New World: Aeternum

New World: Aeternum

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HaaX 2021년 8월 19일 오전 2시 55분
PvPvE dungeons
I don't think there was enough PvP content in the beta to please us PvP players. I'd love something like Hellgates in Albion Online. Probably the only thing i enjoyed in that game.
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Nebiru 2021년 8월 19일 오전 3시 08분 
I think there was enough PvP content in the beta, no need to add stuff.
Percello 2021년 8월 19일 오전 3시 11분 
I feel like the PvP player base is getting kinda greedy on how much content they want. The forums are littered with PvP-specific players complaining about how they want more of this and more of that. The problem is.. none of them state exactly what they want.
Percello 님이 마지막으로 수정; 2021년 8월 19일 오전 3시 11분
puRe 2021년 8월 19일 오전 3시 21분 
Nebiru님이 먼저 게시:
I think there was enough PvP content in the beta, no need to add stuff.

They already confirmed a pvp arena, that should calm down the outcry for more pvp content.

Percello님이 먼저 게시:
[...] The forums are littered with PvP-specific players complaining about how they want more of this and more of that. The problem is.. none of them state exactly what they want.

A "small" but meaningful change I'd like to see is the removal of fixed times for sieges. If a guild wants to attack a fort let them do it. It feels to static for my taste if you have to agree upon a date.
To prevent a solo player from capping the fort a strong elite npc could be the commander who needs to be killed before capturing the fort. Basically like GW2 WvW gameplay.

To attack or defend a fort you must have pvp enabled. Maybe thats enough of an incentive for people to more often flag for pvp if they just want to stroll around and unexpectedly group up with other people to attack a fort. PVP Guilds would benefit from more combat opportunities because an attack could happen 24/7. Some siege mechanics like the respawn would need a change though, to work with the new gameplay.

This could have a big impact on pvp players without changing anything for pve players.
puRe 님이 마지막으로 수정; 2021년 8월 19일 오전 3시 22분
HoneyDruid 2021년 8월 19일 오전 3시 35분 
puRe님이 먼저 게시:
A "small" but meaningful change I'd like to see is the removal of fixed times for sieges. If a guild wants to attack a fort let them do it. It feels to static for my taste if you have to agree upon a date.
To prevent a solo player from capping the fort a strong elite npc could be the commander who needs to be killed before capturing the fort. Basically like GW2 WvW gameplay.

To attack or defend a fort you must have pvp enabled. Maybe thats enough of an incentive for people to more often flag for pvp if they just want to stroll around and unexpectedly group up with other people to attack a fort. PVP Guilds would benefit from more combat opportunities because an attack could happen 24/7. Some siege mechanics like the respawn would need a change though, to work with the new gameplay.

This could have a big impact on pvp players without changing anything for pve players.

I really like this idea - to a point. I do think there needs to be a cool-down period between when a new force can attack. The issue after launch settles down is companies would just wait until they go to bed then attack - a major issue at the beginning of GW2 which pretty much ruined WvW for a lot of people.

I agree as well that more NPCs need to be a part of the PvP play. Mixing the two together helps to blur the line and entices more of the PvE crowd to join in.
Locutes 2021년 8월 19일 오전 3시 37분 
Emcee HaaX님이 먼저 게시:
I don't think there was enough PvP content in the beta to please us PvP players. I'd love something like Hellgates in Albion Online. Probably the only thing i enjoyed in that game.


You Compair New World with ....( Albion online with 9500 daly players )

OMG :steamfacepalm:
BÆRD 2021년 8월 19일 오전 10시 32분 
Emcee HaaX님이 먼저 게시:
I don't think there was enough PvP content in the beta to please us PvP players. I'd love something like Hellgates in Albion Online. Probably the only thing i enjoyed in that game.
Just enable PvP and go out alone or with friends. PvP content is likely to find you. The game features a number of open world dungeons full of elite mobs and chests.

These areas are good farming spots, whatever EXP, weapon skill gains or loot. Nothing stops you from enabling PvP flag as a group and going there.

Honestly I think Amazon could try to spice the PvP flag up with higher yields from gathering away from cities and higher chance for better loot, rare resources.
BÆRD 님이 마지막으로 수정; 2021년 8월 19일 오전 10시 52분
Warspawn 2021년 8월 19일 오후 12시 20분 
In some of the 'leaked' posts there is talk about a pvp-enabled dungeon. I imagine this will be much like DAoC's Darkness Falls, where there is a 'faction-controlled' type of environment.

How would something like this work in New World? There (Dark Age of Camelot), they had a three-realm system where areas would be open for fighting between players from different realms. Would you like to see something like this?

Would the faction wanting to go into the dungeon need to control outposts or something?

o7

~War~
Warspawn 님이 마지막으로 수정; 2021년 8월 19일 오후 12시 48분
Dreadstone 2021년 8월 19일 오후 12시 32분 
IIRC there was a 'trigger' that allowed other factions (or one iirc) to attack DF. I beleive it had to do with PvP (open world) but it's been awhile. DF was such a well-designed mechanic.
HaaX 2021년 8월 22일 오전 3시 23분 
Nebiru님이 먼저 게시:
I think there was enough PvP content in the beta, no need to add stuff.
I really don't. But i did enjoy the game and i really want it to succeed. And for this game to succeed in the long run, it needs more pvp content IMO.
HaaX 2021년 8월 22일 오전 3시 28분 
Percello님이 먼저 게시:
I feel like the PvP player base is getting kinda greedy on how much content they want. The forums are littered with PvP-specific players complaining about how they want more of this and more of that. The problem is.. none of them state exactly what they want.
If there are that many of us who want more pvp content, maybe that means something!
''None of them state exactly what they want'' More pvp, i've seen people suggest pvp zone, arena and PvPvE dungeons which benefits both. Greedy, i don't think so tbh. I also want more pve stuff, all i want is for this game to succeed, and to do so, me personally and obv alot more like you say, think it needs more pvp content.
HaaX 2021년 8월 22일 오전 3시 32분 
Locutes님이 먼저 게시:
Emcee HaaX님이 먼저 게시:
I don't think there was enough PvP content in the beta to please us PvP players. I'd love something like Hellgates in Albion Online. Probably the only thing i enjoyed in that game.


You Compair New World with ....( Albion online with 9500 daly players )

OMG :steamfacepalm:
You need to read my SUGGESTION again dude. In no way shape or form did i compare albion to new world. Game devs have been adding features from other games since the beginning of games. Before you comment, read the message.
HaaX 2021년 8월 22일 오전 3시 41분 
BÆRD님이 먼저 게시:
Emcee HaaX님이 먼저 게시:
I don't think there was enough PvP content in the beta to please us PvP players. I'd love something like Hellgates in Albion Online. Probably the only thing i enjoyed in that game.
Just enable PvP and go out alone or with friends. PvP content is likely to find you. The game features a number of open world dungeons full of elite mobs and chests.

These areas are good farming spots, whatever EXP, weapon skill gains or loot. Nothing stops you from enabling PvP flag as a group and going there.

Honestly I think Amazon could try to spice the PvP flag up with higher yields from gathering away from cities and higher chance for better loot, rare resources.
That is true, the problem is that i played till lvl 54 and was flagged for pvp pretty much the entire time running with friends. We might have been unlucky with our server, but it was very very few other people who were flagged up for pvp. The only place we could find pvp consistently almost was outside Windward, and that was just chaos. Most times it was 10v30 or 10v10v30. I guess what i'm saying is that i want a smaller scale pvp mode. And that could work in PvPvE dungeon with a 5v5 where 2 teams are fighting monsters to get to the loot in the middle and had to fight for the loot. This would not hurt the game, it would add to it, and there is no question that alot of people think something like this is missing.
HaaX 2021년 8월 22일 오전 3시 43분 
Evol님이 먼저 게시:
Open world dungeons are always good fun and I'm sure its on their list of "cool things we could do", but i don't think a 1v1 dungeon system like CD's in Albion Online is a great idea early on, it will impact the least number of players, but maybe 2 years down the line it could be good.
I agree, a 1v1 would and should not be prio right now, I was thinking of 5v5. A full party, small scaled pvp(ve).
EvilHare 2021년 8월 22일 오전 3시 49분 
Emcee HaaX님이 먼저 게시:
Percello님이 먼저 게시:
I feel like the PvP player base is getting kinda greedy on how much content they want. The forums are littered with PvP-specific players complaining about how they want more of this and more of that. The problem is.. none of them state exactly what they want.
If there are that many of us who want more pvp content, maybe that means something!
''None of them state exactly what they want'' More pvp, i've seen people suggest pvp zone, arena and PvPvE dungeons which benefits both. Greedy, i don't think so tbh. I also want more pve stuff, all i want is for this game to succeed, and to do so, me personally and obv alot more like you say, think it needs more pvp content.
The problem is not wanting more PvP content, it is what type of PvP content is AGS willing to implement?

After Alpha 1 it was obvious the direction they want to focus on. From the examples given throughout all of the testing, it has proven that Open world PvP is very toxic. Structured PvP not so much.

So with the direction they have been going with the overall community and the game, I would safely say the open world suggestions are going to fall on deaf ears. Especially since most exploits throughout all of the testings has been used mostly by those of open world PvP intent.

You can see this direction with how the game has been evolving from Alpha 1 to now.

The minorities will not like it (OWPvP players), but it is the direction AGS wants to go. Sorry, not sorry.

As for the blame game for the evolution of New World from Alpha 1 to present? All the articles, including the ones from AGS state that the toxic nature of open world PvP is to blame for the shift. Not PvP as a whole.

https://www.newworld.com/en-us/news/articles/the-evolution-of-new-worlds-pvp

TO be honest, I think one real fix would be to do the WAR system when it comes to open world PvP. I would enjoy seeing a PvP nameplate poultry going down then skinned.
Voronja 2021년 8월 22일 오전 3시 59분 
How would a PvPvE dungeon work?

Isn't the point of a dungeon to kill what's inside, and not each other?
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