New World: Aeternum

New World: Aeternum

View Stats:
unrealistic GS requirements for regular dungeons by players in NW
When i started in the trades 11 years ago i found myself in a catch 22 scenario where as a trade school student and no experience in the workforce, no one wanted to hire me as an apprentice because everyone wanted someone with 10+ years of experience; But you cant get work experience if you cant get your foot in the door.
I feel a similar scenario happens in new world with end game regular dungeons. as a newer level 60, i sought out to improve my gear score before attempting to run regular tempest. once getting around 570 (which i believed to be more than enough) i decided to start looking for groups as DPS. After 9-10 groups running through the GF, i couldnt find one that wanted anyone without a gear score than 590-600+. The claim was that it "supplemented lack of experience".
At 600 GS i feel there little reason why you would want to actually run Regular tempest? Tempest is difficult if mechanics aren't understood justifiably so as it is supposed to be the final showdown with the main antagonist. having a group of players that have gear that far exceeds the GS you would get in the dungeon is less of trying to overcome a challenge to get reward than it is to just speed run to hurry up and get what at that point would be menial rewards for below average effort.
A group running at the average gear score intended (500-560?) for tempest would make the players more experienced in running mechanics so much so to where they may even be more effective of a player at 600 GS who just blows through the dung ignoring MOST mechanics.
I Guess where im getting at is if anyone else has had this struggle with their server community and everyone thoughts on this.
< >
Showing 1-5 of 5 comments
amanahumpa Feb 3, 2023 @ 7:15am 
Of course it would be unfair to project on players' personalities, especially their social traits. Although its tempting. But my experience is that there is no way to avoid anti social "hurry up - are you stupid - don't you know - what the heck are you doing - why did you do this"-OP-expedition-pushers (if the even talk) or unsatisfied quitters besides havin your own group, developing the characters and GS in nearly the same pace.
NW is my first MMORPG and after just being just disappinted about how end game players understand the learning curve of others I am now rather amused. But I have my people in the background and if I want to run tempest I just need 2 randoms at most. With more than that I just won't.
Besides that I begun to open lobbies where I ask for voice chat right away and declare it beginner friendly to help out those upcoming adventurers. I insist on players telling me "if they know" e.g. about the pillars in Ennead end arena o the mechanics of Genesis second boss. of course I ask the insiders to be patient while I babble. But I get the thanks in the end, what tells me that there is a demand.

Sometimes I do speed runs of Genesis in about 12 min, sometimes I am more than one hour in there with "noobs" below 600 until they get the mechanics. And both is very satisfying.

And I hope not to have missed the point.
River Feb 3, 2023 @ 8:07am 
I queue with Rando's in expeditions all the time, and while there is a lot of elitist attitudes, it's not as common as one would think, at least not with regular dungeons. It is a little more common when running mutations, but I understand that's because everyone wants to get Gold clears. It's all about finding the right groups. When I find those players, I'll usually friend them so we can run expeditions in the future.

The best advice I can give you is to be the change you want to see. Host groups that are newbie friendly, where even if you fail an expedition, you'll all get gear score upgrades and some more experience. And the players who are trying to learn the mechanics and raise their GS will flock to you and you won't have to deal with being insulted or berated by people who are just their to clear the expedition and get loot.

TL;DR: ♥♥♥♥♥♥♥♥ are everywhere, so it's best to not let them get under your skin. You'll find good people to run with in time.
GrailQuest Feb 4, 2023 @ 11:06am 
Originally posted by Harlequinous:
After 9-10 groups running through the GF, i couldnt find one that wanted anyone without a gear score than 590-600+. The claim was that it "supplemented lack of experience".

I suspect you are right about the speed running. Whether they have "experience" with the mechanics or not, they don't care, they just want to do it fast. Quite possibly a power-levelling scheme.

This sort of thing is more and more prevalent in many games now. People get tired of grinding the same dungeon and just push high dps to overcome mechanics.
It's the worst I've seen in ESO where they literally just rush from boss to boss. When they can, they just rush to the end boss because that's all you need to clear the dungeon and get the group finder special reward.

Whether you like it or not, the math supports it.
For example, it is faster to get faction tokens in LOW level zones. Higher level zones give more tokens per successful mission, but it's slower and more tedious just to walk to the quest area for example. Whereas if you are high-level already you can one-shot everything in a lowbie zone and finish more quests per unit time for more faction tokens per unit time.
Last edited by GrailQuest; Feb 4, 2023 @ 11:10am
Swiftbear Feb 4, 2023 @ 12:56pm 
NW is the first MMO I have solo'ed totally in the 2 months I've been playing it. I have 600 gear score already from all the chest train runs, but I am terrified to join expeditions just based on how tremendously toxic, hateful and impatient people are in this game.

I'm used to tab target old school MMOs that didn't really have "mechanics" to know or mess up. They were just more straight forward. Plus people people in games years ago were not as hateful, had more patience and everyone played at a slower pace. I have seen people get trashed and shamed in global cause they didn't know what they were doing, get kicked out of groups so I'm like "nope, never going to do that."

So now, just today I am consider quitting the game cause in my world the game is done. After I run a few daily things, craft abit run ore routes I just stand around town and think" gee, what do I do now."
FataI Pro Feb 4, 2023 @ 5:56pm 
Originally posted by Swiftbear:
NW is the first MMO I have solo'ed totally in the 2 months I've been playing it. I have 600 gear score already from all the chest train runs, but I am terrified to join expeditions just based on how tremendously toxic, hateful and impatient people are in this game.

I'm used to tab target old school MMOs that didn't really have "mechanics" to know or mess up. They were just more straight forward. Plus people people in games years ago were not as hateful, had more patience and everyone played at a slower pace. I have seen people get trashed and shamed in global cause they didn't know what they were doing, get kicked out of groups so I'm like "nope, never going to do that."

So now, just today I am consider quitting the game cause in my world the game is done. After I run a few daily things, craft abit run ore routes I just stand around town and think" gee, what do I do now."
nah people are only toxic in M10's when its warranted(You lack ward gear, dying alot). I'd say 99% of expedition runs are chill... at least on my server.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 3, 2023 @ 3:19am
Posts: 5