck.
this is the truth.
NW developers do not play their own game, never have never will.
look at them they are all old people and fat people. they probably play world of warcraft or baldurs gate 3. typical normies and they certainly do not play any pvp games.
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Showing 1-6 of 6 comments
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Date Posted: Oct 27, 2023 @ 10:57am
Posts: 6