New World: Aeternum

New World: Aeternum

Statistieken weergeven:
Pay 2 win
Battle pass = 100% pay win.

Loot boxes containing high tier crafting materials and gear.
100% pay to win.

Enjoy your dead game. 14,480 global player count.
I'm 99,99% sure these are the people that already invested too much time in to the game to let it go.

the population is as big as the Steam Elder Scrolls Online community.
While we all know the majority of that player base is playing it on the non-steam client version.

RIP.
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61-75 van 79 reacties weergegeven
I'm only reading excuses.
Origineel geplaatst door Matata:
Origineel geplaatst door Apox:
no one will miss them ? talk to me in couple of month when amazon shut the server down cause there are only couple of thousends left to milk thenn u will see that the left player will miss them
Like i said, played other mmos which was worse then NW is after 2 years.. with < 1k players, so that is not a big drama, if someday AG decide to shut down the game ok thats it is them suicide fault in matter of business since i doubt that anyone will play them games ever again if they do such maneuvers. Barely any server have 1k players this days, so if 1 server left with 1k players is not bad, maybe until then they figure out a solution of how to increase playerbase/server for the LotR otherwise that game will go down faster than NW did.
are u dreaming ? do some research they already had 3-4 games which are shutdown and nobbody cared same with other companys doing huge mistakes everyone will buying there next ips anyways so wdym
Origineel geplaatst door Apox:
Origineel geplaatst door Matata:
Like i said, played other mmos which was worse then NW is after 2 years.. with < 1k players, so that is not a big drama, if someday AG decide to shut down the game ok thats it is them suicide fault in matter of business since i doubt that anyone will play them games ever again if they do such maneuvers. Barely any server have 1k players this days, so if 1 server left with 1k players is not bad, maybe until then they figure out a solution of how to increase playerbase/server for the LotR otherwise that game will go down faster than NW did.
are u dreaming ? do some research they already had 3-4 games which are shutdown and nobbody cared same with other companys doing huge mistakes everyone will buying there next ips anyways so wdym
Dude, you have some real issues, 1st learn to read then buy the game to have an opinion about it. I didn't refer to AG as other failed mmos... i know they had few attempts of releasing other games that never came to life, obviously i didn't talk about those... this peeps geez, gonna block dead neurons.
Origineel geplaatst door Matata:
Origineel geplaatst door Apox:
are u dreaming ? do some research they already had 3-4 games which are shutdown and nobbody cared same with other companys doing huge mistakes everyone will buying there next ips anyways so wdym
Dude, you have some real issues, 1st learn to read then buy the game to have an opinion about it. I didn't refer to AG as other failed mmos... i know they had few attempts of releasing other games that never came to life, obviously i didn't talk about those... this peeps geez, gonna block dead neurons.
so u need to get scammed to have an opinion ? and u talk about dead neurons LUL made my day i think u forget how unnessary amazon games is for amazon itself then dont care it if fails they dont reliant on this when they not making profit they will shutdown no matter what they dont care and it will not backlash on the next game or the next mmo they bring people will forget it in days or weeks look at cod or bf or other ips that comes yearly even thho they were garbo and hated by the com they still got the same and millionns of others into the next ip with 0 effort just with the hype
Origineel geplaatst door Crunktanium:
I been tempted to check out ESO a few times. Come to find the forums over there are almost as bad as here. People complaining about bugs, crashing, can't login, etc.. The trolls seem determined to kill every game on Steam. I am beginning to think most of the people who post the same garbage over and over on various game forums all work for Blizzard.

Its really not much of a secret that lots of people online are paid shills as their full time jobs. Its already standard part of marketing.
Having the know how to use money/bots/some networking skill to make something/anything go "viral"? You do know that reviews-especially tv/movies reviews are bought, right?
How do you think companies/influencers/random tiktok nobodies you havent heard about suddenly have 10s of millions of "views/subscriptions" out of thin air lol"
Fakery today is even worse than a before the 2010s. lol
Laatst bewerkt door Kissing Fish; 12 jun 2023 om 3:27
Origineel geplaatst door Apox:
its amazon games what u expect ? wait until they milk and kill lord of the ring and blue protocool

Anyone who actually played the original LOTRO for any length of time would know it did not really hold players aside from the niche fan base over the long term. It started off great (don't they all?) and held players for a bit but peaked rather quick considering the fact it was LOTRO. Which also happened to still be trending hard around the time of it's release. It played out just like so many other MMO's that get hyped (the hype train has in fact been in motion for decades) and built anticipation at launch. They all give you that feeling of something new and fresh at first but often come up short (like the junk in the dollar store) as they rarely measure up to expectations once you have been jaded by classic MMO's some of which would be considered trash by today's standards.

Every MMO is and will love on hype from this day forward. And that is what marketing is all about. If you don't get people interested in your product be it a game or a bag of chips it will flop. However you will never find another game to rule them all because it wasn't just the game itself in the classics it was as much the friends and interactions you had way back when. Players had to build actual relationships to achieve goals in games. You also had to work for your cheese from picking the right group for an encounter to actually using abilities exactly as they were intended. Everyone had their role and just one persons mistake it would often end in a wipe for the entire group. Today instances are just rush in AOE everything down and loot the pinata so you can jump out just like the PVP that has no soul or purpose.

The PVP in LOTRO was fun but it was not a big part of the game and had a bit of PVE thrown in to keep you busy. It was the same as with most MMO's which sprinkle in some PVE elements to tie in with the actual story. And the PVE instancing was average at best (check Youtube to see for yourself) but there was nothing including instanced content to really hold players long term unless you were a big LOTRO nerd who craved the lore and or lived for role playing. The PVP was really what you made of it. But to really enjoy it imho you had to pay the premium on top of the sub cost to be on the monster side. And if you think playing against the same people in NW OPR is bad.. Well you would not have been happy because LOTRO had very little focus on PVP and no real incentive for anyone to participate. It was just a side thing thrown in to make more content and money that only ever had one tiny map similar to OPR. But the real end game here was pretty much crafting and it was far more involved than any other MMO I can remember.

Anyone who remembers Wintergrasp in WOW back in the day before it became a race to the finish would remember the hours people spent capturing mines or skinning wolves and turning in resources for the rewards which nobody cares about anymore. It was a huge community effort to win a match that could take hours and we did the objectives because there were worthwhile rewards for playing as was intended. Now days players ignore the token rewards and just want to jump in a match to farm easy rewards from the AOE zerg and jump out. So if you are sitting around hoping for the holy grail of games to appear on the horizon I wouldn't hold my breath. It has as much to do with today's gamer's as it does the developers who try to cater to what today's gamer actually wants.

Everything that comes from this point forward will be niche and retain a loyal niche base. There will never be another WOW type success because first many of the players who made it successful have aged out and two it's a different era then it was way back when. In fact if they had released WOW as it was a few year's later it might not have done as well as it did at the time. Just like you will never see great TV again like we had in the 80s/90s rather than of all this fake reality based GARBAGE. Then you have today's game generation that wants the rewards at the start of the game rather than working towards the rewards. Maybe I will be wrong but i'd be willing to wager everything I have that the next big thing will be some reality based VR second life type game with mobile features and mini side games like virtual bowling and hunting built in. And many of the side things to do in the game will have paid options just like current TV, Music and App subscriptions which Apple is well aware of and expects to be a big part of tomorrows reality.
Even Wow and Wow classic has become p2w due to tokens, yet here you are trying to convince yourselves that the battle pass isn't p2w.
I and my friends just got the game, we are new players and are enjoying the game immensely. None of us will never buy any of the in-game purchases or battle pass. No one makes you or anyone else buy that stuff. it's not p2w. It's pay to access optional stuff that has no bearing on the base game.
Origineel geplaatst door Mynx-In-Match:
I and my friends just got the game, we are new players and are enjoying the game immensely. None of us will never buy any of the in-game purchases or battle pass. No one makes you or anyone else buy that stuff. it's not p2w. It's pay to access optional stuff that has no bearing on the base game.

It just sounds like a case of semantics then. Using real world currency for some sort of in-game advantage is P2W regardless of how far you want to place the goal post. Most MMOs have some facet of P2W, it just depends on how egregious it can be and how much of the community tolerates it.

I just think a game with declining player interest + focus on "seasons" while introducing a freemium FOMO content model = blatant cash grab.
Origineel geplaatst door Alenfal:
Origineel geplaatst door Mynx-In-Match:
I and my friends just got the game, we are new players and are enjoying the game immensely. None of us will never buy any of the in-game purchases or battle pass. No one makes you or anyone else buy that stuff. it's not p2w. It's pay to access optional stuff that has no bearing on the base game.

It just sounds like a case of semantics then. Using real world currency for some sort of in-game advantage is P2W regardless of how far you want to place the goal post. Most MMOs have some facet of P2W, it just depends on how egregious it can be and how much of the community tolerates it.

I just think a game with declining player interest + focus on "seasons" while introducing a freemium FOMO content model = blatant cash grab.

Pay 2 win is buying an advantage not forced to buy anything.
Silkroad didn't force you to buy anything but if you did yo uhad a major advantage.

Also my friends and I all enjoyed the game on release.
Until we reached max level and were forced to farm 300 hours per item slot to get the max gear score running the same limited pve content over and over.

You'll be bored really fast!

But at least the journey was fun
Origineel geplaatst door Likabul:
Pay 2 win LOLZ.

Try any other game especially Asian MMO's and compare.



The amount of items and gear you get on the paid part of the Battle Pass is rather pathetically small.

The crafting mats that you get, can be bought on the Trading Post for virtual peanuts.

The gear you might get, could easily be beaten by the sheer volume of crafting patterns people got in the recent event (even the RNG has to give up after obtaining 1000 plus patterns)
Loot from current event gives you Rafflebone quality loot
Pay to win is pay to win, whether it's a little or a lot. This post is copium
Origineel geplaatst door Barry:
Until we reached max level and were forced to farm 300 hours per item slot to get the max gear score running the same limited pve content over and over.

Leveling GS is simple now and nothing like it was last year.
Curious how its pay to win when you have to earn the loot boxes... there is no cash shop with them. What is this guy on about?
Origineel geplaatst door Crunktanium:
Origineel geplaatst door Barry:
Until we reached max level and were forced to farm 300 hours per item slot to get the max gear score running the same limited pve content over and over.

Leveling GS is simple now and nothing like it was last year.

it was never hard, only time consuming.
If you had max gear score in the first 3 months you weren't good, you just didn't have a life.
Origineel geplaatst door Barry:
Battle pass = 100% pay win.

Loot boxes containing high tier crafting materials and gear.
100% pay to win.

Enjoy your dead game. 14,480 global player count.
I'm 99,99% sure these are the people that already invested too much time in to the game to let it go.

the population is as big as the Steam Elder Scrolls Online community.
While we all know the majority of that player base is playing it on the non-steam client version.

RIP.

I don't think it's P2W I think it's "Pay to waste your time"
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Geplaatst op: 26 mei 2023 om 8:40
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