New World: Aeternum

New World: Aeternum

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Mepho 2021년 11월 4일 오후 11시 29분
Resilient Perk makes Crits do less damange than regular hits
So, among the new features of the latest patch, apparently a full stack of resilience (like full voidbent armor) drives critical hits to a lower number than regular ones.

I didn't see it mentioned here yet.

I won't express anything about it, because I don't want to get swarmed by... Let's say not exactly bright people that will try to say how this makes a lot of sense or they are working wewy hawd, so I'll just leave this here as information.

Should you want to follow the thread on reddit, here goes:
https://www.reddit.com/r/newworldgame/comments/qmp1mx/105_resilient_bug_critical_hits_deal_worse_damage/
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AlP 2021년 11월 5일 오후 12시 30분 
Altimely님이 먼저 게시:
AlP님이 먼저 게시:
It is when that which has never been done before makes zero sense to be done.

If players want a counter to high-crit builds, they should be able to. The math checks out. It makes sense.
The opposite of a high-crit build is a zero-crit build, not some magical negative-crit build.
Altimely 2021년 11월 5일 오후 12시 31분 
AlP님이 먼저 게시:
Altimely님이 먼저 게시:

If players want a counter to high-crit builds, they should be able to. The math checks out. It makes sense.
The opposite of a high-crit build is a zero-crit build, not some magical negative-crit build.

Mathematically, it would be the negative-crit build. Working as intended.
AlP 2021년 11월 5일 오후 1시 01분 
Altimely님이 먼저 게시:
AlP님이 먼저 게시:
The opposite of a high-crit build is a zero-crit build, not some magical negative-crit build.

Mathematically, it would be the negative-crit build. Working as intended.
Mathematically, negative-crit doesn't exist.
Altimely 2021년 11월 5일 오후 1시 02분 
AlP님이 먼저 게시:
Altimely님이 먼저 게시:

Mathematically, it would be the negative-crit build. Working as intended.
Mathematically, negative-crit doesn't exist.

They do now :)
dustin1280 2021년 11월 5일 오후 1시 18분 
Altimely님이 먼저 게시:
Mathematically, it would be the negative-crit build. Working as intended.
And when the devs fix the issue? (which I guarantee they will)

What defense will you have then when the devs ultimately fix what you claim in your extremely short-sighted response of "working as intended?"

And just to make things clear, when I say fix I mean the following.

Instead of crit reduction reducing the entire critical attack to damage BELOW what a normal attack would do, it will instead reduce the overall crit damage w/o allowing the damage threshold to go BELOW base weapon attack damage.
dustin1280 님이 마지막으로 수정; 2021년 11월 5일 오후 1시 27분
Constable Soldier Detective 2021년 11월 6일 오전 12시 05분 
Resilient -should- only reduce the BONUS damage awarded from the Critical Strike.
Odd World 2021년 11월 6일 오전 12시 34분 
Yeah we get it you think your crit build is cool.
Aeekto 2021년 11월 6일 오전 1시 08분 
dustin1280님이 먼저 게시:
Altimely님이 먼저 게시:

You're baffled that a perk that reduces crit damage reduces crit damage?

I mean, I could see this being pretty funny a jab at the devs. "For once something in this game works" lol and it would be a fair jab. But come on.
Sorry the critical thinking required to understand why this could be a concern is above what you are capable of. It's not that it reduces crit damage, it's HOW it reduces crit damage, no game in HISTORY has reduced crit damage in the way where a critical hit will actually do LESS damage than a normal hit.

Any time "reduce critical damage" stat is a thing. It is applied to the BONUS crit damage and for good reason. 100% crit reduction should turn every crit into a standard damage attack (with no bonus damage),
Not make every crit do no damage whatsoever.

ever heard the quote:
"Don't ever trust statistics that you haven't falsified yourself"?

The guy in the video uses a hammer for reasons (only a base critmultiplier of 1.2), has no single crit perk equipped or crit passive specced while his opponent has every possible slot filled with the resilient perk.

Everyone who would actually run a critbuild or atleast has the perk "rogue" will hit his enemies for insane amounts of damage.
Here just a little example how you can even increase the backstabdamage by large amounts as a tank:
https://steamcommunity.com/sharedfiles/filedetails/?id=2647187226
that's +32% increased damage from behind (you get even higher numbers at higher gearscore).... if "resilient" wouldn't work like it's doing right now, rogue and crit traits would be over the top. Current method works totally fine for New World and put stuff into balance.

You guys realy have to go away from you WoW mindset and adapt to new mechanics..... because something that has been done in WoW, hasn't to be done in other games !!!


Edit:
And allways remember, there are way more viable builds and crit isn't the only thing like in other games.
There is a reason you have traits and gems for "more damage when stamina/hp full" "more damage when stamina/hp not full" "more damage against debuffed" "more damage against slowed" or you have even crit triggers like "bleed/burn on crit" which don't get reduced by resilient.... etc pp.
People should realy start to dig into this game in figure synergies out instead of complaining hourly
Aeekto 님이 마지막으로 수정; 2021년 11월 6일 오전 1시 25분
Rattenstein 2021년 11월 6일 오전 1시 23분 
Aeekto님이 먼저 게시:
You guys realy have to go away from you WoW mindset and adapt to new mechanics..... because something that has been done in WoW, hasn't to be done in other games !!!
Except this "new mechanic" is a math error, for which a dev said a fix is coming for the next patch. Stop embarrassing yourself by defending broken mechanics.
Aeekto 2021년 11월 6일 오전 1시 26분 
Pi-rat님이 먼저 게시:
Aeekto님이 먼저 게시:
You guys realy have to go away from you WoW mindset and adapt to new mechanics..... because something that has been done in WoW, hasn't to be done in other games !!!
Except this "new mechanic" is a math error, for which a dev said a fix is coming for the next patch. Stop embarrassing yourself by defending broken mechanics.
you're twisting devs words around:lunar2019crylaughingpig:
he didn't say with a single word it's a math error..... he only made clear they will keep working on traits like resilient.
Stay to facts next time....

and resilient is actually capped at 1.0 damage as crit defense..... it only gets below with the 150 CON passive.

As i said ealier:
"Don't ever trust statistics that you haven't falsified yourself"?
Aeekto 님이 마지막으로 수정; 2021년 11월 6일 오전 1시 36분
Rattenstein 2021년 11월 6일 오전 1시 37분 
Nope님이 먼저 게시:
you're twisting devs words around:lunar2019crylaughingpig:
he didn't say with a single word it's a math error..... he only made clear they will keep working on traits like resilient.
Stay to facts next time....

and resilient is actually capped at 1.0 damage as crit defense..... it only gets below with the 150 CON passive
I'm not twisting anything. The dev acknowledged the bug and said it will be fixed, that is the most important thing. Of course it's a math error; it's not being calculated as intended and they need to change their formula. Stop being an obtuse fanboy.
MysticalPotato 2021년 11월 6일 오전 1시 43분 
Mepho님이 먼저 게시:
So, among the new features of the latest patch, apparently a full stack of resilience (like full voidbent armor) drives critical hits to a lower number than regular ones.

I didn't see it mentioned here yet.

I won't express anything about it, because I don't want to get swarmed by... Let's say not exactly bright people that will try to say how this makes a lot of sense or they are working wewy hawd, so I'll just leave this here as information.

Should you want to follow the thread on reddit, here goes:
https://www.reddit.com/r/newworldgame/comments/qmp1mx/105_resilient_bug_critical_hits_deal_worse_damage/
Umm, that's what it's meant to do.
dustin1280 2021년 11월 9일 오전 6시 48분 
Would you look at that, devs responded:
https://forums.newworld.com/t/105-resilience-fix-crit-hits-now-hit-for-less-than-regular-hits/512660/231

"The issue that caused critical hits to deal less damage than normal hits was the result of recent changes to the Resilient item perk. As part of this change, the perk included a cap to prevent it from reducing critical damage lower than the normal attack damage. However, we found that when combined with the 150 constitution attribute bonus, which also reduces critical hit damage, it was able to ignore this cap.

We have corrected this behavior and the fix will be available in a future update. Thank you for your report!"



It WAS a bug, just like anyone with an OUNCE of critical thinking could have concluded.
Got anything to say now Altimely? or anyone else that said it was working as intended?
dustin1280 님이 마지막으로 수정; 2021년 11월 9일 오전 6시 54분
Altimely 2021년 11월 9일 오전 7시 03분 
dustin1280님이 먼저 게시:
Would you look at that, devs responded:
https://forums.newworld.com/t/105-resilience-fix-crit-hits-now-hit-for-less-than-regular-hits/512660/231

"The issue that caused critical hits to deal less damage than normal hits was the result of recent changes to the Resilient item perk. As part of this change, the perk included a cap to prevent it from reducing critical damage lower than the normal attack damage. However, we found that when combined with the 150 constitution attribute bonus, which also reduces critical hit damage, it was able to ignore this cap.

We have corrected this behavior and the fix will be available in a future update. Thank you for your report!"



It WAS a bug, just like anyone with an OUNCE of critical thinking could have concluded.
Got anything to say now Altimely? or anyone else that said it was working as intended?

It's funny that this has been living in your head all this time. The funny thing is: you didn't know it was a bug until the devs said so lol. Pat yourself on the back bud, you won an argument on the internet.
AlP 2021년 11월 9일 오전 7시 12분 
Altimely님이 먼저 게시:
dustin1280님이 먼저 게시:
Would you look at that, devs responded:
https://forums.newworld.com/t/105-resilience-fix-crit-hits-now-hit-for-less-than-regular-hits/512660/231

"The issue that caused critical hits to deal less damage than normal hits was the result of recent changes to the Resilient item perk. As part of this change, the perk included a cap to prevent it from reducing critical damage lower than the normal attack damage. However, we found that when combined with the 150 constitution attribute bonus, which also reduces critical hit damage, it was able to ignore this cap.

We have corrected this behavior and the fix will be available in a future update. Thank you for your report!"



It WAS a bug, just like anyone with an OUNCE of critical thinking could have concluded.
Got anything to say now Altimely? or anyone else that said it was working as intended?

It's funny that this has been living in your head all this time. The funny thing is: you didn't know it was a bug until the devs said so lol. Pat yourself on the back bud, you won an argument on the internet.
He did know it was a bug, as did everyone else with a brain.
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