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"a lot more players"
well, lets see
But you misunderstand that the devs wanted a full pvp game before the pvpers ruined it by seal clubbing so they still want to listen to the (honestly legitimate) concerns about the lack of flagged lowbies.
Now, I personally would change the repair system so you could either use repair parts (no gold) or pay the smithing NPCs gold (no repair parts) to repair items.
I would also limit open world pvp to within five levels of each other in order to prevent seal clubbing completely.
THEN add the luck bonus to encourage people to flag.
rofl, this would be a big successful bait for pve players to become PVPrs
unsure why soneone couldn't comprehend that.
I don't think the question should be: 'Why WOULD PvPers get a bonus'
It should be: 'Why SHOULD PvPers get a bonus'
A bonus on a PvE activity. Give them a PvP related bonus and let the PvEers get the PvE bonus.
Question 2: Yes and no. If you have PvP enabled, expect to get attacked. But you can always just not have it enabled.
Players were asking for this. This mechanic makes sense. Higher risk higher reward, gives more reason for you to have PvP enabled.
Imagine gathering resources not flagged. lol
rofl reality is the pvp'ers all report you for afk botting nodes :D