New World: Aeternum

New World: Aeternum

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Cypher Oct 12, 2021 @ 11:55pm
So about gathering and crafting...
Hey everyone!

I really enjoy New World, but I kinda don't get the point about gathering and crafting - or to be more precise: the point about the sheer amount I have to gather in order to progress my crafting skills. ATM it can be quite frustrating. Of course I know that I have to focus on one or two skills and that the game wants me to be busy for a while. But nevertheless it feels a little over the top.

Getting your woodcutting skill up is a real pain. I guess most of you will agree. The other gathering skills feel way more progressive (e.g. skinning which I already got at 200 although I cut down at least ten times the trees)

ATM I'm trying to get weaponsmithing and engineering up. And again: I don’t want to rush, but even when I want to take the fastest way from 50 to 100, I need almost 2100 steel ingots. Considering the fact that most iron farm routes are almost always overcrowded, it takes forever to gather the resources. And those 50 points are only a fraction of what I have to do. Most likely, I will reach level 60 and endgame content way before I can craft anything useful for this level – especially when I don’t focus on gathering and crafting and do it along the way.

Am I missing the core concept of this system?
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Showing 1-15 of 39 comments
Kashra Fall Oct 12, 2021 @ 11:59pm 
Stop going to hotspots that people use that map for. You can find a plethora of iron and other resources just out and about in the woods or rock systems. Logging also isn't too bad. It's rough at first, but when you get to 50, you unlock mature trees, which allow you to harvest every tree in the area, making it faster. Once you to get 100, it becomes trivial, because wyrmwood gives up to 1100k for one tree. It's even faster if you have better tools as well.
Zalzany Oct 13, 2021 @ 12:09am 
Overthe top I spent way more time in other games gathering in crafting then this one. Issue is you are using the same spots as 100 other people, I mean I go to areas with low pop I com back with enough ore to make like 200 bars and I am questing while I am doing this none the less I have had to stop questing and go back to town more then once from full bags of junk I gathered up lol

Keything is update your tools with flint crap it feels like ages second I got my first iron tools it was barable steel much better almsot to starmetal will be way better then. And get the bags, the people going "oh its expesnisve!" for your first bag its like no its freaking stupid easy to get and then get mod for it I bought one for 4 gold that makes skins weigh less, super handy, and the 101 extra carry weight was worth the freaking like 40 peices of hide, and what 100 gold coins for the holding run I needed from rep vender lol
Last edited by Zalzany; Oct 13, 2021 @ 12:31am
Maxpeinas Oct 13, 2021 @ 12:13am 
Agree that some professions are unbalanced. Logging and fishing is so much slower than other gathering ones, should be adjusted. Crafting like weaponsmithing or armoring takes forever as well at higher level, requiring hundreds of thousands of mats, but maybe it's intended to focus on couple main ones first and catch-up others later, no idea. At least gathering is fun in this game, still getting excited seeing plants or ore nodes in the distance lol
Last edited by Maxpeinas; Oct 13, 2021 @ 12:16am
retsam1 Oct 13, 2021 @ 12:16am 
Originally posted by Cypher:
Hey everyone!

I really enjoy New World, but I kinda don't get the point about gathering and crafting - or to be more precise: the point about the sheer amount I have to gather in order to progress my crafting skills. ATM it can be quite frustrating. Of course I know that I have to focus on one or two skills and that the game wants me to be busy for a while. But nevertheless it feels a little over the top.

Getting your woodcutting skill up is a real pain. I guess most of you will agree. The other gathering skills feel way more progressive (e.g. skinning which I already got at 200 although I cut down at least ten times the trees)

ATM I'm trying to get weaponsmithing and engineering up. And again: I don’t want to rush, but even when I want to take the fastest way from 50 to 100, I need almost 2100 steel ingots. Considering the fact that most iron farm routes are almost always overcrowded, it takes forever to gather the resources. And those 50 points are only a fraction of what I have to do. Most likely, I will reach level 60 and endgame content way before I can craft anything useful for this level – especially when I don’t focus on gathering and crafting and do it along the way.

Am I missing the core concept of this system?


1. As you say, there is no rush.
2. Late game crafting affords some of the best in slot items currently.
3. As others said, there are many places that folks do not know about that are good sources for resources. You just need to learn the map more.
4. If you own a house in the future, taxes are going to get you if you do not have a consistent source of income in game(the economy overall has some flaws that help contribute to that being a challenge too).
5. You can level to 60 without really hitting max on your crafting skills, that's somewhat intended but using crafting skills goes hand in hand with some of the quests from townboards(they give quests that due to what you need to do, you get skillups exp and standing) and harvesting ones as well. You can also go to multiple towns and grab those quests to then do all at once to later turn in. That's how the first player to 60 got to 60.
6. There's no rush.
strangerism Oct 13, 2021 @ 12:23am 
it takes what it takes. servers are populated so there is competition and you have to play with that factor. The only problem would be if ore and materials get stolen by mining bots
Blowfeld Oct 13, 2021 @ 12:49am 
The thing that worries me:

With the high level mats being basically worthless on the market as people need a multiple of those in low level mats (looking at you, iron) and assuming that there will be a minority of crafters regulating the high end market before the masses reach that point, there will not be much to do for your average crafter at 200, as most people will already be served with the BIS equipment and the whole economy will be screwed. Right now the markets are flooded with stuff and people undercut each other more and more as there is no real material / item sink when it comes to endgame.

Some things Amazon could think about:
  • Give higher Tier resources the chance to drop some additional lower tier resources, but lower overall amount.
  • Make items lose some max durability on normal repair and less on repair with a repair kit. But make it so, that people will have durability issues after X amount of repairs, so new gear will be needed.
  • The professions right now do not feel very balanced in progress and should be fixed to smoothen the curve and make it feel worthwhile to progress. Right now most crafting professions do not feel rewarding for days until you hit a BIG milestone.
  • Add some kind of specialization for each character for level 200 professions. You can only chose one specialization per character that opens up once you hit 200 and maybe goes up to 250. That would thin the market in the endgame until Amazon comes out with a better solution for sinks.

Feedback welcome.
Blowfeld Oct 13, 2021 @ 12:56am 
Originally posted by Pharnham:
Originally posted by Blowfeld:
  • Make items lose some max durability on normal repair and less on repair with a repair kit. But make it so, that people will have durability issues after X amount of repairs, so new gear will be needed.

Translation: Force everyone who is not a crafter to give their money to crafters.

You can also get new faction gear or drops, but once everybody has good gear, the crafters become useless as there are no alt chars and noone needs their services anymore.

But I agree, it should feel fair to everyone.
Shamballa !!! Oct 13, 2021 @ 1:16am 
Originally posted by Cypher:
Hey everyone!

I really enjoy New World, but I kinda don't get the point about gathering and crafting - or to be more precise: the point about the sheer amount I have to gather in order to progress my crafting skills. ATM it can be quite frustrating. Of course I know that I have to focus on one or two skills and that the game wants me to be busy for a while. But nevertheless it feels a little over the top.

Getting your woodcutting skill up is a real pain. I guess most of you will agree. The other gathering skills feel way more progressive (e.g. skinning which I already got at 200 although I cut down at least ten times the trees)

ATM I'm trying to get weaponsmithing and engineering up. And again: I don’t want to rush, but even when I want to take the fastest way from 50 to 100, I need almost 2100 steel ingots. Considering the fact that most iron farm routes are almost always overcrowded, it takes forever to gather the resources. And those 50 points are only a fraction of what I have to do. Most likely, I will reach level 60 and endgame content way before I can craft anything useful for this level – especially when I don’t focus on gathering and crafting and do it along the way.

Am I missing the core concept of this system?
well in current all about with spots being so damn busy, the fastest way to lvl weaponsmithing and armorsmithing is by doing town projects boxes quests.
Emperor Fooble Oct 13, 2021 @ 1:42am 
If you really want to maximise your grind time, either power level up to 35 so you can use starmetal tools or buy the resources from other players. This game is all about time vs labour vs cost.
Subsonic Oct 13, 2021 @ 2:43am 
Don't bother crafting or gathering until you are level 60, at level 60 you can get the best gathering gear, which makes gathering much faster, which in turn makes crafting much faster, if you are below 60 and doing either gathering or crafting, you are doing it wrong, as the system was designed for level 60's more than people who like to gather and craft.
Cypher Oct 13, 2021 @ 2:56am 
Originally posted by Evol:
Don't bother crafting or gathering until you are level 60, at level 60 you can get the best gathering gear, which makes gathering much faster, which in turn makes crafting much faster, if you are below 60 and doing either gathering or crafting, you are doing it wrong, as the system was designed for level 60's more than people who like to gather and craft.

You may be right, but that renders the entire crafting system and 99% of all things you can craft completely useless. That's the point about my OT - the entire system diverges so much from the game that it feels like another planet.
nzguzzi Oct 13, 2021 @ 2:57am 
i leveled from 0-47 questing, faction quests, town projects, gathering, crafting.
I love it.
I can blitz all town projects because my crafting is good in all.
Its easy to gather on the fly
I can make some really cool stuff but actually earned over 40 levels of renown on town projects for massive bonuses.
I own a house, am over -25% tax, max exp gain.
You gain exp as you go, get rares, can craft all potions, make house furniture, mine, cut gem stones.
Its addictive as hell.
Even in RL if i drive past someones fruit tree or hemp stash, I feel i must gather it......
Carwelan Oct 13, 2021 @ 2:58am 
Originally posted by Evol:
Don't bother crafting or gathering until you are level 60, at level 60 you can get the best gathering gear, which makes gathering much faster, which in turn makes crafting much faster, if you are below 60 and doing either gathering or crafting, you are doing it wrong, as the system was designed for level 60's more than people who like to gather and craft.
You will miss out on so much XP this way. I have been very focused on gathering and crafting between lvl 30 and 44 and it is insane how quickly I level just by doing that, I almost gained a level (40-41) from fishing up to fishing skill 50. If i started my gathering/crafting process at lvl 60 with this knowledge, for me it would feel like a huge waste of XP.
Subsonic Oct 13, 2021 @ 3:21am 
Originally posted by Carwelan:
Originally posted by Evol:
Don't bother crafting or gathering until you are level 60, at level 60 you can get the best gathering gear, which makes gathering much faster, which in turn makes crafting much faster, if you are below 60 and doing either gathering or crafting, you are doing it wrong, as the system was designed for level 60's more than people who like to gather and craft.
You will miss out on so much XP this way. I have been very focused on gathering and crafting between lvl 30 and 44 and it is insane how quickly I level just by doing that, I almost gained a level (40-41) from fishing up to fishing skill 50. If i started my gathering/crafting process at lvl 60 with this knowledge, for me it would feel like a huge waste of XP.

Its a 100% slower this way, trust me, I've gathered and crafted for over 200 hrs now, and im only level 57, (200 all gather, 150+ all craft, all solo) and I've only done this for the gold (60k+) due to it being the start of the game.

You can get to level 60 in maybe 60 hrs, at level 60 you have 650% gathering boost on your tools, you also can buy the level 60 crafting gear people are now finding which gets you far more rare items while you are gathering, all tools/gear can be brought for low prices as the markets are tanked.

If you were to just gather and craft, a level 60 will out pace you, its just the way the system was designed.
Last edited by Subsonic; Oct 13, 2021 @ 3:22am
Thats as a result when Dev´s smoke Oregano while coding the Game! :D
Crafting 1x golden Ring = band 6x Gold ignot(25kg) the socket x6 golden ignots(+25kg) and on top they ask you for aditional 6golden ignots + a Tier4 Gem.
So this golden ring is heavy like 75kg..
A bit over the max size my bride should be :D
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Date Posted: Oct 12, 2021 @ 11:55pm
Posts: 39