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This is to a degree understandable. It's a metric ♥♥♥♥♥♥♥♥♥ of work to make an MMO, and the frameworks most MMOs use for pinnacle content like raids and world bosses are quite limited in the degree of variety and challenge they can offer. Number stacking is a bad fallback - but it's also a reliable, tried and tested one.
This is one thing I don't feel AGS can be criticised for. Not them alone, at least. Consider games like Breath of the Wild compared to, say, Valheim. One of BoTW's shortcomings was that once the novelty of gear breaking wore off, it quickly became annoying to constantly farm (or in the case of the one quasi-permanent weapon in the game, wait out the repair timer on) weapons. In Valheim, the grind to make better gear is aggravating, but once you have it you've got it for good and just need repairs for maintenance. It's a longer effort in the latter case, but it also means that thing is useable for the rest of the game. In the former case, it's less work in the short term, but more in the long term if you stick with the game.
I'm not defending grind in place of interesting and rewarding content systems, just saying this isn't an issue with NW itself so much as an issue of conventional online game design in general. High ratios of grind to content are as common as they are because it's a safe formula. That's unfortunately not going to change in a hurry. Not before we start seeing world-sim-quality games become the norm, where content variety has to take top priority to maintain player interest. In the 20+ years it takes to get to that point, not much is going to change from how things are.
To summarise the answer to your title question: Because grind is lazy/easy game design, and there's so much risk in floating an MMO product these days that even the theoretically richest video game dev is ♥♥♥♥ scared of doing anything that really pushes the envelope.
I think you'd running around in a ghost town then, cus I doubt many people would want that.
Looks like its gonna be semi ESO with the lack of active spells
BUT SCREW YOU if you want that good gear...you can grind for YEARS to get it...and look at the profit we'll make!"
My point is that I'd rather have a game where gear BREAKS (yup, you lost ur gear bud...too many repairs) if it meant LESS GRINDING for that gear.
I hate grinding. No matter how much you hate your gear breaking...a world where you had to grind your ass off to get it is worse than getting is easier and having it break.
I would gladly trade safety and security for less grinding. ESO severely punishes you with grinding.
why not be like eso? eso has very well made questing with lots of unique animated interactions with npcs and every single conversation in game is voice acted.
I think every mmo title should try to be more like eso and less like 15 year old games with modal pages full of text that was supposed to be said by quest npc.
be more like eso :D!
it's like cheating.. once you cheat, that is the end of that - the enjoyment out of playing the game continuously is gone.
there has to be a balance between the amount of work required and the enjoyment of doing that work.
Perhaps you should specify what exactly you don't like in ESO. From what you wrote I can only guess it is always the up to date(patch) gear that changes at least every 3 month? If you don't want to wear the latest new set of gear (which you only have to use to fight the upmost raids or dungeons) you can very well enjoy 95% of the game in self crafted gear.
I played the game for years, without grinding ever. Well at least it never felt like grinding for me because I never did something over and over to achieve certain goals. I crafted my gear and never encountered any problems. But I did not join high end raids or hardcore high leveled dungeons. Because I didn't care for the quarterly changing gear fashion.
It is only the ever repeating endgame spiral for dungeon runners, that might grow into repeated grinding, but this is a mill with no end and everybody knows that. Well at least should... You can't "win" an MMO and they have to feed the community with some always repeating content. This is no ESO special, it is an MMO rule. New World will get something similar at the end, just because MMOs need something to do for even the most ambitious players.
With the exception of the cheating combat system ESO is one of the most well made MMOs ever. Especially if you like story and questing. I can only advise every upcoming MMO, please do many things like ESO.
Well I don't agree my friend. ESO is well made, no doubt about that, but the story of ESO is a mess. ESO Lore, with its myriad of gods and rituals and countless artifacts each with the power to destroy the world, are a jumbled mess that make no sense.
And you want to know what senseless grinding is? Join a mob-pack of players doing a dolmen grind-run on ESO and you will see how absurd and boring "grinding" is. I get that clearly there has to be some grinding, but please I hope New World makes grinding fun, rather than the repetitious, monotonous months long grind-fest that is ESO.
Elder scrolls has over 20 years of lore writing behind it. They are trying to expand the elder scrolls online with references to the stuff from the past. I think its very cool. I wish that other games would put as much effort towards world creation.
my primary gripe with ESO is that it makes everything in the world pretty easy and the cost of grinding. 95% of ESO's total land area is overworld. And of that overworld, 99% of it is easy, save for the rare places there are bosses- and even those are easily out-maneuvered once you take their aggro by a level one noobie. This means at least 95% of ESO's total land by area is easy and without challenge. They made a super safe world. They put very little risk to the player. So what is the tradeoff? If you make an MMO with little risk to the player, then you have to do something to "punish" them or the whole game collapses. ESO's answer? GRINDING.
My point is that I'd rather have a much more risky world, and a much more risky game experience if it meant less overall grinding.
Lets say you gave me the following choice:
1). Your gear decays, it can only withstand X amount of repairs before it has an increasing chance of being destroyed on the next repair. But, you can get that gear back easier, it drops more frequently.
2.) Your gear is indestructible. It can withstand infinite repairs, it will never be destroyed. But, you're going to have to grind to hell if you want to get it. You may take weeks, maybe months to get it.
I hate option 2. I just hate it. And ESO is completely designed around option 2.
I don't get your point. You tell 95% of ESO is too easy. Ok, but how does this relate to your talk about grinding? If everything is easy, there is no point in grinding gear anyhow.
Craft your gear, wear regular drops or buy your gear and everything is fine. No need to grind gear anyway in this game. Most special gear in ESO is only needed for boasting, posing or selling. You find/craft enough usable gear while playing/enjoying the game.
You only need to grind in ESO if you like or want to grind. Nobody is forced to do it to enjoy the game.
You talk about hating grind yet if gear breaks and u have to get new gear thats is a grind!
Also you want RNG systems that is why so many mmorpgs failed RNG is the worst for gear when it comes to trying to upgrade items and it fails or breaks.
If you want such systems go play black desert online or a eastern mmorpg.
But notice most of them have systems like u want but very low player base and in the west lower cause its not a fun system its a grind that feels like u wasting your time cause of the failed or items being destroyed no one likes to see there time towards some thing be wasted why the devs also changed this games pvp or high risk pvp games fail too.
People dont like seeing there time being wasted people that play mmorpg or games want there effort to be rewarded not taken away specially with RNG systems making there effort pointless and relient on a RNG luck system this creates major imbalance also in the player base.
Also ESO is one of the best mmorpg when it comes to gearing its super easy and fun and has one of the best upgrade systems for gear you can get all your sets on there at champion 160 in a day or two specially with a group of friends to help sense gear can be traded betwin groups then with the trait transfer system on gear too and upgrade system its one of the funnest gear and most easy and casual gearing games plus once u have the gear u want its over you dont have to grind endlessly to keep getting new stuff and as content comes you dont need to farm the new gear sets its choice if it works with your build or class or not all gear sets and such are relivent for end game it just depends on your playstyle and build in eso no other mmorpg does that why i consider eso gear system one of if not the best.
MMORPG that have systems u want dont last and or are populer cause its not fun what u want.