New World: Aeternum

New World: Aeternum

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Mokona Nov 6, 2021 @ 2:31pm
How do muskets deal with shields?
No switching weapons as that just means the damage weapon isnt able to damage. Takes me about 5-7 shots to remove all the stamina from a shield which then gives me maybe 2 shots to deal damage. I dont see any skill that says deals massive damage to blocking, only a small increase with a passive. Will that make all the difference?
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Showing 1-6 of 6 comments
Kashra Fall Nov 6, 2021 @ 2:33pm 
Don't waste shots on someone with a shield. My friend learned it the hard way when he tried to duel me, even the increased damage to stamina doesn't work, because SnS has a decreased to stamina of ranged hits. Trust me, leave SnS people alone unless they arre fighting someone else.
Jim Nov 6, 2021 @ 2:36pm 
Like all shooting - Timing and position.

However you create a sort of unfair scenario - the game is *designed* to be played with two weapons - not every weapon has an ability that overcomes every other ability. What would be the point. You'd be playing with a chess board covered in Queens.

So. between musket and another weapon, you have 12 possible ability options....Up to you to use a build that can defeat enemies.

Use musket to get a good headshot + DOT, throw a trap, CC with hammer, then back to musket for empowered headshot critical.....

or something like that.
Mokona Nov 6, 2021 @ 2:40pm 
Originally posted by Jim:
Like all shooting - Timing and position.

However you create a sort of unfair scenario - the game is *designed* to be played with two weapons - not every weapon has an ability that overcomes every other ability. What would be the point. You'd be playing with a chess board covered in Queens.

So. between musket and another weapon, you have 12 possible ability options....Up to you to use a build that can defeat enemies.

Use musket to get a good headshot + DOT, throw a trap, CC with hammer, then back to musket for empowered headshot critical.....

or something like that.
So my ranged weapon is only usable in close range? Doesnt sound correct to me
Jim Nov 6, 2021 @ 2:45pm 
Originally posted by Mokona:
Originally posted by Jim:
Like all shooting - Timing and position.

However you create a sort of unfair scenario - the game is *designed* to be played with two weapons - not every weapon has an ability that overcomes every other ability. What would be the point. You'd be playing with a chess board covered in Queens.

So. between musket and another weapon, you have 12 possible ability options....Up to you to use a build that can defeat enemies.

Use musket to get a good headshot + DOT, throw a trap, CC with hammer, then back to musket for empowered headshot critical.....

or something like that.
So my ranged weapon is only usable in close range? Doesnt sound correct to me

No, the first short is at ranged, the trap and CC gives you time to roll back and give yourself more space/time to use ranged again.

Of course, the enemies second weapon could be a spear or something that can knock or pin you while they close distance :P - everyone has an opportunity to use tactics.
Clail Nov 6, 2021 @ 3:07pm 
I haven't come across many sword and shield users in pvp, but I believe they move at a reduce speed while actively blocking? If so keep the pressure on them while keeping at a distance, and be ready to take a shot if they try to gap-close. Zone them out with traps, and the sticky bomb for staggers.

In PvE just wait for the mob to drop their guard or just break through their stamina. Their is a passive that helps deal additional stamina damage but I personally don't think it's necessary.
Last edited by Clail; Nov 6, 2021 @ 3:10pm
Dyspeptic Icarus Nov 6, 2021 @ 6:53pm 
Originally posted by Clail:
I haven't come across many sword and shield users in pvp, but I believe they move at a reduce speed while actively blocking? If so keep the pressure on them while keeping at a distance, and be ready to take a shot if they try to gap-close. Zone them out with traps, and the sticky bomb for staggers.

That is correct. SS users are very bad in PvP right now. They have trouble getting close, and can't tank much more than just Sword users. It's faulty mastery tree, but then again most other weapons are like that.
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Date Posted: Nov 6, 2021 @ 2:31pm
Posts: 6