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"Some questions have come up recently from our Alpha patch notes discussing an in-game storefront. Our plan in having a store is to create an outlet for players who find enough value in store items that they are happy to purchase them. Our plan is not, and never will be, to create a feeling that store items are necessary to enjoy the game. All players will be able to play the full game experience we ship without having to make store purchases.
All store items at launch will be exclusively cosmetic in nature. We are introducing the storefront in Alpha in order to test these items and their value. No selections in the store or their indicated cost (during testing there is no real cost in any case) is final. Our purpose is quality assurance and gathering player feedback, so please share your thoughts once the system is introduced. The testing audience will see each type of item we are considering and have an opportunity to provide feedback before they are introduced to the live game.
Looking towards the future, we will also test ideas on how to offer players quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store. The timing of release for these types of items will depend on how players progress in the months after launch. The more players who are able to experience all of our exciting end-game content and game modes, the healthier the overall game experience will be for all players.
Our goal with all items of any type is that they not offer an advantage that imbalances the game. We understand that this line is based on player interpretation, so we ask for your patience while we test in Alpha and listen to your feedback.
For transparency on future plans, we are also contemplating, but have not finalized, a "battle pass" style program, that would combine store items on a periodic basis. This will also be tested ahead of time to ensure it provides strong value without disrupting gameplay for those not participating. Much further along there is also the possibility of optional expansions, which would have a separate cost."
Why not let me earn this with gameplay? That's how you get player retention but you're opting for a quick cash-out
But if you offer pay-for-convenience you've already compromised that goal
Based solely on experience with previous MMO cash shops I'm predicting that these will be superior to whatever is earnable in-game. This ruins the feeling of progression through customization since the best looking players will likely just be the ones with the fattest wallets
I really don't get this mentality of "we won't do it until later so it's ok". People aren't pissed about it being immediate, people are pissed it's being considered at all
Paying for convenience will lead to advantage regardless. The gap between the top and the average will widen, aka the rich get richer
Also, I should point out that mmorpg players are insanely tribal and so most of the hate you're getting is not in good faith. It's just players of other games using it as a stick to beat you with, cause they fear players form their game moving to yours.
I'm guessing you know this, but just thought I would point it out.
While our testing leaked before we were able to communicate everything fully, we do feel it is important to be transparent about our plans, and not create an element of surprise after the game was live with a storefront.
We won't be selling any Rested XP boosts until several months after release.
However I honestly didn't like the idea of a battle pass ^^'
We believe in our vision and we will earn trust from customers over time. The majority of the backlash was driven by fears based on things we won't be doing and misinformation spread out by one Youtuber and picked up by many. Our goal is do what is best for the game and our players (all our players) and we'll do great things.
There are times where we will be misunderstood but if we have good motives we should come out fine. We will make mistakes, but we'll listen and learn. We won't panic to react too quickly to issues that come up and we know issues will always come up. There is no live service game doesn't see their share of issues.
Reputation is a fickle thing so we just define our values and try to stick to them while running a sustainable business. We want New World to be around and continue growing at this pace for years. This means generating revenue beyond the $40 upfront price. We won't do things that harm competition or offer an advantage and we won't create circumstances where players feel like they have to buy items to enjoy or experience the game in the best way.
Some concerns I have are you don’t plan on selling any rested exp boosts or boosts until 2022...... that’s only 4 months after launch you should be aiming at like 12+ months before these kind of releases
Also a lot of your messages about there not being cooler skins in the shop then there is in the game is good but what’s “cooler” is subjective and kinda leaves it open ended for you to decide what’s not cooler, I know you can’t make everyone happy but I’m wondering how you plan to ensure that balance over the longevity of the game
I think the short answer is by listening and adjusting. If we aren't creating super cool content both in game and in the shop we are doing something wrong and our community will definitely let us know.
We won't be selling any Rested XP boosts until several months after release??
what the biiiiiib, x marks, skulls, hangmans and so on .. xD
1. How about not sell rested XP boosts at all & how about not selling skins or other gear in a cash shop..
2. How about make a campaign of quests and things to do, so you as a player can go earn yourself a set of Heirlooms outfit with xp bonuses on it instead ?
Thats the MMORPG Game master spirit to take, when we talk about xp boosting in a mmorpg genre ! ..
3. The second could be RvR bonuses from faction fights so the more territorrium won as a realm the more benifits and boost of xp your faction will get ..
Thats a better way of doing it without monitize it all..
all your cash shop thing is just BAD .. i mean really BAD for the whole mmorpg fan community and only good for players with a very thick wallet or a rich daddy to pay for them...
You allready dig a very deep cliff between the regular players and the rich kids by introduce this to a brand new game .. try again after 10-15 years perhaps it will work there or kill it total idk ?
if you want to make a cash shop then you should have made a Fortnite kind of game and steer far away from the mmorpg fans !
MMORPG fans are willing to pay a subscription of lets say 10-15 dollars a month if the game is good enough and have stuff enough to do + gets extended to a mainland so the storyline can continue .. i mean if you build a mmorpg you aim for a LONG term gameplay and not short term...
Even diablo got more quests and story to offer than this game have atm !
MMORPG fans is the hardest players in the world to make happy ... step wrong and you lose millions of players instant !
if you do it right you gain millions of players and more will join ..
People buy advantage, why would they buy something that won't give them advantage?
This is not good, this is an advantage. Mmo games are all about spending your precious time, that is currency. You have to make sacrifices to achieve something.
Selling boosters is spitting in the face of those players who have sacrificed this time.
You don't need to sell boosters, you can organize in-game events with additional exp for new players.
Agree .. Heirlooms is alot better, because then all who wants to get xp bonuses can go on a campaign of quests to gather a full set of Heirlooms ..
all mmorpg´s with respect for its playerbase got this even the old ones ..
agree .. the world of warcraft new model is wrong when it comes down to doing dungeons/raids with other people the whole social life in wow is gone with it ..
The vanilla way of world of warcraft is alot better, because then people needed to explorer new city´s or area´s where other players gathered to do dungeons/quests/raids and so on ..
that is a better option if you ask me, because then people will be more social and join each other more when doing quests and dungeons/raids