New World: Aeternum

New World: Aeternum

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Zander Nov 22, 2021 @ 10:25am
PvP Flag bonus
I realize I don't want to flag for PvP despite bonus because I'm in a 1-25 zone. Then I realize how unhealthy this is....lower levels can not take advantage of this feature without serious risk.

The idea of ruining someones experience and having them quit the game is very unhealthy for this game. A lvl 60 should be downgraded 10 levels below the max of a zone, making it harder for them to take on a actual max level for that zone. I.E. the 60 max should be treated like a lvl 15 in newbie areas.

And guess what the lvl 15 (60) would still probably win via skill and experience but at least it makes it less uninviting for newer players.
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Showing 1-14 of 14 comments
ExplorerNMS Nov 22, 2021 @ 10:38am 
Exactly OP.
They change the direction of the game because of High level players mercilessly ganking low level players, then they introduce a mechanic which temps, seduces, cons, low level players into flagging up so that they can be ganked by higher level players.
TwerkyMerky Nov 22, 2021 @ 10:44am 
Open world PvP is few and far between. Stop speculating and actually flag up, find out for yourself.
Grailer Nov 22, 2021 @ 10:45am 
Ive only flagged 2 times in 400 hours . And today was the 2nd time .

After 30 mins farming I got enough legendary materials to make some void bent armour .

I was wearing mining gear + food + the PVP bonus . I was getting tons of gems as well .

Didn't see anyone . Felt like I was at serious risk then realised there is zero risk because I stood to gain more than I risked . And boy did I gain lol . Bout 10k materials in 30 mins of node farming .

By the way there is only 100 players on my server atm .

EDIT: The fact that I flagged is a win for the devs . They succeeded in making someone who doesnt want to flag for PVP actually flag for pvp to PVE .
Last edited by Grailer; Nov 22, 2021 @ 10:48am
ExplorerNMS Nov 22, 2021 @ 10:53am 
Originally posted by Grailer:
Felt like I was at serious risk then realized there is zero risk because I stood to gain more than I risked .
Another terrific point. What does Gathering have to do with PvP'ing??? Nothing.
Last edited by ExplorerNMS; Nov 22, 2021 @ 10:54am
Grailer Nov 22, 2021 @ 10:58am 
Originally posted by ExplorerNMS:
Originally posted by Grailer:
Felt like I was at serious risk then realized there is zero risk because I stood to gain more than I risked .
Another terrific point. What does Gathering have to do with PvP'ing??? Nothing.

I think they just want us to flag up to be bait for griefers which a true pvper isn't really into . A true PVPer wants a fair fight against equally skilled combatants .
D.A.R.K. Nov 22, 2021 @ 11:18am 
Originally posted by BC-BigBuddy:
I realize I don't want to flag for PvP despite bonus because I'm in a 1-25 zone. Then I realize how unhealthy this is....lower levels can not take advantage of this feature without serious risk.

The idea of ruining someones experience and having them quit the game is very unhealthy for this game. A lvl 60 should be downgraded 10 levels below the max of a zone, making it harder for them to take on a actual max level for that zone. I.E. the 60 max should be treated like a lvl 15 in newbie areas.

And guess what the lvl 15 (60) would still probably win via skill and experience but at least it makes it less uninviting for newer players.
Actually no.

The thing is call "High Risk High Reward" if you remove the risk of being killed, doesn't matter by whom, there's no purpose in having the high reward. I already talked a lot about this in another thread with a player who suggested something similar, and it simply doesn't make any sense.

If you turn PvP on you'll get 30% extra luck when gathering stuff, this is a high reward, since armor gear gives you max of 5% each piece (25% in total), jewelry gives you 10% (only 10% max) and the tool can give you up to 10% as well, in a total of 45%... Setting PvP ON gives you EXTRA 30%, you gain 2/3 of someone with a full max GS gear, you can go up to 75%, THIS IS A REALLY SKY-HIGH REWARD.

Yes, there'll be high level character trolls roaming low level area to kill low level characters, but this is part of the RISK in "High Risk High Reward", the system isn't there to you fight a fair fight, the system is there to you fight the fight you get. You can find someone 40 levels lower than you, as well as someone 40 levels higher than you, it's part of the game.

Here's the other thread about this, you can see my full reply, and more 15 comments on this situation:
https://steamcommunity.com/app/1063730/discussions/0/3203743641825828899/
Shadeflayer911 Nov 22, 2021 @ 11:26am 
Originally posted by Grailer:
Originally posted by ExplorerNMS:
Another terrific point. What does Gathering have to do with PvP'ing??? Nothing.

I think they just want us to flag up to be bait for griefers which a true pvper isn't really into . A true PVPer wants a fair fight against equally skilled combatants .

Awarded your post. This is so spot on.
Zander Nov 22, 2021 @ 11:58am 
Originally posted by D.A.R.K.:
Originally posted by BC-BigBuddy:
I realize I don't want to flag for PvP despite bonus because I'm in a 1-25 zone. Then I realize how unhealthy this is....lower levels can not take advantage of this feature without serious risk.

The idea of ruining someones experience and having them quit the game is very unhealthy for this game. A lvl 60 should be downgraded 10 levels below the max of a zone, making it harder for them to take on a actual max level for that zone. I.E. the 60 max should be treated like a lvl 15 in newbie areas.

And guess what the lvl 15 (60) would still probably win via skill and experience but at least it makes it less uninviting for newer players.
Actually no.

The thing is call "High Risk High Reward" if you remove the risk of being killed, doesn't matter by whom, there's no purpose in having the high reward. I already talked a lot about this in another thread with a player who suggested something similar, and it simply doesn't make any sense.

If you turn PvP on you'll get 30% extra luck when gathering stuff, this is a high reward, since armor gear gives you max of 5% each piece (25% in total), jewelry gives you 10% (only 10% max) and the tool can give you up to 10% as well, in a total of 45%... Setting PvP ON gives you EXTRA 30%, you gain 2/3 of someone with a full max GS gear, you can go up to 75%, THIS IS A REALLY SKY-HIGH REWARD.

Yes, there'll be high level character trolls roaming low level area to kill low level characters, but this is part of the RISK in "High Risk High Reward", the system isn't there to you fight a fair fight, the system is there to you fight the fight you get. You can find someone 40 levels lower than you, as well as someone 40 levels higher than you, it's part of the game.

Here's the other thread about this, you can see my full reply, and more 15 comments on this situation:
https://steamcommunity.com/app/1063730/discussions/0/3203743641825828899/


You actually miss the whole point of the comment. There is little risk for me as a high level player in that zone, excluding a zerg. You are correct about the high risk and reward being a good idea, but u miss the entire point that there is little risk when already geared and maxxed level.

Why would I even disadvantage myself using gathering gear when I can just rock my pvp gear and do as well if not better due to bonus.

This is a low risk high reward system, you are completely wrong.
D.A.R.K. Nov 22, 2021 @ 12:17pm 
Originally posted by BC-BigBuddy:
You actually miss the whole point of the comment. There is little risk for me as a high level player in that zone, excluding a zerg. You are correct about the high risk and reward being a good idea, but u miss the entire point that there is little risk when already geared and maxxed level.

Why would I even disadvantage myself using gathering gear when I can just rock my pvp gear and do as well if not better due to bonus.

This is a low risk high reward system, you are completely wrong.
Again, you are wrong.

The reason to use the gathering gear is to get the legendary materials. The rarest materials everybody is farming are: Void Ore to craft Voidbent Ingot, Tolvium and Cinnabar to craft Asmodeum, Scalecloth and Blisterweave to craft Phoenix Weave, and Smolderhide and Scarhide to craft Runic Leather.

To get those items you must gather from the highest tier veins there is, and you can find in high amount in high level areas. Let's use Void Ore, Tolvium and Cinnabar as example, you can only get those by mining Orichalcum Vein, which you can find in almost no quantity around the world, but in higher quantity in the highest level areas, strongest DGs.

If you go to Ambush or Myrkgard with your mining gear, you'll pretty much avoid enemies or have a team to deal with them while you mine, because they are 64+ and you wouldn't handle a lot of them at the same time alone. Wearing a full gathering gear (45%) already takes a lot of time to get those materials, removing the gear and using only the 30% from PvP will decrease your chances.

You won't have efficiency mining those minerals in lower level areas because there aren't many veins to mine, and you can bet more players would try those area as well because they are easier to deal with.

You won't be the only one mining, you'll fight for it, and you can bet your ass a lot of level 60 characters would be in the same place farming to get it... Here we have three different possibilities, players with gathering gear with 45% chance, player with gathering gear with 75% or player with PvP gear with 30%, what do you think it's best to farm?

Yeah, it IS a high risk high reward. Or you'll fight a lot more level 60 players solo in weak spots, or you'll deal with 64+ mobs to farm, either way it is high risk high reward. And I'm not only talking about you, I'm talking about eveybody, because you aren't the only one level 60 farming stuff with PvP gears.
D.A.R.K. Nov 22, 2021 @ 12:17pm 
The fact, the way it is today it's great, everybody who's crying because they are dying, they can simply turn the damn PvP off and live happily ever after. High Risk, High Reward, deal with it.
FREEZED Nov 22, 2021 @ 1:59pm 
60 levels killing low levels? why would they do that as they get nothing from it?
Aria Athena Nov 22, 2021 @ 2:20pm 
Originally posted by BC-BigBuddy:
The idea of ruining someones experience and having them quit the game is very unhealthy for this game.

That's a bit over dramatic. Anyway, at low levels the buff you get won't do you much good, it's meant mostly for endgame farming.
Bob Gnarly Nov 22, 2021 @ 2:21pm 
Flagging is optional. If you don't want to fight other players, leave it off.

However IMO the rewards outweigh the risk, especially on low pop servers. So I say flag up, who cares if you get killed. You may even have a fun/funny encounter. What do you really lose?
D.A.R.K. Nov 22, 2021 @ 2:21pm 
Originally posted by FREEZED:
60 levels killing low levels? why would they do that as they get nothing from it?
Same reason as cheaters cheat, same reason as smurfers smurf, same reason as trolls troll.
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Date Posted: Nov 22, 2021 @ 10:25am
Posts: 14