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Kind of levels the field a bit but besides that nothing that I know of.
Another major fail in design.
You are looking for a cure for an illness that doesn't exist yet, it's just too early. It might become an issue on some servers and not on others.
Coming from Planetside 2 I am skeptical too.
So far the 1-faction-zerging has not happened because you can only have 1 character per server(realm) and only switch factions once. After that you have to wait 120 days for another switch. You also cannot switch to the dominating faction, which I'm not 100% sure how they measure that.
Good thing: No Planetside2 disaster.
Bad thing: Still 1 faction that gets left out in the popularity contest. I guess people are just tired of "religion" and the whole "desu vult" shtuff.
I am however confident that people will get tired of pure 1v1 faction warfare and eventually more will switch to Covenant to mix things up by making it 1v1v1.
https://i.redd.it/nl66o2c7mir71.png
It was the developers response after a "bug" was reported about quests giving too much territory control, however that was intended. It's a game balancing mechanic that isn't explained in the game itself.
I have discovered AGS made a whole bunch of exceptionally smart decisions.
I am guessing that's thanks to intense listening to player feedback during the alphas and betas.
Why is balance so important? So long as each faction has enough players for war, why does it matter? I would think if a faction became too weak some people may just change in support of the underdog. Time will tell.
Remove the lvl 50 cap on fortrush do it in tiers 10-20-30-40 -50-max same with invasions give us something to do besides running around like lemmings collecting crap and the shiddy missions.
Right now the game play loop is already old and i have nothing new or interesting to do. They need to work this stuff out asap.
Thanks for this! Happy to see the devs thought of this 👌
Oh I didn't know the delay of 120 days and not being able to switch to winning faction! That's pretty good way to lessen that affect.
I mean balance is always important in any game and mechanics, but just curious tbh. The other answers in the post clarified that the devs do have some systems in place to keep it in check