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Lots of weapons and especially skills feels not polished and messy
1) throwing hatchet and spear, Im confused with their unlimited ammunition while for bow and musket u need(even should busy urself for prepearing this ammunition), - feels not right
-my suggestion is to make their hits lil bit stronger(maybe) and to limit throws(like 2 for spear and 5 for hatchet) with quite a long cooldown(or recall on kill)
2.1)healing stuff looks weird for me in idea of 17th century clothes, especially when u want to pair it with hammer or musket, why it cant be a glove/book or smth, especially if we take in consideration that lifestaff used as a ranged weapon(staff here should relate more to melee weapon(as for me) like eastern monks use it)
2.2) healing stuff seems to op, plus would like to see more healing weapons/variations of gameplay for healer..
3) this magnetic field created from a thrown 2h axe, way strange, I just cant put together in my mind how to explain it and what in common has a magnetic field and a piece of metal and would, very weird and seems op skill for a melee weapon, while it already has 1 gapcloser from afar (in comparison to another 2h weapon, that seems way more balanced)
4)If this game abt pvp(or even not) feel as more diversity in playstyle would only add, so definetaly would love to see at least 3 trees of skills to learn(this last tree could even be unique depending on weapons u were) and maybe 4 skills to use instead of 3..?
Dont how to explain, - but i like the diversity of different playstyle and amnt of heroes in mobas, I think its important, if devs decided to make smth better than other mmo's hope they although add such diversity, so people could master their knowledge and skills against other players for long
5)think houses has a very little role here, they should be rethought, - k i do understand u can buy "sets" of furniture(like in other games) and have a unique buff in this region + fast travel, still...
Not sticking to this idea but as example: what if houses in town would be a guild houses, where could be placed guards, some other faction guilds could try to achieve there guild faction tasks(like stealing securoties,poisoning other guild(: ), and events like one guild house ataccking another guild house(aka gangs in new york) might take place within the town territory
While players could have houses somewhere aside, where they plant vegetables or having some other sort of valuables and ofcourse time from time will have to take measures from other players attempts to plunder...still as an example