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번역 관련 문제 보고
Mathematically, it would be the negative-crit build. Working as intended.
They do now :)
What defense will you have then when the devs ultimately fix what you claim in your extremely short-sighted response of "working as intended?"
And just to make things clear, when I say fix I mean the following.
Instead of crit reduction reducing the entire critical attack to damage BELOW what a normal attack would do, it will instead reduce the overall crit damage w/o allowing the damage threshold to go BELOW base weapon attack damage.
ever heard the quote:
"Don't ever trust statistics that you haven't falsified yourself"?
The guy in the video uses a hammer for reasons (only a base critmultiplier of 1.2), has no single crit perk equipped or crit passive specced while his opponent has every possible slot filled with the resilient perk.
Everyone who would actually run a critbuild or atleast has the perk "rogue" will hit his enemies for insane amounts of damage.
Here just a little example how you can even increase the backstabdamage by large amounts as a tank:
https://steamcommunity.com/sharedfiles/filedetails/?id=2647187226
that's +32% increased damage from behind (you get even higher numbers at higher gearscore).... if "resilient" wouldn't work like it's doing right now, rogue and crit traits would be over the top. Current method works totally fine for New World and put stuff into balance.
You guys realy have to go away from you WoW mindset and adapt to new mechanics..... because something that has been done in WoW, hasn't to be done in other games !!!
Edit:
And allways remember, there are way more viable builds and crit isn't the only thing like in other games.
There is a reason you have traits and gems for "more damage when stamina/hp full" "more damage when stamina/hp not full" "more damage against debuffed" "more damage against slowed" or you have even crit triggers like "bleed/burn on crit" which don't get reduced by resilient.... etc pp.
People should realy start to dig into this game in figure synergies out instead of complaining hourly
he didn't say with a single word it's a math error..... he only made clear they will keep working on traits like resilient.
Stay to facts next time....
and resilient is actually capped at 1.0 damage as crit defense..... it only gets below with the 150 CON passive.
As i said ealier:
"Don't ever trust statistics that you haven't falsified yourself"?
https://forums.newworld.com/t/105-resilience-fix-crit-hits-now-hit-for-less-than-regular-hits/512660/231
"The issue that caused critical hits to deal less damage than normal hits was the result of recent changes to the Resilient item perk. As part of this change, the perk included a cap to prevent it from reducing critical damage lower than the normal attack damage. However, we found that when combined with the 150 constitution attribute bonus, which also reduces critical hit damage, it was able to ignore this cap.
We have corrected this behavior and the fix will be available in a future update. Thank you for your report!"
It WAS a bug, just like anyone with an OUNCE of critical thinking could have concluded.
Got anything to say now Altimely? or anyone else that said it was working as intended?
It's funny that this has been living in your head all this time. The funny thing is: you didn't know it was a bug until the devs said so lol. Pat yourself on the back bud, you won an argument on the internet.