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번역 관련 문제 보고
I was just clarifying the argument and making a point that a tank healer who can hold on against several people long enough for backup to arrive does, in fact, matter in the PvP game modes that actually give rewards.
It's always going to feel bad coming across one of these guys in open world PvP, but that doesn't matter much in the long run, and we shouldn't be balancing for this anyway.
Once we have passives working and other things ironed out, I don't think it would hurt to look at healer survivability at that point and see if it still feels like they are too tanky.
The PvP in NewWorld is rarely 1v1....it is more ofte then not 5+ vs 1.........
Think.
I rarely see players using poison, and i rarely see well timend Stuns etc.
They dont need to nerf the Lifestaff. They need to fix Heavy and Medium Armor so that u cant heal ♥♥♥♥ in Heavy and barely can Heal urself in Medium.
Make Healers dedicated.
I'd say otherwise. Life Staff as current, even with the nerfs, is enough to out heal almost everything 1-40. Once you reach about 150 focus, it becomes insanely easy. 200 Focus at 50 lets you out heal everything up to 50. Pick up a Fire Staff, or any other single damage weapon other than bow, and you'll have an easy time.
Granted not as easy as Warhammers, Greataxes, or Hatchets.
For one, Poisons don't exist, and only 1-2 weapons have easy-target CC. They do need to nerf Heavy armor. It's way to strong.
They also need to nerf all the melees except Rapier as well as buff all ranged.
Anyone else want to add to this feel free.
hard to solo
harder to heal my friends in open world
harder to heal dungeon groups
...Thanks guys!
Once again PVP ruins everything.
All those wars where you will just get burnt down by fire staff players and other range. Dungeons where you get rolled because you've got no sustained healing.
One more nerf to life staff and I'm dropping it for good. Heavy armour and the 2 handed weapons need way more attention but they are the most common things to use so people ignore that.
Seems the only really good perk the game has ever had was given to the hatchet.
I feel you. Did you know reduced threat gems work only for damage and not healing?
With this fix, we would be fine with life staff changes I am pretty sure. So a secondary weapon that uses Focus as it's primary for damage would provide the ability to both allow for a different gem to slot in and also provide for chain damage bonus. Win win. Until then we have some bandaged together weapon combos that don't allow for full damage potential compared to other options. This makes the only real rolls for Life Staff currently as support, offtank, or healer. It makes life staff THE slowest paced weapon for quest progression and getting to level 60 compared to other weapon groups. We need these weapons and we need them NOW. Thanks for your thoughts as well.