New World: Aeternum

New World: Aeternum

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Windsward  [developer] May 25, 2021 @ 9:04am
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Details on New World's In-Game Store
Please take a moment to read the latest details on our plans for an in-game store.
https://www.newworld.com/en-us/news/articles/introducing-our-in-game-store
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Showing 1-15 of 100 comments
Windsward  [developer] May 25, 2021 @ 9:06am 
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This is following our recent message from Studio Director, Rich Lawrence:

"Some questions have come up recently from our Alpha patch notes discussing an in-game storefront. Our plan in having a store is to create an outlet for players who find enough value in store items that they are happy to purchase them. Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy the game. All players will be able to play the full game experience we ship without having to make store purchases.

All store items at launch will be exclusively cosmetic in nature. We are introducing the storefront in Alpha in order to test these items and their value. No selections in the store or their indicated cost (during testing there is no real cost in any case) is final. Our purpose is quality assurance and gathering player feedback, so please share your thoughts once the system is introduced. The testing audience will see each type of item we are considering and have an opportunity to provide feedback before they are introduced to the live game.

Looking towards the future, we will also test ideas on how to offer players quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store. The timing of release for these types of items will depend on how players progress in the months after launch. The more players who are able to experience all of our exciting end-game content and game modes, the healthier the overall game experience will be for all players.

Our goal with all items of any type is that they not offer an advantage that imbalances the game. We understand that this line is based on player interpretation, so we ask for your patience while we test in Alpha and listen to your feedback.

For transparency on future plans, we are also contemplating, but have not finalized, a "battle pass" style program, that would combine store items on a periodic basis. This will also be tested ahead of time to ensure it provides strong value without disrupting gameplay for those not participating. Much further along there is also the possibility of optional expansions, which would have a separate cost."
アゼム May 25, 2021 @ 10:25am 
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Originally posted by Windsward:
Items in the store during Alpha will be purely cosmetic and provide no gameplay advantages.
During alpha

Originally posted by Windsward:
The Alpha store test will include an example skin, emote, and dyes
Why not let me earn this with gameplay? That's how you get player retention but you're opting for a quick cash-out

Originally posted by Windsward:
Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy or compete in the game
But if you offer pay-for-convenience you've already compromised that goal

Originally posted by Windsward:
The cosmetic items sold in New World are built to provide additional opportunities for players to shape their characters. Releases will showcase new dyes, apparel & weapon skins
Based solely on experience with previous MMO cash shops I'm predicting that these will be superior to whatever is earnable in-game. This ruins the feeling of progression through customization since the best looking players will likely just be the ones with the fattest wallets

Originally posted by Windsward:
We won't consider selling anything other than cosmetic items until 2022 at the earliest
I really don't get this mentality of "we won't do it until later so it's ok". People aren't pissed about it being immediate, people are pissed it's being considered at all

Originally posted by Windsward:
The in-game store content will not give players an advantage in PvE or PvP gameplay
Paying for convenience will lead to advantage regardless. The gap between the top and the average will widen, aka the rich get richer
Mr.Hyde May 25, 2021 @ 10:54am 
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very sad person above, please give him hugs everyone
Spindles May 25, 2021 @ 10:57am 
This game has no subscription so of course it has to have a cash shop to have updates, but why did you not just wait a month or two before adding these things? You should let players be happy with their purchase first.

Also, I should point out that mmorpg players are insanely tribal and so most of the hate you're getting is not in good faith. It's just players of other games using it as a stick to beat you with, cause they fear players form their game moving to yours.

I'm guessing you know this, but just thought I would point it out.
Windsward  [developer] May 25, 2021 @ 11:08am 
Originally posted by WarpSpider:
This game has no subscription so of course it has to have a cash shop to have updates, but why did you not just wait a month or two before adding these things? You should let players be happy with their purchase first.

Also, I should point out that mmorpg players are insanely tribal and so most of the hate you're getting is not in good faith. It's just players of other games using it as a stick to beat you with, cause they fear players form their game moving to yours.

I'm guessing you know this, but just thought I would point it out.


While our testing leaked before we were able to communicate everything fully, we do feel it is important to be transparent about our plans, and not create an element of surprise after the game was live with a storefront.

We won't be selling any Rested XP boosts until several months after release.
Cinnabar May 25, 2021 @ 11:47am 
Thanks for the clarifications, we needed it :steamthumbsup:
However I honestly didn't like the idea of a battle pass ^^'
アゼム May 25, 2021 @ 11:59am 
Originally posted by Windsward:
Originally posted by WarpSpider:
This game has no subscription so of course it has to have a cash shop to have updates, but why did you not just wait a month or two before adding these things? You should let players be happy with their purchase first.

Also, I should point out that mmorpg players are insanely tribal and so most of the hate you're getting is not in good faith. It's just players of other games using it as a stick to beat you with, cause they fear players form their game moving to yours.

I'm guessing you know this, but just thought I would point it out.
We won't be selling any Rested XP boosts until several months after release.
Why are you and your team choosing this hill to die on? Regardless of whether it will be as harmful as some of us think, it is clearly damaging your reputation.
Last edited by アゼム; May 25, 2021 @ 12:00pm
Windsward  [developer] May 25, 2021 @ 12:19pm 
Originally posted by TaquitoBurrito:
Originally posted by Windsward:
We won't be selling any Rested XP boosts until several months after release.
Why are you and your team choosing this hill to die on? Regardless of whether it will be as harmful as some of us think, it is clearly damaging your reputation.

We believe in our vision and we will earn trust from customers over time. The majority of the backlash was driven by fears based on things we won't be doing and misinformation spread out by one Youtuber and picked up by many. Our goal is do what is best for the game and our players (all our players) and we'll do great things.

There are times where we will be misunderstood but if we have good motives we should come out fine. We will make mistakes, but we'll listen and learn. We won't panic to react too quickly to issues that come up and we know issues will always come up. There is no live service game doesn't see their share of issues.

Reputation is a fickle thing so we just define our values and try to stick to them while running a sustainable business. We want New World to be around and continue growing at this pace for years. This means generating revenue beyond the $40 upfront price. We won't do things that harm competition or offer an advantage and we won't create circumstances where players feel like they have to buy items to enjoy or experience the game in the best way.
Unexpected May 25, 2021 @ 1:14pm 
Originally posted by Windsward:
Please take a moment to read the latest details on our plans for an in-game store.
https://www.newworld.com/en-us/news/articles/introducing-our-in-game-store

Some concerns I have are you don’t plan on selling any rested exp boosts or boosts until 2022...... that’s only 4 months after launch you should be aiming at like 12+ months before these kind of releases

Also a lot of your messages about there not being cooler skins in the shop then there is in the game is good but what’s “cooler” is subjective and kinda leaves it open ended for you to decide what’s not cooler, I know you can’t make everyone happy but I’m wondering how you plan to ensure that balance over the longevity of the game
Windsward  [developer] May 25, 2021 @ 1:18pm 
Originally posted by Unexpected:
Originally posted by Windsward:
Please take a moment to read the latest details on our plans for an in-game store.
https://www.newworld.com/en-us/news/articles/introducing-our-in-game-store

Some concerns I have are you don’t plan on selling any rested exp boosts or boosts until 2022...... that’s only 4 months after launch you should be aiming at like 12+ months before these kind of releases

Also a lot of your messages about there not being cooler skins in the shop then there is in the game is good but what’s “cooler” is subjective and kinda leaves it open ended for you to decide what’s not cooler, I know you can’t make everyone happy but I’m wondering how you plan to ensure that balance over the longevity of the game


I think the short answer is by listening and adjusting. If we aren't creating super cool content both in game and in the shop we are doing something wrong and our community will definitely let us know.
Decau May 25, 2021 @ 1:23pm 
Is it too late to ask for not including a dungeon auto party matchmaking in the game? It ruins the spirit of MMO's, where you should interact with players and form a team instead of pressing a button and getting teleported to the dungeon then teleported back after you finish it without even knowing the people that ran the dungeon with you
MAXE May 25, 2021 @ 1:45pm 
Originally posted by Windsward:
Originally posted by WarpSpider:
This game has no subscription so of course it has to have a cash shop to have updates, but why did you not just wait a month or two before adding these things? You should let players be happy with their purchase first.

Also, I should point out that mmorpg players are insanely tribal and so most of the hate you're getting is not in good faith. It's just players of other games using it as a stick to beat you with, cause they fear players form their game moving to yours.

I'm guessing you know this, but just thought I would point it out.


While our testing leaked before we were able to communicate everything fully, we do feel it is important to be transparent about our plans, and not create an element of surprise after the game was live with a storefront.

We won't be selling any Rested XP boosts until several months after release.

We won't be selling any Rested XP boosts until several months after release??

what the biiiiiib, x marks, skulls, hangmans and so on .. xD

1. How about not sell rested XP boosts at all & how about not selling skins or other gear in a cash shop..

2. How about make a campaign of quests and things to do, so you as a player can go earn yourself a set of Heirlooms outfit with xp bonuses on it instead ?
Thats the MMORPG Game master spirit to take, when we talk about xp boosting in a mmorpg genre ! ..

3. The second could be RvR bonuses from faction fights so the more territorrium won as a realm the more benifits and boost of xp your faction will get ..

Thats a better way of doing it without monitize it all..

all your cash shop thing is just BAD .. i mean really BAD for the whole mmorpg fan community and only good for players with a very thick wallet or a rich daddy to pay for them...

You allready dig a very deep cliff between the regular players and the rich kids by introduce this to a brand new game .. try again after 10-15 years perhaps it will work there or kill it total idk ?

if you want to make a cash shop then you should have made a Fortnite kind of game and steer far away from the mmorpg fans !

MMORPG fans are willing to pay a subscription of lets say 10-15 dollars a month if the game is good enough and have stuff enough to do + gets extended to a mainland so the storyline can continue .. i mean if you build a mmorpg you aim for a LONG term gameplay and not short term...

Even diablo got more quests and story to offer than this game have atm !

MMORPG fans is the hardest players in the world to make happy ... step wrong and you lose millions of players instant !

if you do it right you gain millions of players and more will join ..
Last edited by MAXE; May 25, 2021 @ 1:54pm
-=)V(=- May 25, 2021 @ 1:50pm 
Our plan for having an in-game store is to create an outlet for players who find enough value in store items that they are happy to purchase them. Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy or compete in the game.
One excludes the other.
People buy advantage, why would they buy something that won't give them advantage?
Well after launch, we will consider ideas for items that influence mechanics like rested XP both through the store and earned in-game. This would allow late-to-the-game players entering Aeternum to catch up at a pace most comfortable to them and fight alongside their friends in endgame content
This is not good, this is an advantage. Mmo games are all about spending your precious time, that is currency. You have to make sacrifices to achieve something.
Selling boosters is spitting in the face of those players who have sacrificed this time.
You don't need to sell boosters, you can organize in-game events with additional exp for new players.
Last edited by -=)V(=-; May 25, 2021 @ 1:56pm
MAXE May 25, 2021 @ 1:57pm 
Originally posted by -=)V(=-:
Our plan for having an in-game store is to create an outlet for players who find enough value in store items that they are happy to purchase them. Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy or compete in the game.
One excludes the other.
People buy advantage, why would they buy something that won't give them advantage?
Well after launch, we will consider ideas for items that influence mechanics like rested XP both through the store and earned in-game. This would allow late-to-the-game players entering Aeternum to catch up at a pace most comfortable to them and fight alongside their friends in endgame content
This is not good, this is an advantage. Mmo games are all about spending your precious time, that is currency. You have to make sacrifices to achieve something.
Selling boosters is spitting in the face of those players who have sacrificed this time.

Agree .. Heirlooms is alot better, because then all who wants to get xp bonuses can go on a campaign of quests to gather a full set of Heirlooms ..

all mmorpg´s with respect for its playerbase got this even the old ones ..
MAXE May 25, 2021 @ 2:07pm 
Originally posted by Saibara Blacksmith:
Is it too late to ask for not including a dungeon auto party matchmaking in the game? It ruins the spirit of MMO's, where you should interact with players and form a team instead of pressing a button and getting teleported to the dungeon then teleported back after you finish it without even knowing the people that ran the dungeon with you

agree .. the world of warcraft new model is wrong when it comes down to doing dungeons/raids with other people the whole social life in wow is gone with it ..

The vanilla way of world of warcraft is alot better, because then people needed to explorer new city´s or area´s where other players gathered to do dungeons/quests/raids and so on ..

that is a better option if you ask me, because then people will be more social and join each other more when doing quests and dungeons/raids :steamhappy:
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Date Posted: May 25, 2021 @ 9:04am
Posts: 100