安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
nevermind, the answer is to not ban true pvp players and you would learn from them, but since this is the policy, we shall keep our advice to ourselves.
besides chaotic answer right now is the crash the healer via commands sent thru chat.
cuz game is fubar.
I don't disagree balancing is needed across the board, as is the case in every pvp game, but it's the dumbest thing possible to fight in an AoE that's advantageous to your opponent.
Healers job is to heal... groups of people... sometimes large groups... even a 1/2 adept healer should be able to survive a 1v1
Sure support class, but the scenario i described shows how over-powered that this is no longer a support class.
May I suggest diversifying weapons?
Hammer would not work since this is a dex character, but yes am aware the hammer has 1 ability that could potentially move the player out of the healing aura for about one second.
You are suggesting a complete rebuild into str DPS instead of dex DPS in order to be able to have a chance to compete against a healer in a 1v1 duel.
when both players have equal experience and equal gear a damage dealer should always be able to kill a healer in a 1v1 situation.
the healer shouldnt be able to outheal all the incomming damage and be immortal, not even with heavy armour wearing max defense gear. Or in the laughable case like in new world even deal huge dmg back to the damage dealer.
its just a terrible design.
a healer is supposed to be a strong group support, healing allies , playing a major role, but being weak in 1v1 situations.
a healer isnt supposed to be unkillable in 1v1 scenarios.
If he is unkillable in 1v1 scenarios the abiltiies and perks with combination of heavy armour gear are overtuned.
when it comes to group vs group combat, usually the healer is always one of the first targets that has to be taken out, but when the healer is that strong and tanky like in new world and even impossible to kill in a 1v1 vs dd situation , it doesnt make much sense at all.
one fix / suggestionswould be limit healing staff to light armour users only. Or nerf it more , add a cast delay to it , so that DD can intercept the healing spell especially in 1v1 situations. On heavy armour you heal 30% less with light armour u heal 30% more. ETC ETC.
But these devs seem to have no clue how a good designed pvp system works.
The hammer has 2 good stuns and 1 ability that swings an enemy out. You're not going to use the warhammer for dps but for control so it doesnt matter that much that it's a STR weapon and you're DEX. Then the hatchet not only reduces the healing and does good damage to the opponent, its Berserk ability also provides healing putting you in more equal grounds.
I dont think you need a mass respec to gain warhammer weapon mastery levels, get enough armor with STR stats and farm and you should be fine.
We'll just have to agree to disagree. Good luck with your crusade.
In SWTOR ,i play a healer class (Secret agent, was really OP) and was able to tank almost 3 or 4 Dps class long enough, in 1v1 if the ennemy player was not capable of stun lock me, i was almost invulnerable, but i was not able to kill him because of the healing managment, i feel like tanky healer in New World is even more powerfull, because you can do damage while your healing skills are in CD
Use to WoW arena at 2.8k, you couldn't beat'em. And if you tried 1v1 you couldnt either.
You had to CC and use teamwork, do peeling, to eventually kill off the dps or the healer if he was weaker.
id say there is a problem if you cant 2dps vs 1 healer. If you can, i find it balanced enough for now.
Afterall a healer is a healer a traditional support class.
These paladin all in one wombo combo classes / builds arent available in GOOD MMORPGS. You shouldnt have the holy grail of be tanky af, heal alot and also deal dmg.
There arent just enough mechanics that dd's have to prevent tanky healer to heal himself.
id like to reference from a 20 year old game about status effects that can be applied to enemie players:
1 Abyss Curse
2 Ash
3 Bleeding
4 Blind
5 Break
6 Burning
7 Chaos
8 Charm
9 Coma
10 Critical Wounds
11 Crystallization
12 Curse
13 Deadly Poison
14 Deep Sleep
15 Divest
16 Fear
17 Freezing
18 Frenzy
19 Frozen
20 Grampus Morph
21 Hallucination
22 Heat
23 Hell's Power
24 Howling
25 Imprison
26 Masquerade
27 New Poison
28 Overheat
29 Paralyze
30 Overawe
31 Poison
32 Rebound
33 Silence
34 Sleep
35 Slow Casting
36 Stasis
37 Stone
38 Stun
39 Undead
-
New World seems to have 8 DEBUFFS and 4 DOT skills
rookie numbers. You see when it comes to MMROPGS new doesnt always mean better. devs are just lazy and studios want to earn a quick buck. the players are just getting served deep-frozen pizza nowadays.
lmb+rmb +3 for each weapon.
skill ceiling is low, not much to master.
Hence why the allready 'pros' are moaning. Cuz they cant 1v3 people in this game, it doesnt offer you the skillset to be that much better than a noob.
No don't tell me about those 1v10 vids, wich are bug exploits.