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Its really not much of a secret that lots of people online are paid shills as their full time jobs. Its already standard part of marketing.
Having the know how to use money/bots/some networking skill to make something/anything go "viral"? You do know that reviews-especially tv/movies reviews are bought, right?
How do you think companies/influencers/random tiktok nobodies you havent heard about suddenly have 10s of millions of "views/subscriptions" out of thin air lol"
Fakery today is even worse than a before the 2010s. lol
Anyone who actually played the original LOTRO for any length of time would know it did not really hold players aside from the niche fan base over the long term. It started off great (don't they all?) and held players for a bit but peaked rather quick considering the fact it was LOTRO. Which also happened to still be trending hard around the time of it's release. It played out just like so many other MMO's that get hyped (the hype train has in fact been in motion for decades) and built anticipation at launch. They all give you that feeling of something new and fresh at first but often come up short (like the junk in the dollar store) as they rarely measure up to expectations once you have been jaded by classic MMO's some of which would be considered trash by today's standards.
Every MMO is and will love on hype from this day forward. And that is what marketing is all about. If you don't get people interested in your product be it a game or a bag of chips it will flop. However you will never find another game to rule them all because it wasn't just the game itself in the classics it was as much the friends and interactions you had way back when. Players had to build actual relationships to achieve goals in games. You also had to work for your cheese from picking the right group for an encounter to actually using abilities exactly as they were intended. Everyone had their role and just one persons mistake it would often end in a wipe for the entire group. Today instances are just rush in AOE everything down and loot the pinata so you can jump out just like the PVP that has no soul or purpose.
The PVP in LOTRO was fun but it was not a big part of the game and had a bit of PVE thrown in to keep you busy. It was the same as with most MMO's which sprinkle in some PVE elements to tie in with the actual story. And the PVE instancing was average at best (check Youtube to see for yourself) but there was nothing including instanced content to really hold players long term unless you were a big LOTRO nerd who craved the lore and or lived for role playing. The PVP was really what you made of it. But to really enjoy it imho you had to pay the premium on top of the sub cost to be on the monster side. And if you think playing against the same people in NW OPR is bad.. Well you would not have been happy because LOTRO had very little focus on PVP and no real incentive for anyone to participate. It was just a side thing thrown in to make more content and money that only ever had one tiny map similar to OPR. But the real end game here was pretty much crafting and it was far more involved than any other MMO I can remember.
Anyone who remembers Wintergrasp in WOW back in the day before it became a race to the finish would remember the hours people spent capturing mines or skinning wolves and turning in resources for the rewards which nobody cares about anymore. It was a huge community effort to win a match that could take hours and we did the objectives because there were worthwhile rewards for playing as was intended. Now days players ignore the token rewards and just want to jump in a match to farm easy rewards from the AOE zerg and jump out. So if you are sitting around hoping for the holy grail of games to appear on the horizon I wouldn't hold my breath. It has as much to do with today's gamer's as it does the developers who try to cater to what today's gamer actually wants.
Everything that comes from this point forward will be niche and retain a loyal niche base. There will never be another WOW type success because first many of the players who made it successful have aged out and two it's a different era then it was way back when. In fact if they had released WOW as it was a few year's later it might not have done as well as it did at the time. Just like you will never see great TV again like we had in the 80s/90s rather than of all this fake reality based GARBAGE. Then you have today's game generation that wants the rewards at the start of the game rather than working towards the rewards. Maybe I will be wrong but i'd be willing to wager everything I have that the next big thing will be some reality based VR second life type game with mobile features and mini side games like virtual bowling and hunting built in. And many of the side things to do in the game will have paid options just like current TV, Music and App subscriptions which Apple is well aware of and expects to be a big part of tomorrows reality.
It just sounds like a case of semantics then. Using real world currency for some sort of in-game advantage is P2W regardless of how far you want to place the goal post. Most MMOs have some facet of P2W, it just depends on how egregious it can be and how much of the community tolerates it.
I just think a game with declining player interest + focus on "seasons" while introducing a freemium FOMO content model = blatant cash grab.
Pay 2 win is buying an advantage not forced to buy anything.
Silkroad didn't force you to buy anything but if you did yo uhad a major advantage.
Also my friends and I all enjoyed the game on release.
Until we reached max level and were forced to farm 300 hours per item slot to get the max gear score running the same limited pve content over and over.
You'll be bored really fast!
But at least the journey was fun
Leveling GS is simple now and nothing like it was last year.
it was never hard, only time consuming.
If you had max gear score in the first 3 months you weren't good, you just didn't have a life.
I don't think it's P2W I think it's "Pay to waste your time"