New World: Aeternum

New World: Aeternum

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ZeLemonade Oct 8, 2021 @ 4:39pm
Faction imbalance?
Genuinely curious : what systems does this game have to mitigate severe faction imbalance months after launch?

I can easily see 1 faction dominating as people leave and new players will just end up picking the faction with more control

Also: How can another company take a territory or outpost from a friendly company? Or is there no way around that?

My worry here is 1 company will own the majority and I don't see the incentive for others to push for land then
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Showing 1-15 of 17 comments
fwarlinger Oct 8, 2021 @ 4:41pm 
50v50 wars

Kind of levels the field a bit but besides that nothing that I know of.
Last edited by fwarlinger; Oct 8, 2021 @ 4:41pm
BIT Bear Oct 8, 2021 @ 4:49pm 
There are no checks or systems in place for this. In theory everyone could join the most popular or "best" faction all the time and it continues to own the rest.
Another major fail in design.
robaG Oct 8, 2021 @ 4:50pm 
If a faction becomes way too dominant, it's PvP players will get bored as there's noone to kill, they will either faction change or find new server or leave the game. Mainly PvP players also won't always choose the dominant side when they connect to a new server, so they have someone to fight.
You are looking for a cure for an illness that doesn't exist yet, it's just too early. It might become an issue on some servers and not on others.
Lu5ck Oct 8, 2021 @ 4:51pm 
Doubt there is, AGS isn't experienced in mmorpg development in general.
morph113 Oct 8, 2021 @ 5:13pm 
A company from the same faction cannot take a territory from another company of the same faction. But otherwise there are some balancing things in play. I remember the developers answering this on Reddit or maybe it was in the official forum. Basically factions that have less members will have it easier to gain territory control, like the pvp missions will generate more territory control. There some balancing things in play like this so that even smaller factions will have a chance to take territories.
Lovecraft's Cat Oct 8, 2021 @ 5:17pm 
I'm very baffled by this as well, they didn't implement any kind of negative feedback mechanic, which would be the obvious thing to do.
765 Oct 8, 2021 @ 5:20pm 
Originally posted by UpLemonade:
Genuinely curious : what systems does this game have to mitigate severe faction imbalance months after launch?

I can easily see 1 faction dominating as people leave and new players will just end up picking the faction with more control

Also: How can another company take a territory or outpost from a friendly company? Or is there no way around that?

My worry here is 1 company will own the majority and I don't see the incentive for others to push for land then


Coming from Planetside 2 I am skeptical too.
So far the 1-faction-zerging has not happened because you can only have 1 character per server(realm) and only switch factions once. After that you have to wait 120 days for another switch. You also cannot switch to the dominating faction, which I'm not 100% sure how they measure that.

Good thing: No Planetside2 disaster.
Bad thing: Still 1 faction that gets left out in the popularity contest. I guess people are just tired of "religion" and the whole "desu vult" shtuff.

I am however confident that people will get tired of pure 1v1 faction warfare and eventually more will switch to Covenant to mix things up by making it 1v1v1.
morph113 Oct 8, 2021 @ 5:24pm 
Ok so here is the answer that I mentioned about how factions that have less or no territory will have it easier to get territory control.

https://i.redd.it/nl66o2c7mir71.png

It was the developers response after a "bug" was reported about quests giving too much territory control, however that was intended. It's a game balancing mechanic that isn't explained in the game itself.
Last edited by morph113; Oct 8, 2021 @ 5:25pm
AllOutWar76 Oct 8, 2021 @ 5:24pm 
So far, the only thing that they did that I'm aware of is not allowing people to switch to the faction that holds the most territories. It doesn't stop people making new characters to play that faction though.
765 Oct 8, 2021 @ 5:25pm 
Originally posted by morph113:
Ok so here is the answer that I mentioned about how factions that have less or no territory will have it easier to get territory control.

https://i.redd.it/nl66o2c7mir71.png

It was the developers response after a "bug" was reported about quests giving too much territory control, however that was intended:

I have discovered AGS made a whole bunch of exceptionally smart decisions.
I am guessing that's thanks to intense listening to player feedback during the alphas and betas.
Waylander Oct 8, 2021 @ 5:29pm 
Originally posted by UpLemonade:
Genuinely curious : what systems does this game have to mitigate severe faction imbalance months after launch?

I can easily see 1 faction dominating as people leave and new players will just end up picking the faction with more control

Also: How can another company take a territory or outpost from a friendly company? Or is there no way around that?

My worry here is 1 company will own the majority and I don't see the incentive for others to push for land then

Why is balance so important? So long as each faction has enough players for war, why does it matter? I would think if a faction became too weak some people may just change in support of the underdog. Time will tell.
The_Daleatron Oct 8, 2021 @ 5:39pm 
big flaws in the system even war's like if your not in the company that declared it you have a very small chance of getting picked to take part in the main feature of the game, same with invasions everything just take so long to take part in. like 12 hour gaps are they crazy,it should be a more fair system to take part in right now it's completely gate kept by who ever controls the companies.

Remove the lvl 50 cap on fortrush do it in tiers 10-20-30-40 -50-max same with invasions give us something to do besides running around like lemmings collecting crap and the shiddy missions.

Right now the game play loop is already old and i have nothing new or interesting to do. They need to work this stuff out asap.
ZeLemonade Oct 8, 2021 @ 6:48pm 
Originally posted by morph113:
Ok so here is the answer that I mentioned about how factions that have less or no territory will have it easier to get territory control.

https://i.redd.it/nl66o2c7mir71.png

It was the developers response after a "bug" was reported about quests giving too much territory control, however that was intended. It's a game balancing mechanic that isn't explained in the game itself.

Thanks for this! Happy to see the devs thought of this 👌
ZeLemonade Oct 8, 2021 @ 6:50pm 
Originally posted by Blood Knight:
Originally posted by UpLemonade:
Genuinely curious : what systems does this game have to mitigate severe faction imbalance months after launch?

I can easily see 1 faction dominating as people leave and new players will just end up picking the faction with more control

Also: How can another company take a territory or outpost from a friendly company? Or is there no way around that?

My worry here is 1 company will own the majority and I don't see the incentive for others to push for land then


Coming from Planetside 2 I am skeptical too.
So far the 1-faction-zerging has not happened because you can only have 1 character per server(realm) and only switch factions once. After that you have to wait 120 days for another switch. You also cannot switch to the dominating faction, which I'm not 100% sure how they measure that.

Good thing: No Planetside2 disaster.
Bad thing: Still 1 faction that gets left out in the popularity contest. I guess people are just tired of "religion" and the whole "desu vult" shtuff.

I am however confident that people will get tired of pure 1v1 faction warfare and eventually more will switch to Covenant to mix things up by making it 1v1v1.

Oh I didn't know the delay of 120 days and not being able to switch to winning faction! That's pretty good way to lessen that affect.

ZeLemonade Oct 8, 2021 @ 6:51pm 
Originally posted by Waylander:
Originally posted by UpLemonade:
Genuinely curious : what systems does this game have to mitigate severe faction imbalance months after launch?

I can easily see 1 faction dominating as people leave and new players will just end up picking the faction with more control

Also: How can another company take a territory or outpost from a friendly company? Or is there no way around that?

My worry here is 1 company will own the majority and I don't see the incentive for others to push for land then

Why is balance so important? So long as each faction has enough players for war, why does it matter? I would think if a faction became too weak some people may just change in support of the underdog. Time will tell.

I mean balance is always important in any game and mechanics, but just curious tbh. The other answers in the post clarified that the devs do have some systems in place to keep it in check
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Date Posted: Oct 8, 2021 @ 4:39pm
Posts: 17