New World: Aeternum

New World: Aeternum

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Archiemedis Apr 22, 2021 @ 12:22am
Attribute Threshold Bonuses - (Gathering)
(NW patch notes april)

The notes state correlations between a stat and the role it supports for gatherers. Listed below:

(STR)
+20% mining speed / +20 encumbrance / -10% weight for mined items / +10% mining loot / 25% chance to one shot an ore node

(DEX)
+20% skinning speed / +20% haste for 3s after skinning / -10% weight for skinned items / +10% skinning loot / 100% crit on next hit after dodge

(INT)
+20% harvest speed / +1 azoth when harvesting / -10% weight for harvested items / +10% harvest loot / -10% reduction in Azoth travel cost

(FOC)
+20% fishing line tension / +10% salvaging yield / -10% weight for fishing items / +10% to caught fish size / 10% reduced cd for Inn fast travel

(CON)
+20% logging speed / 10% reduction on durability loss for tools / -10% weight for logging items / +10% logging loot / 25% chance to one shot a tree

-----

As you can see, each specific path offers a set in stone role which will likely translate into equipment we have to use (miner into STR weapons...)

Generally, i think it is a good idea and nicely connected to what a player might expect (mining needs STR...). However, it will lightly force a min-max-player into a specific set up.

So, while offering deeper specialization we will have to live with what the current system imagines to be related.

What are your thoughts about this?

--> Personally, when looking at logging and mining, the miner gets heavy hitting melee attacks due to STR investment, while the lumberjack will be a tank. It could work the other way around, too. But it was decided, that a STR goes to the miner.

This makes me wonder if the bonuses force people, who wanted to have a different stat set up as a gatherer, into specific paths they might not like.
Last edited by Archiemedis; Apr 22, 2021 @ 2:39am
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Showing 1-15 of 19 comments
EvilHare Apr 22, 2021 @ 3:16am 
respec

You also have to consider Gear stat bonus (head, chest, legs, feet, hand, weapon(s), and 3 pieces of jewelry). Depending on if you go with Sw&Sh of another weapon depends on if you use 2 weapon gears or 1 for stat bonus.

So, I do not see how this is forcing people to follow a linear character development path with these 2 factors. Especially seeing huge stat bonuses I have seen in the RW Creator Content preview.
Last edited by EvilHare; Apr 22, 2021 @ 4:30am
Archiemedis Apr 22, 2021 @ 7:59am 
That's good. It should not.

And then again, maybe it will be a contributing factor in the future. How many stat points per level given? What is the max stat bonus on gear, will it replace another important bonus or not?

Im missing data here.

Point being; the added bonuses linked to stats are a cool idea. There is always room to experiment and i am more than happy to see it work out in the end.

It just presented itself to me in the form of a light restriction when it comes to choosing a weapon that is i.e. not supported by a given stat priority for a given resource + the system decision on which stat gets what role (those FOC fishers)
Last edited by Archiemedis; Apr 22, 2021 @ 8:16am
EvilHare Apr 22, 2021 @ 8:17am 
Originally posted by Archiemedis:
That's good. It should not.

And then again, maybe it will be a contributing factor in the future. How many stat points per level given? What is the max stat bonus on gear, will it replace another important bonus or not?

Im missing data here.
Look at one of the ReekWater Videos. I cannot recall who was recording the stat point allocation. It is huge.

One thing I do like is a tanker has 1 extra gear to has stats and perks (Sw&Sh). That is if you go for the defensive side.
Archiemedis Apr 22, 2021 @ 8:55am 
Got the video on screen:
190 stat points available
255 already spent (if each stat starts at 0)
= 445 in that test

Stat bonuses on items ranged from 10-30 with different stats possible on one item (dex + str)

Stat threshold bonuses are 50-100-150-200-250-300 max

==> just guessing, but 2x 300 stats seem possible, maybe a third at 50 or 100
Last edited by Archiemedis; Apr 22, 2021 @ 9:01am
EvilHare Apr 22, 2021 @ 9:15am 
Originally posted by Archiemedis:
Got the video on screen:
190 stat points available
255 already spent (if each stat starts at 0)
= 445 in that test

Stat bonuses on items ranged from 10-30 with different stats possible on one item (dex + str)

Stat threshold bonuses are 50-100-150-200-250-300 max

==> just guessing, but 2x 300 stats seem possible, maybe a third at 50 or 100
Not as linear as you may assume. Depending on secondary and third, you may have some serious fun.

Con- primary. Keep Int and Focus equal for a nice little mage tank. Keep with Heavy for the buff bonus.
-=)V(=- Apr 22, 2021 @ 9:19am 
Bad, very bad. The whole life skill just died.
EvilHare Apr 22, 2021 @ 9:24am 
Originally posted by -=)V(=-:
Bad, very bad. The whole life skill just died.
Could you explain why?
-=)V(=- Apr 22, 2021 @ 10:49am 
Originally posted by EvilHare:
Could you explain why?
They try/forced create a Diablo-like system from which even Blizzard has withdrawn.
So eg. I like fight with sword - STR but I also like cut tree. So I will never use bonus from STR and never get bonus from CON.
TES system is the best - the more you use, the more you get.
Main statistics always cause more problems than benefits.
EvilHare Apr 22, 2021 @ 11:00am 
Originally posted by -=)V(=-:
[
They try/forced create a Diablo-like system from which even Blizzard has withdrawn.
So eg. I like fight with sword - STR but I also like cut tree. So I will never use bonus from STR and never get bonus from CON.
TES system is the best - the more you use, the more you get.
Main statistics always cause more problems than benefits.
So you assume the development is linear and you skipped everything that was discussed before you posted?

Gotcha.
-=)V(=- Apr 22, 2021 @ 12:24pm 
Devs talked about freedom and unrestrictedness and now they have moved towards specialization.
EvilHare Apr 22, 2021 @ 12:26pm 
Originally posted by -=)V(=-:
Devs talked about freedom and unrestrictedness and now they have moved towards specialization.
And you still skipped the conversation before your initial post.

Alex Apr 22, 2021 @ 12:54pm 
It looks logical. But this means that bonuses will be depend of the selected weapons and armor. I am in any case, plan to get max level at all crafting professions. First of all, I will think about the weapons and armor I wear, and not about what bonuses from the collection resources I will receive.
Last edited by Alex; Apr 22, 2021 @ 12:55pm
EvilHare Apr 22, 2021 @ 1:42pm 
Originally posted by Alex:
It looks logical. But this means that bonuses will be depend of the selected weapons and armor. I am in any case, plan to get max level at all crafting professions. First of all, I will think about the weapons and armor I wear, and not about what bonuses from the collection resources I will receive.
I think they are bonuses. The only one I see really worth it is Focus' perks.
Archiemedis Apr 23, 2021 @ 12:16am 
I can see an alternative apporach to stats and bonuses, where stats have more generalized advantages, like STR offering the one shot chance for all solid nodes (trees, rocks, ores), while keeping the direction of this concept - over all - the same.

If a little tuning can happen in the future, this is actually fine with me. Plus, what really matters is the experience in game. It is highly likely, that different pov's resulted in the current concept:

- maybe harvesting has it's nodes spread out through zones so that azoth and travel cost play an important role in this profession
- maybe the DEX dodge crit and haste buff have to be paired with skinning, as it demands combat and might offer a smoother approach (that is needed to balance time vs. loot)

I'll have this on the radar for the next play test.
Last edited by Archiemedis; Apr 23, 2021 @ 2:45am
Silent Bob Apr 23, 2021 @ 2:21pm 
I really cant see what are some ppl here are so hung up about. You still can mine as a mage, it just so happens that the warrior guy will marginaly be better at it than you are. Its not like you get 5x more materials if your relevant stat is high. This system offers some micro optimization options for those who care, while making next to no difference to those who dont.
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Date Posted: Apr 22, 2021 @ 12:22am
Posts: 19